Im looking for the maker of the Scion Dragoon light tank and a way of contacting him/her.
I have a sneaking suspicion its either Lizard, Fishbone or Boj-man... any clues?
Quote from: TheJamsh on March 10, 2009, 07:24:49 PM
Im looking for the maker of the Scion Dragoon light tank and a way of contacting him/her.
I have a sneaking suspicion its either Lizard, Fishbone or Boj-man... any clues?
That would be Lizard. The dragoon should be found in some of maps (like that one called IA:Blaze I think).
Actually, I could do with speaking to him. I want to use that too.
He should be fine with it.
Using it is okay, i know i can do that...
my problem is, i NEED the XSI's. Not because i want to ravage it but because its regulations in something. not gunna post. Lizard will know what i mean.
TJ wants his rec for 1.3 and I told him that he needs XSIs for the moddersdata in that case, in case anyone is wondering.
I COULD always be wrong, but personally, this is an excuse to get some XSIs that have been long lost. When OM comes back online (a little concerning I have not seen him on) we can use written permission and an MSH to get an XSI. Oh, and of course some of OM's time.
He hasn't logged in here for 1 month, and hasn't logged into his own forum since the 16th.
Probably just on a holiday.
His PC is on...
(Don't ask how I know, I just know.)
I have the xsi so it isn't lost. I'm sure Lizard does too since I believe I got it from either him or Avatar.
Quote from: Nielk1 on March 11, 2009, 02:17:16 AM
His PC is on...
(Don't ask how I know, I just know.)
How do you know? :-P
He gave me SVN upload rights for our Garrysmod Addon Repository.
Lizard said i can use it, he is the original maker. If anyone can PM me the XSI's id be grateful
along with the Puma MK2 with a fixed flame mesh as an added bonus...
Puma MK2 is in the FS dev pack, just be sure to grab the ISDF skin from the new G66 stuff.
yeh got that, i just need the one with the fixed flame mesh, im pretty sure the FS dev pack version is broken too
Commando said he had it fixed in a private build...
Then fix it? Its REALLY easy to do.
not a clue where to start...
Read the guide to fixing it on bzcommand. Even if you don't have the actual vertex numbers there are only n! possible arrangements. I think 2n of them are working ones too.
For me, it is trial and error. I draw a rough sketch of the entire flame area then I try three points. I mark which points were used then I replace two of those points. The one that doesn't change gets its vertex number recorded. I continue this process until I find out the vertex number for all points of interest.
TheJamsh, the fixed version is in my and RD's G66 update that RD took over. You can get it on the private board by downloading the latest G66 build posted by RD.
thanks Commando. is the XSI included? really thats what im after for an RV
edit: dont answer, ill find out myself shortly.