Ive tried getting inside a gun spire to shoot the bomb as it falls or even try & get the bomber from inside the spire but I have never timed this right & I end up spinning round & round in game over mode!! :roll:
If it was ISDF V ISDF then hornet rockets is simple answer but playing Scion V ISDF is tough & because I can't take out the bomber it keeps coming back & killing my base?
Do you have to upgrade Archers with a specific weapon upgrade?
Try Poppers. They are SUPPOSED to be anti bomber.
That and get some jammers so the bomber can't be sent without a scout to mark the targets.
Jammers would be your best bet if you can last that long. :)
Archers with popper is another good idea, but I think Howitzer works too if I remember correctly. I could be wrong.
If all else fails, shoot the bomb before it lands. :P
He's going round and round...in one player mode, jammers won't help.
Poppers can shoot bombers, but you need a few of them in the right places and defended by something else that isn't a helpless little archer.
Best idea is to drive a scout, shoot them yourself and send lots of maulers to trash their base.
snipe it :wink:
Bombers are unsnipeable, so if you wanted to go that route you would need like a hundred pilots with infinite ammo shooting sniper at it in order to kill it.
Quote from: Feared_1 on October 02, 2008, 12:35:12 AM
Jammers would be your best bet if you can last that long. :)
The CPU Team's aip script doesn't know what jammers are so idle dispatcher will send the bomber to attack & hit your base anyways.
Wasn't that fixed in 1.3pb4?
Quote from: lucky_foot on October 08, 2008, 12:26:58 PM
Wasn't that fixed in 1.3pb4?
well it could be prevented by setting the bomber's odf to have idle dispatcher ignore the bomber & add specific bomber attack plans with exist conditions to check if a jammer exists on the map.
Well i know for a fact that stock13 only uses a bomber for ISDF vs ISDF & only builds a bomber when the conditions have been meet. Infact i added a plan check to stock13 aip set to have the plan wait for the player to build an apc or bomber then it will trigger a counter offensive attack.
Yeah,I did snipped at our own bomber.And it went down.Its very hard to shoot it down cuz it is very tiny blue pinhead shape.I watch enemy pilot pass our bomber.He didnt hop in our bomber.Why not?Love to watch our bomber has been hijack,head to destory my base.Hmmm,is there a newer patch allow enemy pilots hop in disable all kind of ships include bomber?
with 1.3pb4, if it isn't possible, you can make it to become possible. GSH's feature for recycler variants allows all sorts of possibilities. :)
No, really, the bomber can't be sniped.
Best way to take care of the bomber is to keep them to 2 pools so they can't build a BB and/or build a boatload of Archers to surround and pummel their base.
Quote from: Feared_1 on October 08, 2008, 08:28:30 PM
No, really, the bomber can't be sniped.
Yes,Its in 1.2 version patch.
I was wonder can a.i. scion pilot can hijacked our bomber and throw bomb at isdf base or isdf ai pilot only? And where do they keep their bomber after succesful bomb either on service for reload ammo or stay above tech building?Or self destruction after bomb?
Bombers self destruct the instant the bomber bay no longer exists on the same team/ally group. DLL work could make some sort of hijacking system and the automatic placement of a dummy bomber bay would prevent it from dying. I would think one would want it to be replaced with a new unit since it would likely crash into the enemy base to do its damage.
Bomber was NEVER snipable in stock.
Quote from: hybirdisdf on October 09, 2008, 02:09:46 AM
I was wonder can a.i. scion pilot can hijacked our bomber and throw bomb at isdf base or isdf ai pilot only? And where do they keep their bomber after succesful bomb either on service for reload ammo or stay above tech building?Or self destruction after bomb?
No, Bombers can't be sniped. Period. Go try it when its sitting in the bay (get up high on a hill and try to snipe the little green/red/blue/white light).
Bombers can't be hijacked (which is basically the same as sniped) either. If the team the Bomber is on doesn't have a Bomber Bay on it, the bomber will simply explode. Bombers NEED the Bomber Bay in order to work, which answers your last few questions too. Where would the Scions put a Bomber? No where! They can't put it anywhere, so it is simply impossible.
