Here's The map, it was my idea, but Shane made it a reality lol. (he made it)
The maps design changed a bit, so I am calling it bridgesFour. Kinda like river4. I like his design better.
Hope to see you guys playing it with me.
Map Will be up soon, just testing
Thankyou Shane
Looks cool... but I have almost no experience with the editor. And briges might be a bit of a problem for non-hovering vehicles.
ya but u could just fix there paths for bridges.
Using winter would be a big help with a map like that.
(http://i250.photobucket.com/albums/gg271/CivBase/Target.jpg)
Nice map idea. I'm a bit stretched out at the moment, doing things like checking out the 1.3pb4a patch and Fleshstorm, as well as trying to create my own weapons and model-making, so I'm afraid I can't make your map. But I was wondering. I have a few ideas for maps but have neither the time nor the resources to make them, and I would like to get someone else to. Could I use this topic for it?
I could make it, but there are some basic editor functions I am useless at... pathing, etc. I need to learn them, but I can still make terrain and place objects. I could make the map and then pass it elsewhere?
Make the bridges invulnerable to harm, or the AI treaded units will just drive straight into the water.
Pathing is easy-peasy, its when you get it wrong that it becomes a pain. I wish the 'Shift+F9' view as its called would be updated a little more.
Reminds me of "ST:Circle" a LOT for obvious reasons.
as for bridges, AI often needs objects it can 'bump off' to allign itself with the bridge properly. I think brakes in BZ2 need work lol, and AI water-avoidance isnt brilliant.
Ya you guys can advertise the map, but just give me some credit and sa ythe idea was from darkwarrior or something.
I'll see if I can whip something up and post it here, I might just experemnt a little with this... I'll get back to you...
Shane
OK, Done, Took longer than I thought, But here is the map...
Unzip in the normal place and enjoy, it's a ok map to play, and should be nice to play in...
Download link: - http://www.bzscrap.com/~shanesmods/files/TPL405.zip
anyone else is welcome to download it too,
Shane
Funny looking minimap there, very dark...
Don't give the rest of us a chance, will you? :x :lol:
the topic title should change so people know theres a downloadable map here...
Ya thx guys I just gotta update it for like the info and stuff.
and shane how can I make it so you can see the elevations on the minimap/ radar thing on the side.\
Because I wanna make it a bit brighter and have it so you can see were you are. Other than that ita perfect
Not too sure what happend to the view of the map, I changed the sky to loot at dark, so that might make the minimaps on the radar very dark, I did not notice, I did the sky last, kinda cheeted, and did not check.
Try messing around with the sky lighting, that should make the map visible...
Sorry for that, was in a rush with that map... ;)
Shane
Ho and by the way, I know it is a multiplayer map, but if you have the terrain graphics and props set to high, you will see a totaly diffrent map from when it was low.
Just a tip.
Shane
Hey Shane can you make the final changes I need for this map. I cant because when I save it, it wont work at all on all my computers. On vista notihng happens. On 2k it just goes all white when I load it. I have really no experience.
All I need for you to do is...
-use bridges sky
-make it so we can see the map on the radar (elevations, to know where mountains are, you know what I mean)
-lastly check the scav paths on the bridge. Treaded vehicles seem to have some difficulties on it.
I spent like 2 hours and nothing works for me.
There might be more, but I cant really see the map and make better judgements without the radar of the map.
Thanks for all your help man. The map is amazing.
Shane sorry couple other things I need here I was testing it.
-The bridges need to be invunerable
-Lasty the ramps by the bases and some other areas around the map. Like for the corner pools, well the scavs cant get up them or treaded vehicles. I cant think of the word for it. Like make them flatter for them or something thanks man. Like you didnt need to do any of this, but you did. I just wanted to test some of it to make sure.
I wish I could make the final adjustments, but I cant save anything....
If you could I would greatly aprreciate it
(http://i225.photobucket.com/albums/dd46/powertornado/scavs-1.jpg)
They get stuck here
in those areas on the map that are in red. if you can kinda flatten it more so the scavs can get back to base. Like if you were to attack a base with ass tanks. They wouldnt be able to get up.
And those other red areas. If you can flatten them a bit for the scavs or smooth them. But dont make it able to be so flat that you can build buldings everywhere.
Why? Was it infected or something?
thx shane..
what do you mean by infected?
Done, Again, Not everything you wanted was done, I managed to make the access to the bases area more smoother as to the scrap pools, just did this in a few mins, and had to reedit all the trees and objects, they all stick in the air when the terrain is moved..
As for the bridges being invunerable I have not done this at the moment, I think it would be better got game play if the players did not blow them up.. But that takes extra work to make them invunerable.
I am not sure why you are having truble saving.... you need to save in the editor and replace the file called "TPL405.bzn" then close bz then reload it. if you can tell us more about what you are doing we might be able to help. But hopefully this map should be ok now....
As before, the download area is the same...
Download file: - http://www.bzscrap.com/~shanesmods/files/TPL405.zip
Remove the old copy in your (addon/Missions/Multiplayer/ST/TPL405)
Extract the new copy into (addon/Missions/Multiplayer/ST)
Hope this is what you want.
Shane
Ok thx shane.
For the bridges, would it work if the bridges respawned instantly after they are destroyed?
Shane I did what you said for saving but it just loads the map the same way as if it didnt save
That would be awkward... just use AddHealth, like this:
Quote
maxHealth = 50000 // set to 50000 in case a bomb explosion goes off near it
addHealth = 50000 // means 50000 health will be added every second should it become damaged - Taken from TJ's Nulljammer, which he made for me :-)
Surely its set health to 0 for invulnerability?
-1 or less.