Battlezone Universe

Battlezone Universe => Archive Vault => 1.3 Public Beta 5: Tech Alpha 5 => Topic started by: Blue_Leader on April 26, 2009, 07:36:36 PM

Title: A little something.
Post by: Blue_Leader on April 26, 2009, 07:36:36 PM
Alot of time and dedication has been put forth into this game and I've not heard much appreciation for the work that has been done for it thus far (Mainly 1.2 players.) although currently, I'm not active in the game right now I'm still watching all the work that the testers and programmers have been doing for 1.3 and not even getting anything in return amazes me. I don't have money, or anything worth of value i could think of for the hard work put in by everybody working on 1.3 or even those trying to get more players into the game.

This game has a dying community and hopefully somehow after all the long years this game has been out we can find a way to turn around and start getting more players and working on a more stable and reliable version of the game we love just seems like a perfect example. It seems as if the veterans of this game have stopped caring about the game in whole which is odd considering in most community's it is those that we should look to for answers of course this doesn't apply to them all, but from what I've read on the BZ2maps site it seems like they think they are trying to compete or something like it's another game. But in the end it isn't they are the same game just one side has a much more dedicated player base behind it that i could see going places.


Anyways, to cut this long and random topic short, I just would like to thank those who made this possible and for those who still truly believe this game is worth, and capable of saving, it isn't much but keep up the good work guys. People still do appreciate what you all do even if some don't show it.
Title: Re: A little something.
Post by: Feared_1 on April 26, 2009, 10:43:48 PM
Very well said, Blue. :-)
Title: Re: A little something.
Post by: AHadley on April 27, 2009, 09:48:51 AM
Seconded, and indeed, thanks to all who have worked on the patch, expecially GSH and Ultraken. Awesome work, guys :)
Title: Re: A little something.
Post by: Purplehaze on April 28, 2009, 03:15:51 PM
I have just relized that i was never truely thankful (mostly because i was suprised of the fast release) but now, I see that I owe all of you a thanks

Thanks alot, I've seen more and more games up with a larger playerbase, New stuff makes people come back for more, Prehaps i can spread the word across all of the sites I know, Thank you guys.
Title: Re: A little something.
Post by: TheJamsh on April 28, 2009, 03:59:20 PM
BZ2 is definately a more playable game with TA5. I love it even more!

Once some of the greater mods are patches into it, itll be flawless in my opinion. I too have seen more games up. Well find a use for that scrollbar one day. I hope more players join the forum and visit the community and drop in. Too many players dont become part of the community.

Im gonna pass the game onto a friend shortly, see what he makes of it :)
Title: Re: A little something.
Post by: appel on April 28, 2009, 06:31:34 PM
I like the new TA5, and have been playing some MPI lately on it.

My general feeling is:
- The AI still needs a lot of improving. AI units do not react if they are attacked from a distance, scavs get stuck on gun towers or other buildings, and an AI team/player doesn't seem to have any plan when e.g. base is attacked, their pool is attacked.
- Models, textures, and other graphics are outdated. The environment could surely look a whole lot better with some shader help, e.g. parallax occlusion mapping, soft shadows, and a rework/update on BZ2 models. Volumetric fog, ambient occlusion, etc. Tons of new methods out there.

I'm pretty sure this could be accomplished without altering the BZ2 gameplay and storyline. But I realize this is entirely unrealistic for GSH to accomplish.
Title: Re: A little something.
Post by: Nielk1 on April 28, 2009, 06:33:02 PM
If we change the look they will whine.
Title: Re: A little something.
Post by: appel on April 28, 2009, 06:36:15 PM
Quote from: Nielk1 on April 28, 2009, 06:33:02 PM
If we change the look they will whine.

1.3 has already been dismissed, so there is nothing to worry about.
Title: Re: A little something.
Post by: VSMIT on April 28, 2009, 06:42:59 PM
Quote from: appel on April 28, 2009, 06:36:15 PM
1.3 has already been dismissed, so there is nothing to worry about.
Only by some.  Don't use generalities.  They make you look like an ass.

VSMIT.
Title: Re: A little something.
Post by: appel on April 28, 2009, 06:48:57 PM
Quote from: VSMIT on April 28, 2009, 06:42:59 PM
Only by some.  Don't use generalities.  They make you look like an ass.

VSMIT.

I use whatever language I want to get my point of view across.

Fact is, 1.3 isn't played. So, what harm is done in improving the graphical quality to get it played?
Title: Re: A little something.
Post by: Blue_Leader on April 28, 2009, 07:00:26 PM
Quote from: appel on April 28, 2009, 06:31:34 PM
I like the new TA5, and have been playing some MPI lately on it.

My general feeling is:
- The AI still needs a lot of improving. AI units do not react if they are attacked from a distance, scavs get stuck on gun towers or other buildings, and an AI team/player doesn't seem to have any plan when e.g. base is attacked, their pool is attacked.
- Models, textures, and other graphics are outdated. The environment could surely look a whole lot better with some shader help, e.g. parallax occlusion mapping, soft shadows, and a rework/update on BZ2 models. Volumetric fog, ambient occlusion, etc. Tons of new methods out there.

