Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on October 29, 2008, 11:01:35 PM

Title: Ladies & Gents & Others...
Post by: TheJamsh on October 29, 2008, 11:01:35 PM
Fish recently created my mod development section on BZ2MD, thanks to him for that.

Just thought id post a link here in case you want to check progress and find out what shes all about :)

http://www.bz2md.com/smf/index.php?board=63.0
Title: Re: Ladies & Gents & Others...
Post by: Steeveeo on October 30, 2008, 01:26:32 AM
</shameless plug> :P
Title: Re: Ladies & Gents & Others...
Post by: cheesepuffly on October 30, 2008, 03:12:56 PM
I asked Fish for a Chezoria secton, no reply lol.
Title: Re: Ladies & Gents & Others...
Post by: Nielk1 on October 30, 2008, 04:46:45 PM
You kinda need something to show its a mod that is actually being made.
Title: Re: Ladies & Gents & Others...
Post by: BNG Da BZ Fool on October 30, 2008, 05:15:20 PM
That's awesome TJ. If you want some assistance just post or PM us and if we can help get your mod underway it would be cool to be part of an actual mod team. BNG.
Title: Re: Ladies & Gents & Others...
Post by: bigbadbogie on October 30, 2008, 10:18:10 PM
Quote from: cheesepuffly on October 30, 2008, 03:12:56 PM
I asked Fish for a Chezoria secton, no reply lol.

He will take a while to get back.
Title: Re: Ladies & Gents & Others...
Post by: TheJamsh on October 30, 2008, 11:14:27 PM
yeh hes rarely around. i did show him some screenies and a video first though...

i need one thing only atm, modellers. i have NK1 and Warfreak on the job but NK is understandably busy with other projects and Warfreak is with SRV. yes i know i could learn how to model but i spent months at it and realised the only thing im good at modelling was lego and using CAD software, i can only do it if i have very precise details on what im making, little imagination when it comes to 3D computer art.

later on, ill also need a good 2D artist... for texture work and for shell background etc. the rest im taking care of on my tod.

i have a PDF version of some of the models i need if anyones interested, but i dont want to broadcast it as the ideas took a long time to come up with and i dont want to find them in another mod before i get a chance to get mine out. beware however, the PDF already has a fair file size and is only a fraction of what i need.
Title: Re: Ladies & Gents & Others...
Post by: bigbadbogie on October 30, 2008, 11:34:52 PM
I really am hoping you haven't set your benchmark a little high with this mod.

Some of what you are proposing on bz2md could take ages and ages. It took me a year of solid work to finish QF1 and you are saying you want to go double:

QuoteMassive expansions to existing races and introducing many new ones. Thats right, MANY new ones.
Title: Re: Ladies & Gents & Others...
Post by: TheJamsh on October 30, 2008, 11:44:41 PM
yeh i know, but in fairness you DID have to make models on youre own too, that must have taken a long time.

the more technical stuff will take a long time, such as co-op campaigns. i DO want to do as much as i can on my own. but im pretty sure ill get to the later stages and think to myself 'okay who do i get to help me with this'.

im as interested to see the final result as you, but put it this way. i spent an ENTIRE 6 hours developing ONE explosion for the AAN shell cannon. it looks mint now, but thats how devoted i am to getting it perfect.

i do tend to set my targets high, but i havent listed anything there that is impossible in BZ2. all the more reason to do it :). its my BZU dream to become one of those people like Lizard/Slaor/BS-er etc, who make a name for themselves on the forums and get a little chunk in the hall of fame... this game just better damn well live on because i dont want to earn a patch of dead history :D
Title: Re: Ladies & Gents & Others...
Post by: bigbadbogie on October 30, 2008, 11:58:33 PM
Models are the easiest and quickest part.

Its the campaign that really takes forever.
Title: Re: Ladies & Gents & Others...
Post by: cheesepuffly on October 31, 2008, 05:09:19 AM
Quote from: bigbadbogie on October 30, 2008, 11:58:33 PM
Models are the easiest and quickest part.

Its the campaign that really takes forever.

Really? I would have thought that all you had to do was put in basic points and tell what would happen there.
Title: Re: Ladies & Gents & Others...
Post by: bigbadbogie on October 31, 2008, 05:12:37 AM
My campaign was extremely complex though.

