http://www.bzcomplex.com/gallery/displayimage.php?pos=-1214
That SHOULD link to "New EPF Car - Interactive Flash"
Nice, it reminds me (and this is not a bad thing) of the police cars in Blade Runner, but that might just be me.
Anyway, it's a nice model, I like the dynamic swept look of it.
You could make the cockpit area, if any, a little better defined (different texture, some lines to separate it from the rest of the body) and also, could change the pod engines, maybe cut the end of the pods so you have a ~ triangular shape and bevel it inwards a bit and make that the engine. For the moment, the pod engines look too... pipe stuck in there.
My 2 cents.
i like it. generally looks pretty coool. looking forward to this a lot. shame development has been lodged on hold.
If I just made that it is clearly slowly moving. Sadly we have shed most of the help it seems.
When I think 'police car' I usually think of a mostly white car with significant amounts of black and blue. I kinda dig the orange stripe thing on it, it gives the impression 'utility thing'. Overall that craft looks like it would be fast (like all police cars are), lightly armored (because thats how it looks), fly kind of high and not turn very fast. Probably it would also have a disabler weapon like sandbag or EMP in addition to normal armament.
(http://www.bzcomplex.com/wiki/index.php?title=Special:FilePath&file=Evpcarweps.gif)
From left to right, EM Shell, Booster, Spike/EM Mine, EMP Blast
Some more info on the back story. (http://www.bzcomplex.com/wiki/index.php?title=Arc_mod)
Nice. I like your use of symbology for the logos.
And also on the description of the car, I agree with the non use of shared biometal ammo reserves since the biometal use is restricted. Shared ammo reserves utilize raw biometal to generate the ammo in real time, so thus would classify as lower grade 'biometal processors' (utillizing the same principle as a constructor, except much less programmable, and specialized towards specific ammo types) -- one could theoretically hack one to make it programmable -- in essence a 'mini factory'.
Nk1 you have some real hidden talents... i love those icons.
It took an excessive time to load. Flash on a dialup sucks big time. Nice simple model N1. Are you going to use it as a prop in the mod? Are you going to make a police station too?
Click the link under the recticles image.
I truly like that you're using General Braddock as someone who comes and conquers the earth. I've often thought that the continuance of both the ending stories would be good starting points for another mod. And he defanitely talks about conquering earth, and the universe, lol. The Scions bathing the inhabitants of earth in the illuminescent light of enlightenment the Cthonians enjoyed has always intrigued me when thinking how that would play out. Especially if a heightened awareness were to be enjoyed by earthlings, bringing us to a level of understanding to be able to face any invaders with ease.
Hmm, how OLD would Braddock be by this mod. He will definitely still be alive, even if it his augmented by biometal.
I know FE has him detonating a giant mega-bomb which destroys most of the Scions. And he hides somewhere, oh I can't remember everything on that. But FE is definately the source of a bunch of information for what happens after stock bz2 missions.
In the wiki on my site you can find a lot of info. FE takes place after the Scion story split, this mod takes place after the ISDF split.
Yeah... and I CAN'T WAIT FOR IT!!!
I like the black and white unit the best. It would look sleeker if you integrate the lights into the body instead of just sticking elongated cubes on top of the unit. You could try a rocker ^ type object that conforms to the geometry of the main body for the lights; can the lights be set to flash? It looks pretty durable though. I'll bet it should have the maxhealth setting cranked up pretty high, so it can take some serious damage, and even add a low addhealth statement too. I designed one support unit unit with wheels, but it looks more like a police van with dually tires in the rear of it.
@ Axe, braddock himself didnt launch the warheads that destroyed core in FE, i think an automated system did it despite his death. so technically he would still be alive if you hadnt gone after him.