Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: bigbadbogie on October 27, 2008, 09:01:49 AM

Title: FE Pb4a
Post by: bigbadbogie on October 27, 2008, 09:01:49 AM
So RD.

Is this happening?
Title: Re: FE Pb4a
Post by: TheJamsh on October 27, 2008, 01:46:04 PM
cant wait for it. plus itll make my map conversions easier...
Title: Re: FE Pb4a
Post by: Red Devil on October 28, 2008, 12:00:59 AM
Yes, albeit slowly.
Title: Re: FE Pb4a
Post by: bigbadbogie on October 28, 2008, 12:12:30 AM
What would speed it up?
Title: Re: FE Pb4a
Post by: Red Devil on October 28, 2008, 02:36:31 AM
A construction crew and some lumberjacks.
Title: Re: FE Pb4a
Post by: bigbadbogie on October 29, 2008, 10:59:24 PM
Cmon... I am really hanging out for this.

As arrogant as I am, I have refused utterly to return to playing FE on 1.2 (even pb3), so this is a matter of life and death for me.

What do you really need??
Title: Re: FE Pb4a
Post by: Nielk1 on October 30, 2008, 03:40:47 AM
No, that is really what he needs.
Title: Re: FE Pb4a
Post by: BNG Da BZ Fool on October 30, 2008, 05:29:20 PM
Has the latest version of BZII changed so drastically that FE simply won't run at all under the changes that have been made over the years to BZII? I know that I don't have a clue, but what major components need to be redone? Are the units and other related FE stuff still usable?
Title: Re: FE Pb4a
Post by: TheJamsh on October 30, 2008, 11:17:06 PM
mainly, but its changes in physics that will have a dramatic effect, some class changes (like spray building etc.)

the maps from 1.2 DONT open with good results in pb4a, as i found out recently, so that takes time. some mission .dll's will probably need re-doing, AIP's need making etc. to make it FULLY compatible anyway.
Title: Re: FE Pb4a
Post by: bigbadbogie on October 30, 2008, 11:30:07 PM
It needs tonnes of tiny tweaks to make it compatible with 1.3pb4a.

BS-er told me that he may begin work on a reverse-scriptor which can turn dlls back to .bzs files for RD to fix all the dll bugs.
Title: Re: FE Pb4a
Post by: TheJamsh on October 30, 2008, 11:31:08 PM
that would be HEAVEN!