ive just managed to get all the COD4 sounds for weapons and explosions, thanks to a little trick i was taught in my cubase masterclass session in sound college this week...
do you think id be hunted down if i used them in my mod? (ps, is this OT material?)
Probably not, since BBB seemed to have shamelessly used sounds from HL2 in QF for that assault tank of his.
And I used the Homeworld 2 ship implosion sound for my Dark Matter Rocket, the Fiery Explosion 3 (IIRC) for my Flak, and the damage sparks sound for the Dark Matter Generator, so I think a lot of mods are at least a little guilty of this.
Just as long as you dont make any money at all from the mod, you should be fine.
And so long as no one notices.
How did you get them? I have been unable to find half the sounds from Cod 4 and 5.
Also, care to send them to me? I want to make myself a sound bank. I normally heavily edit sounds before I use them, but having them now would be a big help later.
You know how to contact me, maybe we can trade some SFX.
basically, i used Audacity.
I started a 'split screen' game on my own, playing through old school mode and normal mode. i basically loaded up a map, there was no other noise going on (except the ambient distant gunshots that COD plays)
use a balanced (stereo) jack lead to take the sound from a headphone socket on the TV, and plug it into a line in socket on youre computer. hit 'record' on audacity, then fire off single rounds from allthe guns, blow things up etc.
use 'save selection as .wav' to save all the individual sounds as .wav files
Jobs a good 'un!
I did that to get the music to BZN64. The editor I used flubbed up though.
I tend to use GoldWave for my sound stuff... a nice piece of kit, much easier to use than Audacity in my opinion.
Speaking of which, does anybody know how to get Hadean and Cerberi voice effects through GW? I could do with knowing that for my mod.