Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Darkplanet01 on November 05, 2008, 04:48:51 AM

Title: Map Editing Questions
Post by: Darkplanet01 on November 05, 2008, 04:48:51 AM
Here are two questions I would like answered. They are both probably fairly dumb ones to be asking but I'm new to map editing and to Battlezone Universe, so I'm asking them anyway.
Q1: How do you make 3 commander+ maps? Is it as simple as placing three (or more) sets of spawn points?
Q2: Is there any possible way to get perfect circles on a very large scale (i.e. too large for the brush)? What about other shapes (triangles etc.)?
Title: Re: Map Editing Questions
Post by: GreenHeart on November 05, 2008, 05:34:05 AM

A1:  3 spawn points on team zero & set the dll to 'strategy02.dll'  no quotes.  go look at stock maps for examples.
A2:  Map :: Winter Map Tutorial (http://www.bzcommand.com/forum/index.php?page=50)
Title: Re: Map Editing Questions
Post by: Darkplanet01 on November 05, 2008, 06:10:30 AM
Quote from: Darkplanet01 on November 05, 2008, 04:48:51 AM
Here are two questions I would like answered. They are both probably fairly dumb ones to be asking but I'm new to map editing and to Battlezone Universe, so I'm asking them anyway.
Q1: How do you make 3 commander+ maps? Is it as simple as placing three (or more) sets of spawn points?
Q2: Is there any possible way to get perfect circles on a very large scale (i.e. too large for the brush)? What about other shapes (triangles etc.)?
Also, you can use this topic to ask your own questions (though I'm probably one of the only people that still asks these sorts of questions) and hope someone else answers them.
Title: Re: Map Editing Questions
Post by: Darkplanet01 on November 05, 2008, 06:12:27 AM
Quote from: GreenHeart on November 05, 2008, 05:34:05 AM
A1:  3 spawn points on team zero & set the dll to 'strategy02.dll'  no quotes.  go look at stock maps for examples.
A2:  Map :: Winter Map Tutorial (http://www.bzcommand.com/forum/index.php?page=50)
Thanks for that. So setting 3 spawn points is all it takes? I thought there would be more. As for your answer to Q2, I check that out, and unfortunately I have none of the programs required (except for bz2 editor). I'll look into downloading them though.
Title: Re: Map Editing Questions
Post by: Nielk1 on November 05, 2008, 02:04:37 PM
Note, for 4 Commander map, place 4 spawns. :-P
Title: Re: Map Editing Questions
Post by: TheJamsh on November 05, 2008, 06:35:25 PM
lol, duh. i think four commanders are the highest though friend.

maps are hard work to get looking really realistic and nice, takes a long time. MP maps are pretty easy because all you want is basic sculpted terrain.
Title: Re: Map Editing Questions
Post by: Darkplanet01 on November 06, 2008, 05:10:52 AM
Quote from: TheJamsh on November 05, 2008, 06:35:25 PM
lol, duh. i think four commanders are the highest though friend.

maps are hard work to get looking really realistic and nice, takes a long time. MP maps are pretty easy because all you want is basic sculpted terrain.
Four commanders are the highest? I've got a map that can have five commanders and I think there's one that can have six.
Title: Re: Map Editing Questions
Post by: Zero Angel on November 06, 2008, 05:15:56 AM
Oooh, a six way. A couple of years ago, a BZ2 player by the name of No|<omm3nt made an 8 way strat map. I think there was a bug in it, but it would have been awesome if it was completed.
Title: Re: Map Editing Questions
Post by: AHadley on November 06, 2008, 07:55:15 AM
I remember N0K! Man, I wish he had finished those tech packs, they sounded good...
Title: Re: Map Editing Questions
Post by: General BlackDragon on November 06, 2008, 03:42:41 PM
i wish he was around to give me the source code to the ZEMod deathmatch DLL

:|
Title: Re: Map Editing Questions
Post by: AHadley on November 06, 2008, 05:50:40 PM
Oh dear. Maybe spAce has a copy?