I'd like to use another type like a cluster type or perhaps a bounce ball type. Would it drop multiple bomb types? Tanks BNG.
Why dont you create poop bomb? :-D Once it hit on any enemy units,poop bomb will sit and fly away.There it go boom.It would more funny than dull old style bomb. :lol: :lol: :evil:
under [BomberClass] i believe you can add this:
AddPilotToBomb = false // may need to be true to make bomb have an AiProcess as of PB4a
BombName = "<config>" //as of PB1
only need to use the AddPilotToBomb thingy if youre 'bomb' requires a pilot or an AIprocess. Remember that you can only drop 'gameobjectclass' type ODF's i believe. the ODF suffix is not needed
Check out the SRV Secondary Bomber (AKA Cluster Bomber).
Does the exact thing you said.