Hello all,
Just decided to replay BZ2 on my slightly newer PC (with 1.3Pb4). However, I get no music in my game pre-patch or after patch. No idea what is going on.
I have my CD in the drive, but no music. Music form CD is checked in options.
I've looked at topics, and this seems to be a very rare problem. What should I do?
What folder is the game music in on the CD? Perhaps I'll have to command prompt the sound somehow?
System:
p4 3.6
1gb 667 ddr2
7800gtx
NEC DVD-rw/CD-rw drive.
Thanks in advance.
Can you get other sound? From youtube or your music, for example?
Is "Music From CD" turned on in the sound options?
It may seem silly, but check the level of the Music volume slider in Options.
Or maybe clean the disk, that might help.
Checked all of the above.
Sound is there but no music.
Any way to install music from cd? Or force it to load by command, because it is not playing by itself? BTW--I can hear the menu music, but no music in-game.
I've got windows xp pro sp3. No problems with drivers. Realtek HD audio drivers and 6.1 channel sound system. I find a similar problem with bz2 on my 280GTX system. Game has good fps and sound, but no music.
Last system I played the game on was a Pentium 4 1.4GHz system from 2001 with cd drive (non-writing).
If you rip the music off of your cd then convert them to .ogg, you can. The changelog will tell you what to name those files.
- Added in support for playing the CD's audio tracks as ogg files
instead. To accomplish this, place files 'cdaudiotrack2.ogg'
.. 'cdaudiotrack11.ogg' under addon -- or any other place that BZ2 can
find files. If the 'Ingame Music From CD' audio option is set to 'On',
and the Music Volume slider is > 0, then it'll look for those ogg
files in preference to the CD (redbook audio) tracks. If you have a
system that's in any way recent, this should be preferable to using
the CD tracks, as there should be no pauses while the IDE drive takes
its sweet time seeking to a new track and killing your framerate.
Try putting in a random music CD while you play BZ2.
The game reads the music from the current disk in the CD drive, regardless of whether it is the BZ2 disk or not.
If it plays the music from another disk, then it could be the BZ2 CD at fault.
(Update)
Or you can do what commando said but that is a bit desperate.
You could even put different songs in your addon, renaming them appropriately.
Just run winamp or something in the background.
Do you ahve more than one disc drive?
Where are the audio files in the BZ2 disk? WM player doesn't come up. But I've got VLC, Zoomplayer, and irfanview installed will all sorts of exotic codecs. Never use WM player, nor updated it, but BZ2 is from 1999 so that shouldn't matter, right?
I think Commando's idea is the best if it improves framerate as a side effect. This is something introduced in the new patch I understand?
Its audio CD tracks. Go ahead and stick your disk in a CD player if you do not understand.
Working. Thanks.
It won't help your fps really, but it will eliminate the pausing that occurs when a song ends and the next one begins. I believe that was the reason for adding this feature.
The pause between tracks was one major reason. The other was determining which of several CD drives the BZ2 CD is in to play music from. When BZ2 shipped, having only 1 CD/DVD drive was common. Now, multiple drives are common. It's easier to try opening some .ogg files and playing them.
-- GSH
Oh, I remember back in 1.3pb1 (or was it 2? 3? probably 1 or 2) when that feature was impllemented...
Sigh, O! The Good ol' days...
With regards to the CD tracks as .ogg file thing, is there any way we can get the game to read more than 11 audio tracks and say play the music from BZ1, BZ2, TRO, Recoil and HL2 in the same engine, or will we have to use winamp or something in the background? Useful research for my mod :)
The missions specifically call on track #s. Have you tried making an OGG numbered 99 and having a mission call track 99?
No, I haven't, cause GoldWave is buggering about. Once I've fixed it, I'll see.
I am curious if it works.
Well, if it does work, you'll have lots more nice music to listen to in PF! :D
Also, I've remembered that I ripped tracks 2-11.
There is no cdaudiotrack1. Did I miss something? The cdaudio track 2 is the music for the first mission anyway, so seems alright. The 11th track is silent.
Are there supposed to be 10 tracks in all?
Track 1 is a data track. Hence you can't rip it.
VSMIT.
Sounds right. Track 1 is the data track on the CD-- the installer and the data it installs are in there. And, the last track is silent for some reason probably related to long discs and copy protection. Don't know/remember all the details, but that's how it was for me when I ripped my CDs to .ogg to test the system.
-- GSH
Is it possible to modify a .TRN to call up three random .ogg tracks?
In what way 'random'?
Can I call more than 3 tracks, and can I set the tracks I have called in a random order, as though shuffled?
you can call as many tracks as you like i believe.
i was working on a .cfg media player until i found there were no variables for it... shame.
No, you can't shuffle tracks. They only play in the order predefined in the maps .trn file.
Quote from: TheJamsh on April 06, 2009, 07:23:25 PM
you can call as many tracks as you like i believe.
i was working on a .cfg media player until i found there were no variables for it... shame.
Lemme see it some time, I want to see if the tracks have any DLL hooks first of course.