Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on October 19, 2008, 12:42:47 PM

Title: do mines support animations?
Post by: TheJamsh on October 19, 2008, 12:42:47 PM
well there you go, do mines support animations? any of them?
Title: Re: do mines support animations?
Post by: Zero Angel on October 19, 2008, 07:57:13 PM
If they don't you can always tap an animated object to it.
Title: Re: do mines support animations?
Post by: Commando on October 19, 2008, 08:03:20 PM
As far as I know, only three objects support looping animations.

1.  Extractors
2.  Power Generators
3.  Scavengers, as of 1.3

I wish everything, including vehicles, supported looping animations, but unfortunately that is not the case.
Title: Re: do mines support animations?
Post by: bigbadbogie on October 19, 2008, 08:25:40 PM
With dll support, anything can do a looping animation.
Title: Re: do mines support animations?
Post by: Zero Angel on October 19, 2008, 08:26:59 PM
You could also use emitters and draw_geom to make it 'look' animated.
Title: Re: do mines support animations?
Post by: General BlackDragon on October 19, 2008, 08:52:01 PM
yes, (thought i posted here already)

Make a geom render that can spin and move continuously in a certian direction for X seconds (rolling ball?)

Etc