Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: shane ward on February 01, 2009, 03:44:21 PM

Title: Things Wanted
Post by: shane ward on February 01, 2009, 03:44:21 PM
Well it has come to that time again where I will need help from anyone that is able to model for me...

As before I am not much of a modeller so making something like this myself would turn out to be a disaster, so I am hoping that there are some people with might want to make some buildings for me.

I have added some images on this post so you can get a general Idea on what I want, but basically I need several buildings, a chamber as the core, legs(1 leg more can be added in the editor) and a array cannon head and this is for the planet dark.

I would like the buildings to have rooms, but this is not necessary but one of the buildings will need rooms, as this is a control building where the player needs to enter to start the machine.

What is supposed to happen on this map is the player is supposed to trap an enemy heavy unit into one of the plasma chamber path, where a plasma bolt will then drag the unit into the core of the machine and the player will turn on the array cannon and fry the thing back to earth. This is the only way this unit can be killed.

Buildings and the array cannon can be done in sections as this will be easyer to use and I can use 1 building more than once. I am hoping to use Planet Dark textures but if you feel more better textures would make this look better, you are more then welcome to use your own.

(http://www.bzscrap.com/~shanesmods/files/main.jpg)
(http://www.bzscrap.com/~shanesmods/files/CORE.jpg)

Also, if you have any buildings that might suite this task that you have already made, then I am more then happy to use them. Just PM me or post the links here....

Hope this Idea has sparked someone's interest...

P.S - The array cannon is supposed to be an energy distubuton node that blasts unimaginable amounts of continues stream of energy once turned on down a shaft, and around the core are supposed to be flouting eggs that spin around when the device is turned on.

Thanks
Shane
Title: Re: Things Wanted
Post by: Warfreak on February 01, 2009, 04:00:36 PM
WHY must you post the most AMAZING "blueprint" when I am busy with other things.  :cry:

Im pretty sure someone can get this done, if anything ill try to get a core-ish building put together so that is one object off the list.
Title: Re: Things Wanted
Post by: shane ward on February 01, 2009, 04:05:13 PM
I love sturing things up... ;)

This is just something that can be pached together while you are making or things, or if you have some model lying around that might fit the job, the buildings are not supposed to be great detail, just buildings hopefilly with some rooms, but the hardest would be the core....

Most of the core would be done by terrain, but I need buildings...

shane
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 01, 2009, 04:15:08 PM
I'll have a go at it, but have a couple of questions. Could the whole thing be done as one single structure or would it need to be done as several seperate structures? The largest building I've tackled so far is 64x64x64 meters. What are the aprox. demensions of this building group? Tanks BNG.
Title: Re: Things Wanted
Post by: shane ward on February 01, 2009, 04:51:12 PM
No, It will need to be in several seperate structures as the map might be diffrent and this facillity needs to be massive. I hope thats not a problem. As diffrent people can work on diffrent parts too, Just post what part you are doing ;)

I shouldent worry too much about the size, as I can change this in the odf once I have it

P.S It's a scion or Dark Building structure, not ISDF.... Kinda a alien structure in a way...

Shane
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 03, 2009, 08:20:23 PM
Considering you can use the geometryScale setting the entire structure can be built in a single scene SW, and all of the buildings glued together as one single object. I'll also send you the SCN file, but you'll need Truespace to read the file and edit it directly. Do you feel up to downloading TS 7.6? I would also suggest this to any other modeler that I might make models for in the future even if that's the only thing you use it for. Anyways, let me know one way or the other; a side benefit with TS 7.6 is that you can also import and export 3d MAX 3DS and ASC model files as well. BNG.
Title: Re: Things Wanted
Post by: Nielk1 on February 03, 2009, 09:07:28 PM
I might try when I need a diversion from other things.

Can you supply an approx size for it? Perhaps overlay a grid? (I would suggest the major lines for each tile and 3 smaller lines inside to break it up into the lighter 8x8 meter terrain grid and the larger 32x32 building tile grid.

