So far so good. Thank you, everybody, for giving me the information on the PAK Explorer.
Improvements thus far.
~SCION~
-Scion Gun Spire equipped with longer range Sonic Blast
-Scion Gun Spire cost 60 scrap
-Scion Stronghold cost 60 scrap
-Scion Rocket Bomb added to Stronghold Build Tree (Thanks BZ2CP) Also, messed around with it, made it more of a stable, yet powerful, weapon.
~ISDF~
-ISDF Rocket Bomb modified and added to Armory Build Tree
-ISDF Interceptor added to Factory build tree
-ISDF Light Tank "Puma" added to Recycler build tree (Thank Natty)
-ISDF APC Speed Increased, and release rate, as well
By biggest improvement is with the addition of "Cancer"
Much like a Xerakis, except without a mine, this unit will run into their base and await destruction. Very powerful blast equivalent to Xerakis'. Very fast, with custom sounds I found lying around on my computer.
Also I have changed some of the Betty sounds. =]
Zero Angel
-Mini Salvo Could be an option as a smaller weapon, and I have thought about making Rkt. Tanks cost more because of Salvo, but I personally think Salvo is an ISDF "trait"
Thanks for everybody's input. Please come out with more.
All stuff I want :)
I've made the seeker more powerful, as well.
I'm making a rocket tower, too. =]
Need nukes....but you gotta buy em from me :P
(DISCLAIMER. As you may tell, Im kidding, if you want to use my nukes you'll have to wait until the PRA with the actual missile comes out, or use the Recy explosion. All materials from my mod are usable anywhere to anyone, just as long as I get some credit and notification that you are going to use it.)
Ahh...that'd be a great idea. A Bomber with a nuke.
The question is, how would you make that fair??
haha.
No matter how much scrap you put on it, it'd be too destructive..
Unless You could make a force field building for both teams, but I can't model.
XMod's is cool, though.
Hey, this would be a great recycler variant. Steeveeo can help you set it up, especially now that I have drilled into him the necessity of the suffix for variants.
Nielk1 why do you keep whoring me out to people?
"Steeveeo can help with that"
"Ask Steeveeo I bet he'll help you"
"Steeveeo knows, ask him"
etc...
Wtf?
Oh, its fun...
I basically don't have time to help and know you either know how to or have been lectured to enough on such subjects.
Well, back to my Renders for EGR-103, my Test, and my Paper. Oh yes and my annoying assembly project.
Nielk1 is being a good executive.
I haven't edited the ODF files for 1.3pb4a etc. but if you are willing to, you are more then welcome to add it to your Recycler Variant, but I want this to be an individual project for the 1.2 model.
Which arises another question: How would I get the files ready for MM5?
I'm only 13, don't have any college experience, so don't get all tech on me.
Quote-Scion Gun Spire cost 60 scrap
Not a good alteration! they got it right at 75, scions will just crush the ISDF with their spire walking strategy at a cost of 60.
Ah, that just takes an alternate BZONE.CFG and another folder it says to use. Then, the MM5 renames the BZONE.CFG to BZONE.BAK, and your CFG (named like Hurricane.cfg or HCNzone.cfg) to BZONE.CFG
That is how you make a simple quick MM5 launched 1.2 mod.
EDIT: You can also swap the pilots and saved folders with ones for you mod to prevent crashes or glitches.
Quote from: mrtwosheds on November 30, 2008, 02:32:13 AM
Not a good alteration! they got it right at 75, scions will just crush the ISDF with their spire walking strategy at a cost of 60.
I'm inclined to agree with you that 60 is a bit too cheap, but I don't think they got it right at 75. I think 65 or 70 would be a better price.
Can you limit them to a certain number of cheap ones and then force them to make the more expensive ones there after? (I know I can in 1.3, but I forget what of the limiting class systems are original to 1.2.)
Ah. Just a thought... how do I get a recycler variant to show in the variant list?
okay quick very rough tutorial on AUTOREG files...
Go into Addon > autoreg. copy ivrecy.autoreg into youre documents or wherever. Open it with notepad.
Add the suffix (such as _ahadley) to the recycler's ODF name in the autoreg files, then call the file ivrecy_ahadley too)
[IAHumanRecyclerList]
This recycler will show in the human recycler list for instant action
[RecyclerListFFA]
This recycler will show in the FFA recycler list (MP)
[RecyclerListMPI]
will show in the MPI human recy variant list
[RecyclerList]
funnily enough, not sure what this defines, think its strats.
[IACPURecyclerList]
cpu's recycler list.
they are pretty self explanatory files really
QuoteI'm inclined to agree with you that 60 is a bit too cheap, but I don't think they got it right at 75. I think 65 or 70 would be a better price.
Its all a question of balance, the isdf have to build power gens and com bunkers to get their GT's up and around the map. The only limiting factor is the amount of room they have to build power gens at their base. The map dictates their strategy to a great extent.
Scions, with the cost set at 75m means that they need at least 2 pools, and are
good at collecting loose scrap to get to the 75 value quickly. The Isdf can suppress them by attacking scavs and pools, Reduce it to 60 and they will be able to build them faster than they can be destroyed, the Isdf will be forced to rush their base before too many spires go up, resulting in very short Bad Games...
Quote from: mrtwosheds on November 30, 2008, 03:15:37 PM
Its all a question of balance, the isdf have to build power gens and com bunkers to get their GT's up and around the map. The only limiting factor is the amount of room they have to build power gens at their base. The map dictates their strategy to a great extent.
Scions, with the cost set at 75m means that they need at least 2 pools, and are good at collecting loose scrap to get to the 75 value quickly. The Isdf can suppress them by attacking scavs and pools, Reduce it to 60 and they will be able to build them faster than they can be destroyed, the Isdf will be forced to rush their base before too many spires go up, resulting in very short Bad Games...
Well put, Mr. TwoSheds. I thought the Scions would make it better with a one pool spire, but I guess 75 is good, considering the addition of sonic blast to the spires.
I just wanted something that would convince more people to play as Scion.
ships would do that =]
I already play as Scions plenty. Their tech tree is so much easier than the ISDF's, it allows for much smaller bases.
I never understood that tech tree thing...