Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: BNG Da BZ Fool on April 26, 2009, 12:26:15 AM

Title: What texture depths does BZII 1.2 support?
Post by: BNG Da BZ Fool on April 26, 2009, 12:26:15 AM
I noticed that I've used 24 bit, but does it also support other depths like 8, 16, and 32 bit as well?
Title: Re: What texture depths does BZII 1.2 support?
Post by: TheJamsh on April 26, 2009, 09:33:11 AM
yeh i think it does. not sure if it will go as high as 32-bit before but TA5 probably does.

At that point though, in a game like this its not really worth it... I use 24-bit myself. Note that when you cut down, you might loose certain features such as alpha channels (im pretty sure it has to be 24-bit or higher to support alpha channels)
Title: Re: What texture depths does BZII 1.2 support?
Post by: bigbadbogie on April 26, 2009, 09:35:00 AM
32 bit is the only one that supports alpha channels at all...
Title: Re: What texture depths does BZII 1.2 support?
Post by: GSH on April 26, 2009, 04:48:57 PM
24 (i.e. opaque textures) or 32 bit (textures w/ alpha channel, i.e. transparency) are best. DirectX upsamples textures to one of those formats, most of the time anyhow. 1.2 reads in a few formats/depths, 1.3 reads in a whole lot more.

-- GSH