Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: BS-er on November 25, 2008, 09:26:29 PM

Title: Reverse Scriptor for FE DLLs
Post by: BS-er on November 25, 2008, 09:26:29 PM
In response to some prodding by BigBadBogie, I've created a reverse scriptor tool.  It will only convert FE DLLs and other DLLs made with the same Scriptor configuration as used for FE.  There's probably no longer a general need for this tool, since the goal of restoring FE scripts has been accomplished with it.  However I may expand on it in the future to reverse-script other Scriptor DLLs if the need ever arises.

The tool is at: http://www.orderlymayhem.com/downloads/rev_scriptor.zip (http://www.orderlymayhem.com/downloads/rev_scriptor.zip)

Hopefully karma will smile on me some day for my good deeds :) (i.e. a world class modeller joining the M.A.D. project).
Title: Re: Reverse Scriptor for FE DLLs
Post by: General BlackDragon on November 25, 2008, 09:47:57 PM
Don't you already have Lizard? He's one of the best modellers I know from BZ2 :|
Title: Re: Reverse Scriptor for FE DLLs
Post by: BS-er on November 25, 2008, 11:02:49 PM
Lizard did a lot of great work for the project, but he has moved on to other things :(.
Title: Re: Reverse Scriptor for FE DLLs
Post by: bigbadbogie on November 25, 2008, 11:08:47 PM
I sware his real name is Mr Moveon.
Title: Re: Reverse Scriptor for FE DLLs
Post by: Nielk1 on November 26, 2008, 12:05:37 AM
I thought Liz. was world class, too bad he moved on AGAIN!

Get spAce when he is done with Infinity maybe?

This is great, I will enjoy seeing how some of the things were done so I can retool them in C++ for a dynamic reuse.
Title: Re: Reverse Scriptor for FE DLLs
Post by: Red Devil on November 26, 2008, 02:56:00 AM
Thanks for this, BS-er.  I'll put it to good use.   :mrgreen:

As for modelers and animators, talk to Ky and Clive here.  Check out the trailer about halfway down for some action:

http://aixtended.com/
Title: Re: Reverse Scriptor for FE DLLs
Post by: BS-er on November 26, 2008, 05:27:16 PM
Quote from: bigbadbogie on November 25, 2008, 11:08:47 PM
I sware his real name is Mr Moveon.

Not compared to some people.  Most other modellers I've worked with lately seem to move on after a month.  Even though Lizard has moved on from various projects, he generally sticks it out long enough to accomplish a lot.  I wish he could've stayed with MAD longer though, but people have lives to lead.

spAce is definitely a worthy modeller.  Infinity is lucky to have them, but that project looks like it will take a year or two more at least.

Thanks for pointing out Ky and Clive.  That trailer is impressive.
Title: Re: Reverse Scriptor for FE DLLs
Post by: Red Devil on November 26, 2008, 08:50:33 PM
Another guy there, Chad, is really good at hand weapon animations, like reloads, switching, etc.
Title: Re: Reverse Scriptor for FE DLLs
Post by: lucky_foot on November 26, 2008, 11:13:31 PM
Lizard's an artist...he likes to do a lot of projects. ;) I know I had fun working with him and miss doing so.

BTW, play the Beta version of MAD and give us your input. :D :: Plug for MAD for BSer ::
Title: Re: Reverse Scriptor for FE DLLs
Post by: TheJamsh on November 26, 2008, 11:23:04 PM
Didnt realise Lizard has left the MAD team too. wish hed come back to BZ a little more often. How could anyone ever leave...

I guess that MAD is suffering hitches :S (i guess youll have to come back to BZ2 then hehe :P)
Title: Re: Reverse Scriptor for FE DLLs
Post by: bigbadbogie on November 26, 2008, 11:46:32 PM
No, he just needs to find some new employees.

If I knew the first thing about game development I might eventually even put my hand up for the job. MAD has the greatest potential since BZ.
Title: Re: Reverse Scriptor for FE DLLs
Post by: General BlackDragon on May 24, 2009, 07:49:29 PM
does this work with scripts made by scriptor 1.7?
Title: Re: Reverse Scriptor for FE DLLs
Post by: AHadley on May 24, 2009, 08:35:43 PM
It won't work with scripts made with versions released after FE, if that means anything to you.
Title: Re: Reverse Scriptor for FE DLLs
Post by: bigbadbogie on May 24, 2009, 10:04:59 PM
Quote from: General BlackDragon on May 24, 2009, 07:49:29 PM
does this work with scripts made by scriptor 1.7?

No.

But BS-er said that he may update it eventually to do that if it became necessary.
Title: Re: Reverse Scriptor for FE DLLs
Post by: General BlackDragon on May 24, 2009, 11:38:42 PM
I could use it for BZC :-/ I lost the demo scrip source
Title: Re: Reverse Scriptor for FE DLLs
Post by: bigbadbogie on May 24, 2009, 11:46:26 PM
I have a copy of that... uploaded to my beta-space.