I have been making some progress with network play in my new game. It works really nice on the LAN, but I need some help to test it for internet play.
I was thinking of making a little deathmatch game that people could play while waiting to join a BZ multiplayer game. For this to work, I need to get the BZII info from GameSpy so people can keep an eye on what games are available.
Does anyone know if there is an API I can use, or where I can find documentation of the message protocol?
The last time I looked into that I determined that gamespy charges money for the api, although I found several decompiled versions of it with various game codes (including BZ2's) out there. Usually with the GPL slapped on them despite the fact that they are decompilings of non-gpl code. There is an encryption element involved.