Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on September 04, 2008, 09:59:32 PM

Title: ordnance collisions
Post by: TheJamsh on September 04, 2008, 09:59:32 PM
a couple of quick things anyone should be abel to answer for me:

1) does ordnance collide with the object it originated from?

2) if i apply a negative shot radius to ordnance in PB4a, if it hits a target, will it go through it and damage that and another target if its in range? thanks
Title: Re: ordnance collisions
Post by: General BlackDragon on September 04, 2008, 10:05:50 PM
1: Yes but not as it leaves usually.

2: "Pulse" class is the only thing that behaves like that now.
Title: Re: ordnance collisions
Post by: TheJamsh on September 04, 2008, 10:37:06 PM
"insert coarse slang"

the first bit is fine, i just have a tank designs with a rocket pod on one side, didnt want it to hit the collisions sphere as it left...

hmm, could a make a current bullet a makeshift pulse class to simulate a bullet? its for a high-powered AP chain gun?
Title: Re: ordnance collisions
Post by: General BlackDragon on September 05, 2008, 12:05:08 AM
pulse is same as bulllet but damage will be done by explosion. kinda hard to calibrate right...