Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: shane ward on September 07, 2008, 07:48:19 PM

Title: Skill Settings
Post by: shane ward on September 07, 2008, 07:48:19 PM
Can someone tell me what the skill settings on the units do, I mean when you add a unit into the game through the editor, there are skill settings you can add to the units, also this can be edited with the dll scriptor.

When I use this, I don't notice anything. What is it used for.

Shane
Title: Re: Skill Settings
Post by: Nielk1 on September 07, 2008, 07:59:40 PM
I remember the ability to set attributes depending on AI Level in the ODF, or something. I think in 1.2 AI lv 3 turrets could really be a hassle, or maybe that was 1.3.
Title: Re: Skill Settings
Post by: Avatar on September 07, 2008, 08:56:41 PM
I'd like to know exactly what the code does based on skill level also, as all I have are a general feel of what's affected.

Generally, the higher the skill the better the chance of hitting on the first shots, the quicker the response to an enemy, and the greater the accuracy when tracking a target.  I'd love to see the percentages, though...

-Av-
Title: Re: Skill Settings
Post by: Feared_1 on September 08, 2008, 12:11:12 AM
I remember reading somewhere skill levels make them aim better and not retreat. A level 0 scout, when hit, would do a little dance, turn around, and start shooting you again. A level 3 scouts would continue firing until you killed it. That's what I read... whether that's still the case for 1.3 I don't know.
Title: Re: Skill Settings
Post by: Red Devil on September 08, 2008, 01:50:55 AM
The settings affected are all in the CL for PB3.
Title: Re: Skill Settings
Post by: Zero Angel on September 08, 2008, 03:43:10 AM
The dancing affected even Lv.3 scouts prior to PB4a. Luckily it's been fixed (or at least tweakable).