Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Zero Angel on October 07, 2008, 08:38:55 AM

Title: Soldier AIs in 1.3pb4a
Post by: Zero Angel on October 07, 2008, 08:38:55 AM
I'm having some trouble getting my soldier AI's to properly work in pb4a -- Many of my units attack with both their primary and secondary weapons, which means that if they're on the ground, they must crouch to use the secondary weapon. In previous Betas i've gotten around this by equipping such units with hoverpacks.

In PB4, units that attack with secondary weapons will become 'stuck' in the crouch position after defeating an enemy. The problem seems to affect the Soldier, Morphtank, Rockettank, and Aircraft AIs which I typically use on soldiers.

Does anyone know of an AI type which will correctly work with these soldiers in PB4a?
Title: Re: Soldier AIs in 1.3pb4a
Post by: General BlackDragon on October 07, 2008, 01:34:47 PM
Shoot them over to me on msn and i'll fiddle with them some.
Title: Re: Soldier AIs in 1.3pb4a
Post by: Steeveeo on October 07, 2008, 01:37:56 PM
Are you saying that you want hoversoldiers? I've successfully done that if you wanna take a look (or just wait until next SRV beta).
Title: Re: Soldier AIs in 1.3pb4a
Post by: Nielk1 on October 07, 2008, 01:54:35 PM
He is saying he's done hover soldier before but doesn't want to have to.
Title: Re: Soldier AIs in 1.3pb4a
Post by: TheJamsh on October 07, 2008, 02:36:33 PM
the way i think it can be done is by using two hardpoints with weaponAssault  = 0 under both.

what that will mean is you will have two combat weapons and no assault weapon, but the soldier AI process doesnt care what the assault setting is in the targets ODF, so itll unload hell =].

either that or use different hardpoints (rather than hand, use gun or something, and make changes to the weapons)
Title: Re: Soldier AIs in 1.3pb4a
Post by: Red Devil on October 07, 2008, 04:40:01 PM
Tried switching the animations?