Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: BNG Da BZ Fool on January 15, 2009, 05:27:22 PM

Title: It would seem that turret y x and tread l r configs are very flexible.
Post by: BNG Da BZ Fool on January 15, 2009, 05:27:22 PM
Especially when doing modifications like wheels verses track layouts. The turret y x thingy has even more possibilities. I've made quite a few interesting configs like movable soldier body parts, and various other turret layouts. One I'm working on now is a land rover look-a-like with a gunner mounted on the top of the cab complete with rotating turret assembly.
(http://static1.filefront.com/images/personal/l/lppena/106799/eehlwjtqdl.thumb500.jpg)
Title: Re: It would seem that turret y x and tread l r configs are very flexible.
Post by: BNG Da BZ Fool on January 17, 2009, 04:50:44 PM
The Rock Tank Odf appears to be more useful for twin based weapons like guns, cannons, and rockets. The Ass. Tank only appears to be able to fire a single weapon at a time by the AI, but does appear to move quite a bit more stable; the RT is quite a bit squirrelly overall compared to the AT. I wonder why this oddity is present? Do you suppose it's due to one being a support type verses assault? BNG.
Title: Re: It would seem that turret y x and tread l r configs are very flexible.
Post by: Red Devil on January 17, 2009, 06:46:15 PM
The weapon use is due to the different AI used for each one.   The RT and AT both have combat and assault HP's.  The RT has a higher center of gravity than the AT and is faster and has more thrust, much like your LR.  There's new settings for lowering the center of gravity.
Title: Re: It would seem that turret y x and tread l r configs are very flexible.
Post by: mrtwosheds on January 18, 2009, 06:19:39 PM
Ai process, Thats this bit

aiName = "SupportProcess"
aiName2 = "SupportProcess"

fires assault weapons at assault targets and combat at combat.
Title: Re: It would seem that turret y x and tread l r configs are very flexible.
Post by: BNG Da BZ Fool on January 19, 2009, 10:45:30 PM
One word of caution though...when adding a gunner figure don't attach it to the turret_x assembly. I found this out today when I loaded the model into the game with the gunner glued to the x part and he would go up and down with the turret; not a pretty site considering his seat was attached to the y turret. Although, his head could be attached to x if you want him to look up and down as the turret points up and down to fire. i did this with my version of a gun bike based off the RT odf.
(http://static1.filefront.com/images/personal/l/lppena/106799/zieghpkmbf.thumb500.jpg)

This unit also based off the RT odf has a gunner figure sitting on the y turret.