EDIT: Whoops, Nielk1 and Steeveeo already answered, but oh well. :P
I have played thousands of mpi games and I've never been bombed by my own bomber. If you saw it sniped then you had altered assets. Like Steeveeo said, it was never snipeable in stock. I have played G66 where the Orb tank comes with the Subversion Ray and takes over my ships and towers, but have never seen him take my bomber into custody. It would have blown up instead like Nielk1 said if hit by the Subversion Ray.
But that's all off topic, take out bomber with Scions, hmmm. Scions are more of an offensive faction. You send maulers to take out their bomber bay, or like RD said, keep them to two pools is the best way so they can't make the bomber.
nah it just falls to the ground and blows up, if i remember correctly. it was like this about 3-4 years ago when i played, guessing it was 1.2.
don't think it works when they're in the bay though, only when they are on the move.
the bomber is hardcoded as unsnipeable. definately in 1.2
if it fell to the ground and blew up, then it was killed the normal way...
Quote from: redrighthand on October 10, 2008, 03:01:57 PM
nah it just falls to the ground and blows up, if i remember correctly.
It does. That's what "blowing up" means in Battlezone II. :)
u can have 20 archers with popper generally they will miss and all get destroyed.
i know i tried.
in pb4a titans can hit the bomber but they have to see the bomber comming a long way off they ussually don't do a good job either.
best way to destroy bomber is kill it yourself.
dunno how come u couldn't hit it in a gun tower.
AI isnt so great at taking out bombers purely because bombers would be pretty useless if they could do it well... thered be almost no point...
gun tower should have worked :S... unless you didnt have the time or it was out of range, i suspect both of those... titans can aim high enough upwards. best way is to take advantage of physics. and keep youre popper archers out of the way... take advantage of their flying skills...
If you were going to 'hijack' the Bomber for the Scions, say in a Recy variant, you probably should:
1. Require the creation of a building to unlock a weapon.
2. Use the weapon on the Bomber.
3. After that the Bomber goes to the new building (Scion Bomber Bay) but can't be rebuilt, just re-hijacked if the one you grabbed is destroyed.
I hate to see anything that brings the two races closer to just being the same thing. I'd rather see one or more of these:
1. Scions 'restored' to more of a Black Dog build setup, where the Matriarch can undeploy and get the heck out of dodge. It would fit in well with their 'hit and run' Scion mentality, as well as the ability to build buildings anywhere. How many times have you hit the Scions only to find all of their buildings close by each other? Some of the most fun Strats we had were when we put the Dower on one side of the map, rebuilt the Forge up near the enemy base, things like that. Enhancing the difference, while possibly keeping some players from even trying the Scions, makes it more interesting...
2. Scions given Daywrecker ability from their Armory. While less flamboyant than the Bomber, it is in keeping with #1 and evens things up without making both sides exactly the same. It also makes the Scion Armory more of a priority target...
3. Scions given a more dedicated 'anti bomber' weapon for the Archers. GAIPS uses my Rocket Pods with long range Swarmers, which seem pretty effective and very in keeping with Scion tech.
-Av-
If you're in multiplayer, Jammers are the answer. Popper might work, but AI is inconsistent with bombers. Try stealing an enemy rocket tank?? Haha. Good luck with that one.
Archers with poppers don't work you can have 20 archers and 9 times out of ten they can't kill the bomber with out the bomber already dropping the bomb.
I've tested on my server! :-P
use GH recy variant with rocket spires...
i think the idea of the bomber is that it is pretty definitive. supposed to be something you can easily take down. either that, or maybe an anti-air AI process could be added to titans? shame GT's cant do so
there's always the option of taking the AA-Flak from SRV 2.35 (dont remember if its in 2.20) and giving it to the Scions, excelent at killing bombers.
would be a useful recy variant...
OR, give the scions a bomber. i made one for them once. but RD now uses that XSI for the Hadean bomber