I'm having some trouble getting my soldier AI's to properly work in pb4a -- Many of my units attack with both their primary and secondary weapons, which means that if they're on the ground, they must crouch to use the secondary weapon. In previous Betas i've gotten around this by equipping such units with hoverpacks.
In PB4, units that attack with secondary weapons will become 'stuck' in the crouch position after defeating an enemy. The problem seems to affect the Soldier, Morphtank, Rockettank, and Aircraft AIs which I typically use on soldiers.
Does anyone know of an AI type which will correctly work with these soldiers in PB4a?
Shoot them over to me on msn and i'll fiddle with them some.
Are you saying that you want hoversoldiers? I've successfully done that if you wanna take a look (or just wait until next SRV beta).
He is saying he's done hover soldier before but doesn't want to have to.
the way i think it can be done is by using two hardpoints with weaponAssault = 0 under both.
what that will mean is you will have two combat weapons and no assault weapon, but the soldier AI process doesnt care what the assault setting is in the targets ODF, so itll unload hell =].
either that or use different hardpoints (rather than hand, use gun or something, and make changes to the weapons)
Tried switching the animations?