Show us that and we can likely do better. I mean, how massive are we talking? It decides the level of detail.
Title: Re: Things Wanted
Post by: shane ward on February 04, 2009, 02:41:40 PM
Quote from: BNG Da BZ Fool on February 03, 2009, 08:20:23 PM
Considering you can use the geometryScale setting the entire structure can be built in a single scene SW, and all of the buildings glued together as one single object. I'll also send you the SCN file, but you'll need Truespace to read the file and edit it directly. Do you feel up to downloading TS 7.6? I would also suggest this to any other modeler that I might make models for in the future even if that's the only thing you use it for. Anyways, let me know one way or the other; a side benefit with TS 7.6 is that you can also import and export 3d MAX 3DS and ASC model files as well. BNG.

I should be able to edit the Scn files from deep exploration as it open all Truespace files before, and I used that program to make models for assimilation. If possible, try not to have all the objects moulded into one single object, the Idea is that one core stand can be copied four times in the editor and some of the buildings can be reused in the editor more then once it makes it easier on the person making the models... and the facility is mainly put to gather in the editor... But as I said, I should be able to work OK with truespace files.

Quote from: Nielk1 on February 03, 2009, 09:07:28 PM
I might try when I need a diversion from other things.

Can you supply an approx size for it? Perhaps overlay a grid? (I would suggest the major lines for each tile and 3 smaller lines inside to break it up into the lighter 8x8 meter terrain grid and the larger 32x32 building tile grid.

Show us that and we can likely do better. I mean, how massive are we talking? It decides the level of detail.

The core will be tricky, it depends on how big the hole will be.. I need the walker unit to fall down it and not get out, and the legs to rise over the hole to hold the core cannon directly above the middle. I think the whole core will be 6 times the size of the recycler.

As for the buildings that are around they are basic recy size and can be a little bigger, no terrain tiles are needed as they are buildings on dark that are alien, however I would like them to have rooms, windows and passages so the player can walk inside them. The important building is the control room, the room needs to be fairly large as this will hold the computers and other objects I will add once I have the buildings, do not worry about the computers unless you really want to do them, I just need the buildings with the room. The control room will need a large window so the player can see his handiwork once he turns the grinder on....  :evil:

What I will do is map out the ground and then export the xsi mold as a baseline to work on for the core... How's that ;)

Shane
Title: Re: Things Wanted
Post by: shane ward on February 04, 2009, 03:32:23 PM
OK, I have made a mold of what the core terrain will look like so you all will have a baseline to how the core of the structure will be placed and how it will look. Please remember that the mold will not be part of the structure but the terrain will be made into this shape. It is just a guide.

The individual buildings will be scattered all around the hole, and further out the map range. Also I will need a kind of building to fit over the plasma chamber path but not block anything dragged down it...


The file is below, hope this inspires some ideas.

File Xsi Path: - ((File Removed, See my next post...))

Shane
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 04, 2009, 10:39:11 PM
SW, I don't see anything in the XSI file; copied, opened NPad, pasted, saved as swcore.xsi, but all I see is the bounding box in 3DEX minus any visual objects.
Title: Re: Things Wanted
Post by: shane ward on February 04, 2009, 10:53:48 PM
Umm, Not sure whats going on in your end, I have no problems with the file....

Anyhow, I opened it and saved it as X format and reuploaded it for you.... Hopefully it should work for you......

Let me know

File Zip Link: - http://www.bzscrap.com/~shanesmods/files/coregrnd.zip
Title: Re: Things Wanted
Post by: Nielk1 on February 04, 2009, 10:58:40 PM
XSI was fine, I got it.
Title: Re: Things Wanted
Post by: shane ward on February 04, 2009, 11:06:43 PM
It may be best if the people that are working on this make a small list of parts they are working on so the same person does not do it again, unless they think they can do it better  :-D

Shane
Title: Re: Things Wanted
Post by: Nielk1 on February 04, 2009, 11:08:52 PM
I may attempt the main array.
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 07, 2009, 11:07:12 PM
I got a basic set of models started including a simple array that I'm currently working on, but haven't finished yet. Here's a TS render to give you an ideal of the overall look of the entire structure. The builds are all hollow with an opening in each one. The Plasma room has more internal detail then any of the other buildings, but I can add more if that's what you want SW. (http://static1.filefront.com/images/personal/l/lppena/106799/ojlxakbqga.thumb500.jpg)
Title: Re: Things Wanted
Post by: shane ward on February 08, 2009, 12:07:52 AM
From what I can see it looks perfect, The array Cannon looks the part, but you will need to add the Gun part in the middle of the disk, like on the side image on the first post, I guess it's just a make and stick in the middle. The gun cannon needs fill most of the space of the disk leaving a few inches around the side and needs to be a reasonable size high and the cannon disks and such below but not going down the hole, but suspended high, might want to extend the legs a little to make it higher...

