Does any1 know about a blender addon that lets u import .xsi files cause i need 1 and for my Halo mod... :( i lost every thing for it when i formatted my drive cause my pc got messed up bad so i have to cancel it :(. BUT I MADE A NEW MAP!!! :D so try it out
http://dodownload.filefront.com/11884536//e568f95ac2246d2fa270188cdc380292f36db78160903bf816b97c854b868fd8185a2e9acd263751 (http://dodownload.filefront.com/11884536//e568f95ac2246d2fa270188cdc380292f36db78160903bf816b97c854b868fd8185a2e9acd263751)
note: it would be a good idea to delete the old maps that I made if u still hav them to get rid of that message at start of game saying there is copys of files, and also install to ur BZ2 root folder
Hav fun and please giv feed back on my new map its called sand box and its NOT the sand box from G66 cause some 1 told me there was a G66 map called sand box. Its a ST map with 8 pools and its pretty big
I don't think that there is an xsi importer for blender, you will have to use 3Dex.
There is an XSI importer, it just imports the newer better versions.
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Yeh doenst import the older BZ2 XSI's unfortunately... and i found out nothing that was previously exported using OM's exporter either, cos hes crafty :P
Best way to do it ive found, is to use 3D ex, export as a lightwave type file, then import it into blender, or whatever other program. 3D ex can open up the old XSI's, but they sometimes get screwed up and you have to re-arrange parts and re-do the heirachy in blender. just the way it is...
TBH, i used blender for a while to make BZ2 objects, but i ended up getting models with SOO many poly's. i really would suggest using 3Ds max or something for BZ2, it may not be as powerful or anywhere near as 'good' but its fairly easy to use.
theres even a tutorial by avatar that will let you make a model nice and quickly!
Why would you get things with lots of Polys. B3D was designed for game use and creates wonderfully low poly objects, especially since you model most things in it at the vertex level. 3ds Max and such were designed for high-poly objects, so it really seems you have that backwards. :P
Although either can do both, they were designed for different purposes.
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Yea I was going to say the same thing as well pretty much. I was wondering why you would get soo many polys as well in Blender. I don't seem to have that problem and I make all my models in Blender. If you have too many polys......get rid of some.
Dia
Black Manatee is almost creating models with too few polys over on MAD (he uses B3D for note). :P
They look quite excellent though, he does a truly great job.
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oh lol.
shows how out of touch i am with modelling... :D
What is MAD?
Dia
A game being made by BSer: http://orderlymayhem.com
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looks cool :-P
Yea that does look pretty cool.
Dia