Battlezone Universe

Battlezone Universe => Overdrive Terminal => Topic started by: Dataanti on January 19, 2009, 10:06:32 PM

Title: Law
Post by: Dataanti on January 19, 2009, 10:06:32 PM
Y is are we aloud to mod and make maps and do wat ever with this game but not others?
Title: Re: Law
Post by: Nielk1 on January 19, 2009, 10:11:08 PM
*Why
*allowed
etc

Um, we can? There was a Halo RTS mod for some other game being made, but MS made a stink and forced them to stop although all their content was custom made. As it is, intellectual property is the issue, and if the owners feel threatened by a mod.

Oh btw, your question makes no sense as it assume two things that are not true. We cannot 'do whatever' and you can mod other games.
Title: Re: Law
Post by: Warfreak on January 19, 2009, 11:04:26 PM
Quote from: Nielk1 on January 19, 2009, 10:11:08 PM
There was a Halo RTS mod for some other game being made, but MS made a stink and forced them to stop although all their content was custom made.


Which in itself is retarded unless the "custom content" was not really made by hand and instead was imported, converted and called theirs. In which case M$ would have had full right to cease the actions.

No company can truely kill Mod development unless it completely breaks the agreement set in stone when you install the game. (In which case we are lucky as no company in the Modern Gaming Industry gives a rat's arse about what we do to a 10 year old game.)
Title: Re: Law
Post by: Nielk1 on January 19, 2009, 11:08:33 PM
Quote from: Warfreak on January 19, 2009, 11:04:26 PM
Which in itself is retarded unless the "custom content"

Intellectual Property, ya' know, like "Right Click" and 1s and 0s. Oh wait, M$ didn't copyright binary yet. I know they wanted to, so that Apple would have to move back to analog, and then M$ would have paved the way to won the entire number system.
Title: Re: Law
Post by: Dataanti on January 19, 2009, 11:33:07 PM
better wording: Why is it that in this game, BZ2, we are aloud to mod and make maps and do whatever we want, but in other games like Halo 3 or WoW we are not. I'm asking if it is against the law to mod this game or not and why
Title: Re: Law
Post by: Nielk1 on January 19, 2009, 11:56:49 PM
Um, you can mod whatever you like. If tools are not provided it is harder, so ppl don't, but you can mod whatever you want.
Title: Re: Law
Post by: Avatar on January 20, 2009, 12:32:02 AM
I think it boils down entirely to money.

Considering my own choice of mod and all I've looked into this a bit and there's really no rhyme or reason as to what's done, why it's done, and who it's done to.

Basically you can't Mod a game unless the publisher/creator wants you to.  Their desire to allow or block modding is what makes them encrypt files, disclose methods, provide editors, etc..  Sure, a talented fan base can do a lot on their own, but the more the company wants to discourage things the harder it is, just as the more they want to encourage modding the easier it is.  As an example of each I give you Battlezone 1, which was decidedly unfriendly to modding, vs Battlezone 2, which is amazingly friendly to modding.   Usually a publisher/creator supports modding when it sells more games, or keeps them selling, such as ID, or Valve, who rely on their fanbase to keep the game growing and therefore selling.

If you CAN mod a game, whether the publisher/creator wants you to or not, you usually can't mod it using the property of another creator/publisher.  As an example the HALO RTS type mod for a non-Microsoft game engine was sure to get MS's lawyers in an uproar given how much money they have tied up in the HALO franchise.

You also may or may not be able to use the publisher/creator's other works in a moddable game.  As an example, there was a group recreating the DOOM/DOOM2 creatures in one of the Quake engines, and ID stepped in and stopped them with the threat of a lawsuit.  This was suprising as ID is usually very mod friendly, but later it turned out they had their own plans to recreate Doom in DOOM 3 and didn't want anything diluting their profits.

If you were to try to recreate Battlezone 2 in the Quake engine you might not have anyone complain, given that both Activision and Pandemic don't (officially) care about the non-profit creating BZ2.  If you tried to create Quake in the BZ2 engine you might hear from ID.  If you tried to create Quake in the HALO engine you'd probably be nuked from orbit... and both ID and MS would deny any knowledge of how that happened...  :evil:

So, like I said, it boils down to money.  If a company feels it'll make them money they make a game moddable.  If they feel it'll cost them money they block modding.  If you try to take something that makes or will make them money and move it to somewhere else they'll come after you...

-Av-
Title: Re: Law
Post by: Nielk1 on January 20, 2009, 01:29:20 AM
More modern games allow modding because it is a selling point now-a-days.
Title: Re: Law
Post by: cheesepuffly on January 21, 2009, 02:38:32 AM
Quote from: Nielk1 on January 20, 2009, 01:29:20 AM
More modern games allow modding because it is a selling point now-a-days.

Heck yah, i mean id pay an extra $20 if it could be modded (like would take about as much work as modding BZ2)
Title: Re: Law
Post by: Angstromicus on January 21, 2009, 03:04:11 PM
Perhaps some of the games being released are created using a propietary SDK, which developers / publishers have no intention of taking the time to releasing a public version. Avatar probably summed it up very well, I'll need to read his post  :wink:.
Title: Re: Law
Post by: Red Spot on January 21, 2009, 05:21:08 PM
Quote from: cheesepuffly on January 21, 2009, 02:38:32 AM
Heck yah, i mean id pay an extra $20 if it could be modded (like would take about as much work as modding BZ2)

I doubt it would work that way, at least if I look at my own game-buying-behaviour ..
I tend to buy "good" games (decent/stable/moddable) when their price drops to about €20-30,-. However any other game I may buy will only be bought if found in the "budget bin" (aka: "spend no more than €5,- bin").

The current game prices, as far as I know, are probably not so much based on real cost but more on "how much would a customer pay for it".

Taking this to the next step, I do think I would be willing to pay an extra €20,- for say a pb1.4a, when its very stable ..... ;)
Title: Re: Law
Post by: AHadley on January 21, 2009, 06:22:17 PM
Quote from: Avatar on January 20, 2009, 12:32:02 AM
If you tried to create Quake in the HALO engine you'd probably be nuked from orbit... and both ID and MS would deny any knowledge of how that happened...  :evil:

Yes, but what would Steeveeo say?
Title: Re: Law
Post by: Steeveeo on January 21, 2009, 09:15:35 PM
Quote from: AHadley on January 21, 2009, 06:22:17 PM
Yes, but what would Steeveeo say?
*Whistles*