Hope you do not mind adding detail to the main cannon gun as this will be used as a camra shot when the player activates it...

I'll be looking forward to it, and I can build the next map.

once you are done with the control room would it be possible to upload pics to see...

Some other buildings will need a little more detail like the tank and boiler room, as the player needs to fix some rods in there to get the cannon working...

All other buildings can be suted to what you like, windows would be nice too...

Also remember that building with the bridge... That will be used for another purpose... Not sure how to get it working the way I want it to yet..

P.S That building in the cream color, is supposed to be one building with a hallway in the middle, thats what I tried to make the image look like, but it looks cool the way it is, I think turning it into the Bolier and pipe room like in the detailed images I gave you would be easyer.
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 08, 2009, 09:29:49 PM
Okay, I redid the control block building as a hollow long structure, and I'll adjust per your suggestions and I'll email you some pics as time allows SW. I added some windows and internal porps too. BNG. PS: With regard to the tank and boiler room are they seperate buildings in addition to what currently is included so far? Not a prob to add them bro just need some feed back to get things placed right.
Title: Re: Things Wanted
Post by: shane ward on February 08, 2009, 10:01:15 PM
The tank and boiler room are all part of the same building with pipes all around like in the diagram image of that building, I did not know what to call it, so I just called it tank and boiler room, but really it's a building with rooms and pipes everwhere, in 3 rooms there are supposed to be a machine which the player needs to fix first before the array will warm up.
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 09, 2009, 05:49:57 PM
I see, so basically I should connect all the buildings together via pipes (no prob). Should some go to the array support a well? Let me know. Unfortunately, I start my work week on Mondays now, so I work on revisions as time allows. BNG.
Title: Re: Things Wanted
Post by: shane ward on February 09, 2009, 08:35:33 PM
Some of the buildings can be connected by pipes, and it can connect to the array, remember that the array is not a well, but a place where the massive energy discharge is sent down..

Shane
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 09, 2009, 09:33:32 PM
So your going to use the map editor to lower the surface below the entire structure then? You'll need to help us understand what your looking for then SW. I could try using a single plane to make something close to what you describe and pull the center down to form this; is that what you want? This is what I have so far, but considering what you are looking for you may have to edit out what you don't like and keep what's left over that's useable. BNG.
(http://static1.filefront.com/images/personal/l/lppena/106799/xgvmfmlvqi.thumb500.jpg)
Title: Re: Things Wanted
Post by: shane ward on February 09, 2009, 09:51:56 PM
Ummmm, Looks like we are getting somewhere,.... However a few things...

The Idear is to put all the buildings and objects together in the editor. so adding pipes and things would be up to me...

I need some things changed..... fromthe image..

The red cone was just fine as it was, I need it round like in the first image, The yellow guns in it are also good, if you want to make them look more Gunish or Macanical that will be good... But not nessasary. I will stick the red cone into the hole in the ground

The control room I beleave is the creamy white building with a green thing... The windows need to be bigger like a screen door, if possible to ass glass too...

You do not need the brown floor line, as this will be soily done by the terrain.

And I think just having some of the other buildings more fatter, they look a little skinny hehe...

Now, the array, It looks good... However the array GUN is to small... Have you played Half Life, and at the first level when the player turns on the machine that brings in all the aliens, that's the same Idear for the machine I am looking for here..

Pipes look good too.. No probs there...

If you have time I would like some 2 story or 3 story buildings too....

That green cone thing.. I will draw a picture at what I am looking for with the gun, I have an Idear ;)

That should about do it ;)

Shane
Title: Re: Things Wanted
Post by: shane ward on February 09, 2009, 10:13:37 PM
OK,
I have done a scetch about the green gun thing on the control building... It does not need to be there, it is a independent object that could be attached to a new building, the idear for this is that the Plasma Chamber path can reach far out in the map, and the gun will shoot plasma bolts that will drag anything with it into the array cannon.

