Yes I have Carrara 5.0 Pro and Doga L Series is there any way I can get my models in to Battlezone 2 without using 3D Max I have an old copy of 3D Max but would rather import direct into Battlezone 2 from my favorite modellers than use Max as I can texture in Carrara 5.0 pro and Paint Shop Pro 7.0. Does anyone know and I noticed that the tutorials on how to model and import from 3D Max have gone does anyone know if there are any more tutorials?
Really if you have MAX you should use it. All other methods are imperfect. MAX is near perfect, and a very old version of softimage is perfect. Ya see, MAX and SoftImage are currently the only way to export animations to the BZ2 format XSIs.
OM was making/made a blender exporter, but it is incomplete as he was not getting enough feedback.
Thanks Nielk1 by the way still wish to help me with my mod then? as I am trying to gear up for it, got to do some models again though :? and er can Threed export to BZ2 as I have read you need to have MSH files.
I can certainly help.
(This must make like 5 things I'm helping with and 10 I'm making myself).
Thank Nielk1 sorry but its just me making the "Dark Empires "Mod and I have been busy also making my "Astro Warrior" and "Solar Dominion" games at the moment but I would like to really sort a few missions out and I think I am going to need a programmer a C++ Programmer for mulitplayer
Well, I'm capable of C++ DLL :D
or you could take the time out to learn about python and OM's python scriptor for BZ2
I still like C++ better.
oh great then I can get some help then on that score Nielk1?
Phython scriptor I have very interested in Phython for quite a while now TheJamsh I think I wil check out OM's scriptor
well whatever progress you make, let me know because i have no clue how to use it :)
As stated, grab me on IM and I can help in real-time.
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i will do ASAP
Sorry , late post but I will too Overmind 8-)