Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: mrtwosheds on February 03, 2009, 10:40:11 PM

Title: Terror weapons of the Daleks
Post by: mrtwosheds on February 03, 2009, 10:40:11 PM
http://www.4shared.com/file/83972781/36406a15/BWDS-Skulls.html

Rare footage of The Daleks latest terror weapon...
"We will use both their bodys, their fear and their primitive superstitions as a weapon against them!"
Daleks Are Supreme!
Title: Re: Terror weapons of the Daleks
Post by: Axeminister on February 03, 2009, 10:50:06 PM
That was freaking awesome man! Oh man, give us some of that action!!!!!
Title: Re: Terror weapons of the Daleks
Post by: Nielk1 on February 03, 2009, 10:57:31 PM
EPIC A little small though (the video I mean).
Title: Re: Terror weapons of the Daleks
Post by: Steeveeo on February 03, 2009, 11:06:03 PM
*twitch*

You need to have the apcsaucers land further away though, it would be tons more epic to see a cloud of flaming skulls actually coming AT you instead of just dropping on you.
Title: Re: Terror weapons of the Daleks
Post by: bigbadbogie on February 03, 2009, 11:08:04 PM
:lol:

Luv em.
Title: Re: Terror weapons of the Daleks
Post by: Dianoga4 on February 03, 2009, 11:12:52 PM
That's pretty cool man. Good job.

Dia
Title: Re: Terror weapons of the Daleks
Post by: mrtwosheds on February 03, 2009, 11:35:20 PM
I think I need to turn their fireball rockets down a bit too, those buildings vanished a bit fast.
Title: Re: Terror weapons of the Daleks
Post by: Red Devil on February 04, 2009, 02:56:44 AM
What a bonehead idea....

Sorry, couldn't resist.  :-P

:lol:
Title: Re: Terror weapons of the Daleks
Post by: shane ward on February 04, 2009, 02:45:11 PM
LOL Gotta love it, the skulls remind me of Doom.... the skill things in that  :wink:
Title: Re: Terror weapons of the Daleks
Post by: TheJamsh on February 04, 2009, 06:35:32 PM
lol thats certainly unique! love it!

so when is this going to be public material? cant wait to play as the daleks...
Title: Re: Terror weapons of the Daleks
Post by: Zero Angel on February 04, 2009, 08:46:48 PM
The daleks need to utilize the invincible skull shield, I reckon.
Title: Re: Terror weapons of the Daleks
Post by: General BlackDragon on February 05, 2009, 02:08:14 AM
Nice!

But add this line to your apc's

collisionRadius = 10.0

or otherwise increase that number so they don't clip into eachother like that, it looks freaky.
Title: Re: Terror weapons of the Daleks
Post by: mrtwosheds on February 05, 2009, 07:07:01 PM
They have collisionRadius = 7.0, and still go through each other just like the ISDF apc's do, I believe it someone else has already concluded that this is a better solution than bumping into each other, confusing their pathing and getting blown away as they fail to deploy properly.
Title: Re: Terror weapons of the Daleks
Post by: Sonic on February 06, 2009, 01:11:57 AM
Sweet! Nice job!
Title: Re: Terror weapons of the Daleks
Post by: BNG Da BZ Fool on February 06, 2009, 10:49:47 PM
Very, cool bro! It still amazes me how many cool units can be made for such an old video game. I've been having a ball making some of the strangest looking combat units that actually work! I love the game and can truly say that BZII Rocks!!! BNG.
Title: Re: Terror weapons of the Daleks
Post by: hybirdisdf on February 06, 2009, 11:04:52 PM
Can you make amination jaws on skull? Im sure its very funny to watch skull saying HA HA HA as they regroup all togehter with their motherships.I never seen it kind of freak things.And the video look bit grainy.
Title: Re: Terror weapons of the Daleks
Post by: Nielk1 on February 07, 2009, 01:10:25 AM
You can change the angles of recoils if you want, but that is non-rotational. Loop animations are difficult to say the least.
Title: Re: Terror weapons of the Daleks
Post by: bigbadbogie on February 07, 2009, 02:55:29 AM
It could be done with forward, reverse and neutral animations.
Title: Re: Terror weapons of the Daleks
Post by: mrtwosheds on February 07, 2009, 05:36:58 AM
Its jaw is animated on forward, reverse and neutral, but it is fairly hard to see as the skull moves fast.
Title: Re: Terror weapons of the Daleks
Post by: Zero Angel on February 07, 2009, 02:43:05 PM
Oooh, the recoil is a good idea for the jaw. It would open every time the skull fired.
Title: Re: Terror weapons of the Daleks
Post by: mrtwosheds on February 07, 2009, 05:44:52 PM
I heard something about changes to the recoil anim, but have not yet found any details of how it is implemented.
Title: Re: Terror weapons of the Daleks
Post by: Nielk1 on February 07, 2009, 07:36:44 PM
The pivot of the recoiling object does it. If you use a dummy object (cube with __h in its name) you can associate it with the vertexes of another part of the mesh and even do so at varying levels to make a stronger or weaker recoil!
Title: Re: Terror weapons of the Daleks
Post by: mrtwosheds on February 07, 2009, 10:08:34 PM
That sounds like bones.
Title: Re: Terror weapons of the Daleks
Post by: bigbadbogie on February 07, 2009, 10:10:34 PM
I think he is talking about vertex animations using the recoil as the bone. I have tried that before and failed miserably.