Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Sarge125 on October 25, 2008, 05:59:59 PM

Title: Removing colors in MPI?
Post by: Sarge125 on October 25, 2008, 05:59:59 PM
I've been working on some skins, and I want to remove the color (red) your units take on when they are received.
Title: Re: Removing colors in MPI?
Post by: Nielk1 on October 25, 2008, 06:37:54 PM
Those are the team colors. You can turn them off by entering the console command "game.teamcolors 0" in game.
Title: Re: Removing colors in MPI?
Post by: General BlackDragon on October 25, 2008, 08:44:20 PM
gameprefs.ini - TeamplayColors = -1 // 0 change to 0.
Title: Re: Removing colors in MPI?
Post by: Nielk1 on October 25, 2008, 11:42:43 PM
GBD's way will make them always off. Be sure to copy that line into localprefs.ini and edit it there because gameprefs.ini is asset checked.
Title: Re: Removing colors in MPI?
Post by: mrtwosheds on October 26, 2008, 12:26:41 AM
Also, a unit will only use team colours if it has a mytexturec0.pic
The mytexturea0.pic can also be used to illuminate areas of the unit using a mask.
Subtle use of this can be used to reduce the amount of team colour on areas of the skin.
Title: Re: Removing colors in MPI?
Post by: Nielk1 on October 26, 2008, 01:31:59 AM
a0 is also the glow control, so be careful in its use.

I forgot that textures without c# versions don't have the color change. That is why most textures are 00 to 09, for the a0-a9 and c0-c9.