The plasma gun to do this is below... Hope this helps...

(http://www.bzscrap.com/~shanesmods/files/Plasmaca.gif)
Title: Re: Things Wanted
Post by: Red Devil on February 10, 2009, 04:30:03 AM
You guys scare me...  :-o
Title: Re: Things Wanted
Post by: bigbadbogie on February 10, 2009, 04:44:06 AM
Serious overkill that is.
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 10, 2009, 07:25:31 PM
In this render I redesigned the object in the middle to look more to look like a vortex under the cannon array. Does this look any better; I still have the other object saved if needed. Also, I see your revised comments and will make changes as needed. I save all the parts in one of my object libraries for possible later reuse. Also on the vortex redesign, I integrated the 2 paths leading to the vortex as one piece; extruded from an 8 section plane object. I'm also going to redesign the plasma jet array to simplify and reduce the number of poly's as well. I grabbed the photo you post to use as a template for the gun object and will add it to the scene as time allows. BNG. PS: I'll email you what I have so far so you can actually look at the thing in detail. TS, saves in an X scene format so you can view the model in like 3DEX okay?
(http://static1.filefront.com/images/personal/l/lppena/106799/svrmsevqap.thumb500.jpg)
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 10, 2009, 07:43:05 PM
Ah ha ha ha, vee are mad scientists out to dominate zee world! You should be scar-ed earthlings! Vee now have super se-cret veapons to make life wary scary. Whoa...did I just say all that?! Sorry, guess all this is sort of going to my head...LOL. BNG.
Title: Re: Things Wanted
Post by: shane ward on February 11, 2009, 12:53:34 AM
Thanks very much for the x file, I have a more detailed view on what I want... Here is a list of things that should make it perfect....

Top section of the arraysupport-0 could be a more rounder..

On the arrayhead-1 if it can be a little more longer and 3 claws added round the thing, they will spin around it. like a hand claw pointing down with the spike in the middle. (Hope you know what I mean  :-D)

Could a second floor be added to the plasmaemitroom-11 with a ramp, might add some goodies in there for the player ;)

plasmajets-26 are fine they look better on the model then in the image

the vortex-10 is not needed, this will be done with the terrain and the old red cone was perfect as I can have this placed a little down the hole as a effect thing.. ;)

arrayhead_1-2 needs to be the gun plans that are in this post, makes it more powerfull..

building2-17 looks good to be a control room for the cannon, it will need to be bigger with room, for computers and maybe some more windows. I am planning on having the switch by the window so the player can see the machine start up.. Still not sure how this room should be, I have Ideas but not sure, it should be detailed, with railings, some stairs and things, remember I am planning on having each building it's own odf and independent building then placed in the editor so overloading the object should be more controlable.

Then the last two buildings, the bridge building and the pipe mechanical room as sent to you by E-mail...

That should be about it then ;)

Hope I not made you crazy  :evil: Would like this to be perfect  :mrgreen:

Shane
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 11, 2009, 10:13:49 PM
I've started putting together the cannon assembly, but instead of posting more photos here I'm going to just send them to you via email. Vee must keep dis project wary se-cret SW. When we get the whole thing done you can decide when to unveil it for the rest of the BZII peeps, or better yet when you're ready to unveil the mod. I simplified some of the cannon parts to keep the poly count down as the current scene is a massing quite a few poly's. When I get close to completion I'll try optimizing the whole thing to down on as few poly's as possible. BNG.
Title: Re: Things Wanted
Post by: BNG Da BZ Fool on February 12, 2009, 10:52:23 PM
You can post or email me some more of the complex buildings drawings and where to place them in relation to the existing structures too. Top views seem to be the most useful as I plaster the pics on a plane object to use as an extrutrusion guide for drawing out new 3d objects. BNG.
Title: Re: Things Wanted
Post by: shane ward on February 22, 2009, 12:28:47 AM
I sent you an E-mail with some problems, Just let me know when you have them...

Shane