Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: BNG Da BZ Fool on December 18, 2008, 03:55:53 PM

Title: Adding a shipyard to BNG's Raiders under BZII 1.2.
Post by: BNG Da BZ Fool on December 18, 2008, 03:55:53 PM
I know that I need to sub-out a build entry in the constructor list, but is building a second factory type allowed? I want to add water ships like a gun ship, cannon destroyer, missile cuiser, light sub, and an aircraft carrier. I'll probably use an APC or hover class based ODF as they don't blow up near water. I know how to make both a recycler and factory, but adding another build facility? Is it as simple as adding another entry to the constructors build list? 
Title: Re: Adding a shipyard to BNG's Raiders under BZII 1.2.
Post by: Steeveeo on December 18, 2008, 04:17:50 PM
Quote from: BNG Da BZ Fool on December 18, 2008, 03:55:53 PM
I know that I need to sub-out a build entry in the constructor list, but is building a second factory type allowed?
Very easy.

Put CategoryTypeOverride = 2 in the [GameObjectClass] section, and baseSlot = <Selection Number> in the [FactoryClass] chunk.
Title: Re: Adding a shipyard to BNG's Raiders under BZII 1.2.
Post by: BNG Da BZ Fool on December 18, 2008, 04:34:16 PM
Awesome tanks ST.
Title: Re: Adding a shipyard to BNG's Raiders under BZII 1.2.
Post by: Steeveeo on December 18, 2008, 04:37:41 PM
Quote from: BNG Da BZ Fool on December 18, 2008, 04:34:16 PM
Awesome tanks ST.
No problem.
Title: Re: Adding a shipyard to BNG's Raiders under BZII 1.2.
Post by: TheJamsh on December 18, 2008, 04:48:21 PM
i dont think that works in 1.2...

hell try it anyway
Title: Re: Adding a shipyard to BNG's Raiders under BZII 1.2.
Post by: Steeveeo on December 18, 2008, 05:55:49 PM
Oh crap, I didnt notice the "in 1.2" addition.

No, CategoryTypeOverride does not work in 1.2.
Title: Re: Adding a shipyard to BNG's Raiders under BZII 1.2.
Post by: BNG Da BZ Fool on December 18, 2008, 09:33:36 PM
Will try just to see what crashes.