Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Darkplanet01 on October 27, 2008, 09:41:09 AM

Title: Multiplayer Strategy Map
Post by: Darkplanet01 on October 27, 2008, 09:41:09 AM
Okay, so I've completed a map (in terms of terrain, texture, water, paths, colour and object placement). Now I need someone to tell me how I go about placing spawn points and other things to get the map completely ready for play, or tell me where I can get such instructions. Can anyone do that for me?
Title: Re: Multiplayer Strategy Map
Post by: bigbadbogie on October 27, 2008, 10:47:23 AM
A spawn point is the object: pspwn_1.

A strategy map requires 2 of these at the base locations.

That should be it.
Title: Re: Multiplayer Strategy Map
Post by: Nielk1 on October 27, 2008, 11:51:16 AM
Was there any labeling or teaming that was to be done to cause specific teams to spawn on them?
Title: Re: Multiplayer Strategy Map
Post by: General BlackDragon on October 27, 2008, 01:58:08 PM
not that i am aware.
Title: Re: Multiplayer Strategy Map
Post by: Feared_1 on October 27, 2008, 09:09:52 PM
Quote from: Nielk1 on October 27, 2008, 11:51:16 AM
Was there any labeling or teaming that was to be done to cause specific teams to spawn on them?

I would LOVE to know if there was a way you could make team one start on one side and vice-versa every time.

If you want your strategy map to be free for all, make separate spawn points and lock teams to off in the .inf file:


[NetVars]
ivar3 = 0 //teams turned off (on if 1)
ivar11 = 1 //locks teams setting (not locked if 0)
Title: Re: Multiplayer Strategy Map
Post by: Darkplanet01 on October 28, 2008, 04:45:50 AM
Quote from: bigbadbogie on October 27, 2008, 10:47:23 AM
A spawn point is the object: pspwn_1.

A strategy map requires 2 of these at the base locations.

That should be it.
So two of these at each base, then do I move my map to the data\missions\multiplayer folder?
Title: Re: Multiplayer Strategy Map
Post by: Darkplanet01 on October 28, 2008, 05:41:24 AM
Quote from: Darkplanet01 on October 28, 2008, 04:45:50 AM
So two of these at each base, then do I move my map to the data\missions\multiplayer folder?
Erm... just ignore this. I've realised that they go in addon\missions\multiplayer for normal bz2, and FEaddon\missions\multiplayer for FE. The teams are supposed to be 1 and 5 aren't they? Also, now I've got another problem. When I load my map in multiplayer, not only can I not see my map pic or description (even though I've created the .DES, bmp and .inf files as I was supposed to) but when I open up my map... there's no textures.
Title: Re: Multiplayer Strategy Map
Post by: GreenHeart on October 28, 2008, 09:00:46 AM
Quote from: Darkplanet01 on October 28, 2008, 05:41:24 AM
Erm... just ignore this. I've realised that they go in addon\missions\multiplayer for normal bz2, and FEaddon\missions\multiplayer for FE. The teams are supposed to be 1 and 5 aren't they?
Instant Action = cpu team 5, mpi is team 6.
Title: Re: Multiplayer Strategy Map
Post by: Feared_1 on October 28, 2008, 08:32:22 PM
Don't put spawn points on a team. Just leave them at team 0. They will still work. This way they don't show up on the radar.
Title: Re: Multiplayer Strategy Map
Post by: Darkplanet01 on October 29, 2008, 05:29:41 AM
Quote from: Feared_1 on October 28, 2008, 08:32:22 PM
Don't put spawn points on a team. Just leave them at team 0. They will still work. This way they don't show up on the radar.
Oh, alright then.