The scripting was huge.
Title: Re: Ladies & Gents & Others...
Post by: cheesepuffly on October 31, 2008, 05:53:21 AM
Oh YOUR campagin yes, but i mean, lets say basic things, like build a base and destroy the enemy base, get a certian number of something, build something somewhere, destroy a certian thing, etc.
Title: Re: Ladies & Gents & Others...
Post by: bigbadbogie on October 31, 2008, 06:14:02 AM
That is simple, but there should be much more to it than that.
Title: Re: Ladies & Gents & Others...
Post by: Avatar on October 31, 2008, 11:27:15 AM
There are only a few types of missions at the basic level...  it's the layers you add on top of those basic types that make them memorable or outstanding. 

Good characters, for instance, can make a plain old basic 'protect the XXXX' mission stand out.  By 'Good' I don't necessarily mean 'Good', either.  How many missions in FE were memorable because you just wanted to toss a Daywrecker at Wyndt-Essex?  A nasty, hateable character works too...

New Technology can also bump up a mission's likeability...  the full screen sniper mode in QF probably caught everyone's attention even though it's just sniping...  The 'Tailgunner' mission did too I'd bet. 

It's a fine line, though, making a mission challenging enough for people to enjoy it while not frustrating them.  Very difficult to do really well...   especially because Players evolve as they play the game.   The BZ1 Mars Volcano mission frustrated people no end when BZ first came out, but once your newbiness wears off it's a walk in the park.  (tho' I still shudder when I hear "Incoming Bombers Commander"...)

-Av-

Title: Re: Ladies & Gents & Others...
Post by: cheesepuffly on October 31, 2008, 02:01:47 PM
As i said, i have no idea how to do any of this, so atleast for the beginning, ill work with simple missions.

Prepare for an easy one, cause if i had to do them all, they would just be very um easy, in the sense if im trying to make sure i do them my self first, i cant even beat the FE missions, they could have lots of depth, just, not really difficult, but thats why i have (hopefully) you guys to help me.
Title: Re: Ladies & Gents & Others...
Post by: TheJamsh on October 31, 2008, 11:15:56 PM
Yeh, at the end of the day, only a certain amount of thigns really can be pulled off in BZ2. the way to really get peoples attention is use something in a way it hasnt before, it gets people thinking about how it was done.

There is a lot of new technology, and a LOT of missions. im trying to plan those out as best i can whilst making assets. havent planned anything for the co-op campaign but they will likely be the 'funnest' SP missions.

I think map-making will take me the longest out of anything, but i will probably seek outsider help for that later on. personally i think ill make the missions just that litle bit harder than FE, but depending on the difficulty chosen, i can give the player more time to do things, more starting units etc, just little things. just like Avatar said, i want this mod to be enjoyable and fairly challenging, but not so much that people get frustrated. the stuff just gets harder as you go along, rather than being one great slog.
Title: Re: Ladies & Gents & Others...
Post by: cheesepuffly on October 31, 2008, 11:50:03 PM
I want my missions, atleast the dialouge and the stuff you read, to be written good, i mean ill give that extra attentition.
Title: Re: Ladies & Gents & Others...
Post by: TheJamsh on October 31, 2008, 11:53:29 PM
same here, thats why im really going to town on it. i discoveed a WHOLE lot more about FE when i read the debriefings and briefing thoroughly

in fact, i had the completely wrong impression of FE before i started to do it
Title: Re: Ladies & Gents & Others...
Post by: bigbadbogie on November 01, 2008, 12:21:54 AM
You never read the briefings? No wonder - they contain 90% of the story.
Title: Re: Ladies & Gents & Others...
Post by: TheJamsh on November 01, 2008, 01:22:37 AM
yeh i know lol, i never read the part on the internet that bridges the gap between FE and BZ2... hence the confusion

s'all good now though
Title: Re: Ladies & Gents & Others...
Post by: cheesepuffly on November 01, 2008, 02:56:57 PM
I read a little, not too much though.


Ah my mod comes between the two so, no problems i guess.
Title: Re: Ladies & Gents & Others...
Post by: Nielk1 on November 01, 2008, 03:48:03 PM
Quote from: TheJamsh on November 01, 2008, 01:22:37 AM
yeh i know lol, i never read the part on the internet that bridges the gap between FE and BZ2... hence the confusion

s'all good now though

Which is in the large info box in FE mission 1.
Title: Re: Ladies & Gents & Others...
Post by: TheJamsh on November 01, 2008, 10:37:09 PM
yeh, but you know, i just wanted to get into the missions lol =]
Title: Re: Ladies & Gents & Others...
Post by: AHadley on November 02, 2008, 05:17:49 PM
I did that too...

One of my worst BZ2 mistakes ever, the story made no sense to me whatsoever.