Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: cheesepuffly on August 26, 2008, 10:03:43 PM

Title: SP problems
Post by: cheesepuffly on August 26, 2008, 10:03:43 PM
I have noticed in my plaing Singleplayer missions (the orignal ones) i come across 2 bugs so far, and i cant get past them.

1st is on one of the scion missions where you gotta steal back a um power crystal (2 of the um scouts get destroyed)

Error junk



4015---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |                 vid:3601 |17:04:15|26007  |frame mem: total 529125120, free 518657536
DIAG|GLOBAL          |                 vid:801  |17:04:15|26007  |
DIAG|GLOBAL          |            runcodes:153  |17:04:15|26007  |[Main] Entering run code [CLEANUP]
DIAG|GLOBAL          |            runcodes:112  |17:04:15|26008  |[View] Clearing runcode [COCKPIT]
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 8/26/2008 17:04:20.
C:\BattleZp4\bzone.exe, run by Cheesepuffly.
2 processor(s), type 586.
Process Memory :   1719 MB free out of   2048 MB total
Physical memory:    206 MB free out of   1022 MB total
Page(swap) file:   1661 MB free out of   2458 MB total
Fault address:  005783DF 01:001773DF C:\BattleZp4\bzone.exe

Registers:
EAX:00000000
EBX:003C0000
ECX:00000000
EDX:7C90E4F4
ESI:00C9CB88
EDI:00000000
CS:EIP:22E001B:005783DF
SS:ESP:715A0023:022EFCE8  EBP:0E0119C0
DS:0023  ES:10023  FS:77E003B  GS:715A0000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
005783DF  00000000  005AC771  dlfree+0x0000060F
005AC771  00000000  00484AD5  MeshEnt::Release+0x00000071
00484AD5  00000000  00505C2F  MeshEnt::~MeshEnt+0x00000027
00505C2F  00000000  0048F5C4  ENTITY::Remove+0x00000013
0048F5C4  00000000  00505954  GameObject::Remove+0x000000E1
00505954  00000000  004C20F9  Set_NonUserRemote_Entity+0x000000D8
004C20F9  00000000  004652B2  ClearWorld+0x00000017
004652B2  00000000  0057DDAF  CleanupHandler::Process+0x000001F2
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049

9127986184

The other is in the first mission when you do play scion. If i try to put the lung on the kiln another error comes up. (dont have that at this second)

Might try fixing these in pb4b
Title: Re: SP problems
Post by: Dark Scion Soldier on August 30, 2008, 02:53:04 AM
oooh you seem to have pb4a 's common bug..( just guessing from your log.)
Title: Re: SP problems
Post by: SLI_Fallen on September 16, 2008, 06:22:41 PM
I have same exact thing. Cant get passed it. crashes at the end of the end level cutscene (after transport takes off)