Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Steeveeo on November 12, 2008, 08:29:43 AM

Title: The Fuel Air Bomb
Post by: Steeveeo on November 12, 2008, 08:29:43 AM
If you viewers have read my recent bug reports, you'll notice that I was working on a new weapon for my bomber.

And well, here it is!

Clicky for Youtube. (http://www.youtube.com/watch?v=AZ9nkWS2NTQ&fmt=18)

The Fuel Air Bomb, also known as a Thermobaric weapon, works in a few stages.

First, the commander calls in the strike, and the bomber departs for the target.
Second, the bomber drops a small pod packed with extremely volatile fuel.
Then, the pod bursts, spraying fuel vapor into the arispace of the target.
Finally, a small explosive ignites the fuel vapor, creating a massive shockwave, comparable to a small tactical nuke!.
And after all that, all that's left is a big puff of smoke and a lot of kickup dust!

Enjoy!
Title: Re: The Fuel Air Bomb
Post by: TheJamsh on November 12, 2008, 10:08:01 AM
lmao. talk about carnage. you like huge weapons dont you lol?

i like the idea. very original. i like the effects too! when is friggin SRV gunna be coming ooot! want to play it badly.
Title: Re: The Fuel Air Bomb
Post by: General BlackDragon on November 12, 2008, 03:22:14 PM
the smoke before the explosion needs some work, it should spread out more. *if its the flamable gas that ignites*
Title: Re: The Fuel Air Bomb
Post by: AHadley on November 12, 2008, 06:42:13 PM
Yeah, I thought that.

Could do with a spray of black liquid onto the buildings and stuff, and a larger cloud of smoke. And something to balance it out.
Title: Re: The Fuel Air Bomb
Post by: Zero Angel on November 12, 2008, 07:31:43 PM
Quote from: General BlackDragon on November 12, 2008, 03:22:14 PM
the smoke before the explosion needs some work, it should spread out more. *if its the flamable gas that ignites*
It doesnt really need to, the smoke is actually the fuel spreading outwards, the destructive potential of an FAE is created by the outward expanding pressure of the igniting fuel, which goes far beyond the boundaries of the fuel vapor.

Anyways, I think this would be useful in a strat environment for a bomb which destroyed 'soft' targets like service trucks, turrets and other units rather than base buildings, in this case it would have a wider radius than the daywrecker which is designed to take out buildings.
Title: Re: The Fuel Air Bomb
Post by: TheJamsh on November 12, 2008, 08:13:28 PM
to me it looks to powerful for what it is.
Title: Re: The Fuel Air Bomb
Post by: General BlackDragon on November 12, 2008, 08:42:34 PM
Well, not spread out, maybe fade a little more around the edges, i dunno. Kinda looks funky.
Title: Re: The Fuel Air Bomb
Post by: Steeveeo on November 12, 2008, 09:13:28 PM
Quote from: General BlackDragon on November 12, 2008, 08:42:34 PM
Well, not spread out, maybe fade a little more around the edges, i dunno. Kinda looks funky.
Its the closest I could get to my reference footage of the real FAE and the ones from World in Conflict without waaayy overloading the particles.

Not quite sure what you mean about "Fade the edges", could you clarify?
Title: Re: The Fuel Air Bomb
Post by: GreenHeart on November 13, 2008, 12:46:20 AM
Considering I've been near some powerful explosions while at work i'll can say the flameable gas don't have to reach the target in order to cause damage or toss thing light armored units around.  I've been near some powerful explosions caused when pouring hot liquid metal on to scrap that happened to also contain alot of water causes huge explosions.   (Extremely hot liquid poured on top of water = tnt explosion or greater.)

After seeing the explosion in the video.  The fuel explosion would have to be closer to the target in order to cause that much damage to the entire base. Hover units would have a greater chance of being tossed & taking more damage as a result.  Tracked or walker based units would be less likly to be tossed around & as a result take less damage. 

For Balance Reasons:
No Armor: Instantly Destroyed
Light Armory: Heavy Damage & tossed around.
Heavy Armory:  Only take 20% or less Damage (This would prevent an entire base from being whipped out to quickly).
Title: Re: The Fuel Air Bomb
Post by: Nielk1 on November 13, 2008, 01:31:11 AM
Its not used in a VS base situation, but in a extremely complicated DM.

The idea with a fuel air bomb is the pressure wave.
Title: Re: The Fuel Air Bomb
Post by: General BlackDragon on November 13, 2008, 04:03:28 PM
The ...uum, plooms that shot out, just before the explosion, they're still very strong around the edges, they should fade more, maybe increase texutre size at the end a bit? and/or a bit more transparency.
Title: Re: The Fuel Air Bomb
Post by: Steeveeo on November 13, 2008, 05:05:39 PM
Quote from: General BlackDragon on November 13, 2008, 04:03:28 PM
The ...uum, plooms that shot out, just before the explosion, they're still very strong around the edges, they should fade more, maybe increase texutre size at the end a bit? and/or a bit more transparency.
Hmm, interesting idea, will test this out when I get home.