Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: foxtrot on September 10, 2008, 09:55:34 AM

Title: Battlezone 2 question
Post by: foxtrot on September 10, 2008, 09:55:34 AM
Which files do i use to mod and patch battlezone 2 im confused which ones to use.
Title: Re: Battlezone 2 question
Post by: bigbadbogie on September 10, 2008, 10:33:51 AM
I understood those words individually.

When strung together they seem to lose all meaning.

What the hell are you talking about?
Title: Re: Battlezone 2 question
Post by: Axeminister on September 10, 2008, 12:51:38 PM
You want to install the patch 1.3pb4a. It has new recycler variants with new ships, abilities, defensive towers and much more. That covers the patch. Now about modding, patch 1.3pb4a makes modding easier. I'm pretty sure you can get the editor from www.bzscrap.com. 
Title: Re: Battlezone 2 question
Post by: Steeveeo on September 10, 2008, 08:14:57 PM
You can modify any file, just as long as you pak it up when done and make a proper config file for it (ask around about how this is done).

Also, if you want to add custom recycler variants and new AIPS to the multiplayer menus, look over how the Autoreg files are setup (in Addon/Autoreg), then create your own and follow the format.
Title: Re: Battlezone 2 question
Post by: Feared_1 on September 10, 2008, 09:20:29 PM
Quote from: bigbadbogie on September 10, 2008, 10:33:51 AM
I understood those words individually.

When strung together they seem to lose all meaning.

What the hell are you talking about?

Well THAT was helpful. :| Read slower?


To PATCH Battlezone II to the most recent version (1.3PB4a, as already mentioned), click HERE (http://www.bzuniverse.com/forum/index.php/topic,8192.0.html).

To MODIFY Battlezone II is a completely different thing. I suggest you start with map making. When you get 1.3, load up BZ2Edit.exe (in the Battlezone II folder), start an Instant Action game, press CTRL + E when you get in, press I Accept at the next screen, and poke around in the editor a while and learn the features.

Making objects and AIPs are quite a bit more difficult. I would wait until you're pretty sure you actually want to learn those and after you get into modding a bit more before you start digging that hole.
Title: Re: Battlezone 2 question
Post by: anomaly on September 11, 2008, 04:06:24 AM
Or do you mean how to install mods other people have made?

Mods usually come with an installer that does everything for you.