Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on November 29, 2008, 03:23:35 PM

Title: SO...
Post by: TheJamsh on November 29, 2008, 03:23:35 PM
ive just managed to get all the COD4 sounds for weapons and explosions, thanks to a little trick i was taught in my cubase masterclass session in sound college this week...

do you think id be hunted down if i used them in my mod? (ps, is this OT material?)
Title: Re: SO...
Post by: AHadley on November 29, 2008, 04:46:41 PM
Probably not, since BBB seemed to have shamelessly used sounds from HL2 in QF for that assault tank of his.
Title: Re: SO...
Post by: Steeveeo on November 29, 2008, 08:32:43 PM
And I used the Homeworld 2 ship implosion sound for my Dark Matter Rocket, the Fiery Explosion 3 (IIRC) for my Flak, and the damage sparks sound for the Dark Matter Generator, so I think a lot of mods are at least a little guilty of this.

Just as long as you dont make any money at all from the mod, you should be fine.
Title: Re: SO...
Post by: Nielk1 on November 29, 2008, 08:38:58 PM
And so long as no one notices.
Title: Re: SO...
Post by: bigbadbogie on November 30, 2008, 06:20:48 AM
How did you get them? I have been unable to find half the sounds from Cod 4 and 5.
Title: Re: SO...
Post by: Nielk1 on November 30, 2008, 06:59:05 AM
Also, care to send them to me? I want to make myself a sound bank. I normally heavily edit sounds before I use them, but having them now would be a big help later.

You know how to contact me, maybe we can trade some SFX.
Title: Re: SO...
Post by: TheJamsh on November 30, 2008, 11:48:19 AM
basically, i used Audacity.

I started a 'split screen' game on my own, playing through old school mode and normal mode. i basically loaded up a map, there was no other noise going on (except the ambient distant gunshots that COD plays)

use a balanced (stereo) jack lead to take the sound from a headphone socket on the TV, and plug it into a line in socket on youre computer. hit 'record' on audacity, then fire off single rounds from allthe guns, blow things up etc.

use 'save selection as .wav' to save all the individual sounds as .wav files

Jobs a good 'un!
Title: Re: SO...
Post by: Nielk1 on November 30, 2008, 07:52:11 PM
I did that to get the music to BZN64. The editor I used flubbed up though.
Title: Re: SO...
Post by: AHadley on December 02, 2008, 04:14:24 PM
I tend to use GoldWave for my sound stuff... a nice piece of kit, much easier to use than Audacity in my opinion.

Speaking of which, does anybody know how to get Hadean and Cerberi voice effects through GW? I could do with knowing that for my mod.