I'm pretty sure this could be accomplished without altering the BZ2 gameplay and storyline. But I realize this is entirely unrealistic for GSH to accomplish.

Your post seemed pretty legit until you started ragging on GSH the guy has done nothing wrong other than making a patch to help keep the game alive in his spare time he doesn't get enough credit where it is deserved as it is now you are asking him for all this extra stuff? It's amazing enough that he has added all the features that is currently in the game It's far better than 1.2 in the amount of features. I don't see you trying to better the game in anyway he is at least trying, unlike most people.

Edit: Appel i don't have anything against you personally, i remember playing games of 1.2 with you awhile ago and you seem like a really nice guy, i just don't appreciate how little appreciation GSH gets from everybody when the guy hasn't done anything wrong.
Title: Re: A little something.
Post by: VSMIT on April 28, 2009, 07:05:13 PM
Quote from: appel on April 28, 2009, 06:48:57 PM
I use whatever language I want to get my point of view across.

Fact is, 1.3 isn't played. So, what harm is done in improving the graphical quality to get it played?
Just because you can't see 1.3 games in 1.2, it doesn't mean that there aren't games going on.

VSMIT.
Title: Re: A little something.
Post by: GreenHeart on April 28, 2009, 07:23:54 PM
Quote from: appel on April 28, 2009, 06:48:57 PM
Fact is, 1.3 isn't played. So, what harm is done in improving the graphical quality to get it played?

Recently I've been seeing quite afew 1.3 pb5\ta5 sessions being hosted.  When i look at the game listing atm, i see the same amount of players in both 1.2 & 1.3.
Title: Re: A little something.
Post by: appel on April 28, 2009, 07:30:22 PM
What did I say that made you guys turn all defensive? It's like red alert here, intrusion detected!!  :|

All I stated are the facts as I see them, no matter what your sentimental feelings are towards GSH or this game or 1.3 patch:

- GSH is one programmer. As a programmer myself with a semi game programming knowledge I know what amount of work is involved in what I'm suggesting, so that's why I claim GSH cannot accomplish this alone. Also, it has also been suggested on these forums that GSH is not a graphics programmer, and that's why "shaders didn't get added" in this build. There is no need to interpret my feedback as an attack on GSH.

- I've started 1.3 a few times over the past few weeks, and there aren't many games up, if any. In fact, the same applies to 1.2. Me saying that nobody plays 1.3, well, that's an observation I've made. I could also claim that nobody plays 1.2, and the same is true. In fact, I would simply say that almost nobody plays BZ2 and be correct.

I'm not attacking anyone, not this patch, not this game, not GSH. Geesh.

Stand down robots :)
Title: Re: A little something.
Post by: bigbadbogie on April 28, 2009, 07:37:43 PM
Quote- I've started 1.3 a few times over the past few weeks, and there aren't many games up, if any. In fact, the same applies to 1.2. Me saying that nobody plays 1.3, well, that's an observation I've made. I could also claim that nobody plays 1.2, and the same is true. In fact, I would simply say that almost nobody plays BZ2 and be correct.

There are nearly always a few games up for both patches.

QuoteFact is, 1.3 isn't played. So, what harm is done in improving the graphical quality to get it played?

Isn't played? It is played all the time. And I am quite sure that we have already been improving the graphical quality of the game.
The only things standing between BZ2 looking nearly as good as Crysis are the old and rusty stock textures. Maybe we should redo them for the next 1.3 patch. (God I'm being hopeful by saying that).
Title: Re: A little something.
Post by: appel on April 28, 2009, 07:56:13 PM
Quote from: bigbadbogie on April 28, 2009, 07:37:43 PM
There are nearly always a few games up for both patches.

There is a difference between some sessions and a variety of many sessions, which active games have. BZ2 no longer has a variety of sessions to pick from, that's the fact. There may be a session up, but it's not necessarily a session you want to join and play in.


The graphics have improved a lot in 1.3, and every time I need to take a screenshot to show off BZ2 graphics I do so in 1.3, not 1.2. That should say enough.
Title: Re: A little something.
Post by: Nielk1 on April 28, 2009, 08:04:14 PM
Last few days in 1.3 TA5 I have seen DMs, MPIs, STs (with 8 players), CTFs, SCTFs, and a low gravity DM. MUCH more variety than I've EVER seen for 1.2

EDIT:
Quote from: appel on April 28, 2009, 07:30:22 PM
Stand down robots :)
BAHAHA! HAHAHAHAHAHAHA! HEHEHAHA! :lol: Calling us robots...
HOHO!
Title: Re: A little something.
Post by: cheesepuffly on April 28, 2009, 08:15:51 PM
Quote from: Nielk1 on April 28, 2009, 08:04:14 PM
Last few days in 1.3 TA5 I have seen DMs, MPIs, STs (with 8 players), CTFs, SCTFs, and a low gravity DM. MUCH more variety than I've EVER seen for 1.2

EDIT:BAHAHA! HAHAHAHAHAHAHA! HEHEHAHA! :lol: Calling us robots...
HOHO!

