BTW: GSH, i have a question:
Why is it, after I installed Star Trek: Armada 2, in the "misc" folder, there is: misn18.des
wich reads:
You will lead a small force behind enemy lines to destroy the Furies launch pad. You will only have a limited amount of time to hit your target and then you must return to the dust off site before the moon explodes.
MISSION OBJECTIVES
- Destroy the Fury launch pad.
as well as moon.act, moon.alb, moon.lum, moon.tbl, and sprite8.stb, spritea.stb ? wich i believe are also BZ1 related.
How did these end up in Star Trek Armada II?
Probably leftovers in the asset tree, or installer errors. I knew the guy who did the installer for BZ2, others; might have been swamped with work that week. Our release candidate builds were compiled at odd hours, and they needed a CD built ASAP.
-- GSH
cool.
curious though :-D
battlezone is forever
Quote from: GSH on April 26, 2009, 01:39:52 AM
Probably leftovers in the asset tree, or installer errors. I knew the guy who did the installer for BZ2, others; might have been swamped with work that week. Our release candidate builds were compiled at odd hours, and they needed a CD built ASAP.
-- GSH
Were you one of the people that actually made Battlezone 2? Or was that someone else...
yes he helped program BZ2
@Sabre: GSH is one of the original developers for both Battlezone games.
@GBD: That's awesome. Battlezone is forever.
VSMIT.
I thought Ken was both and GSH only #2
Correct. Ken, Brad, and some others worked on both Battlezone 1 & 2. I've only touched BZ2.
-- GSH
My mistake then. I knew that Ken worked on both, but I thought that GSH did, also.
VSMIT.
i also found in some of the weapon odfs for A2:
//Should not be used
wpnReticle = "gblast"
In Dark Reign II's data archive there is the ISDF bomber's skin hanging around in one of the texture folders. :P
I got a BZ1 manual on the second disk of my copy of Heavy Gear 2, along with its manual.
That is what happens when developers get idiots to package their work.