Oh god yes.

The same damn DM map with the same damn settings.

And mostly the same damn ZST maps.

I hate that soooooo much.
Title: Re: A little something.
Post by: Commando on April 28, 2009, 09:21:23 PM
Quote- Models, textures, and other graphics are outdated. The environment could surely look a whole lot better with some shader help, e.g. parallax occlusion mapping, soft shadows, and a rework/update on BZ2 models. Volumetric fog, ambient occlusion, etc. Tons of new methods out there.

Would be nice, but isn't feasible especially considering there is only one developer working on 1.3 for the most part.  The fact that there aren't very many modelers in the community left also makes this not feasible.
Title: Re: A little something.
Post by: SkyNET on April 29, 2009, 07:29:22 AM
Okay. People are complaining that there's not many servers up for BZ2 anymore.

I notice in other MP games that people usually wont join a match unless there's already people in the server.

So if you can't find a server you want to play, go host your own. That goes for everybody here.
Title: Re: A little something.
Post by: Clavin12 on April 29, 2009, 07:36:03 AM
I try to but no one joins.
Title: Re: A little something.
Post by: TheJamsh on April 29, 2009, 07:39:46 AM
you need to sort out youre ports then clavin12. ive never seen youre games up
Title: Re: A little something.
Post by: AHadley on April 29, 2009, 09:40:54 AM
Check nettips.rtf and your router manual.
Title: Re: A little something.
Post by: Clavin12 on April 29, 2009, 11:14:51 AM
I have a linksys wreless  router (but its connected to this pc via cable) and suddenlink modem. Whats nettips.rtf?
Title: Re: A little something.
Post by: Nielk1 on April 29, 2009, 12:38:04 PM
In the BZ2 install dir.. somewhere.
Title: Re: A little something.
Post by: AHadley on April 29, 2009, 01:52:02 PM
In the BZ2 install dir. Root.
Title: Re: A little something.
Post by: Clavin12 on April 29, 2009, 06:47:45 PM
Thnx

an applaud for you
Title: Re: A little something.
Post by: GSH on April 29, 2009, 07:01:12 PM
If you try to host a game, and do not hear from anyone looking for a session within 15 seconds, BZ2 will point you at that file.

-- GSH
Title: Re: A little something.
Post by: Red Spot on April 30, 2009, 03:43:42 AM
Quote from: GSH on April 29, 2009, 07:01:12 PM
If you try to host a game, and do not hear from anyone looking for a session within 15 seconds, BZ2 will point you at that file.


I'm not sure if you are refering to this, but 1.3ta5 has the .ini set to show 2 serverquiries.
// How many game info queries received that are logged to the
// console/chatbox, per session. This is useful to see if others can
// see your session online. Set to 0 to disable this, or set to a
// really big # to make permanent.
NumGameQueriesLoggedPerSession = 2


That 'should' give away if people can see you and if people are actually online looking for sessions.
Title: Re: A little something.
Post by: Clavin12 on April 30, 2009, 07:22:56 AM
I'm using FE not 1.3Ta5
Title: Re: A little something.
Post by: Russian Roulette on April 30, 2009, 08:05:07 AM
Quote from: Commando on April 28, 2009, 09:21:23 PM
The fact that there aren't very many modelers in the community left also makes this not feasible.

I wouldn't say that there aren't very many 'modelers', but I would say that there aren't very many modelers that can make textures and put the models in to bz2... and still have them work :D

I can make models but I'm not good at making textures, I can get models in game but I can't make the work properly. (objects are always sideways)

If we could get the community to all work together on the patch; making models, textures, and getting them in game, then we could get hi-res vehicles in bz2.
The problem with that is many people don't have a computer that will run a game like Crysis, so to start we would have to make 'baby steps' improving the textures and models, and maybe make a 'enhanced feature pack' for those who want to see a 'crysis' like version of Bz2.

Just a thought :D
Title: Re: A little something.
Post by: bigbadbogie on April 30, 2009, 04:20:26 PM
I am entirely capable of doing exactly that.

Maybe some kind of BZ2 Redux mod is due...
Stock map upgrades, new versions of stock models, new stock textures...
Title: Re: A little something.
Post by: General BlackDragon on April 30, 2009, 07:08:57 PM
I have a line on someone willing to help with the textures.

Who can make some nice models about 4X the poly count?
Title: Re: A little something.
Post by: dazza9075 on May 01, 2009, 05:32:20 PM
a similar idea is used on Freespace 2 SCP, (http://www.hard-light.net) in short, you have the game, you want extras you download them, they call them MediaVPs, the whole project split in to two, one half dealing with the code, fixing and adding to it (source code project), the other half makes it look pretty (modding), and more or less the only rule is that it must not brake the stock game, taking baby steps has transformed that game, and every now and they someone would make a bomb shell of an update, its very good and they still support old hardware and original game. They did ditched DirectX due to issues and lack of programers but have just managed to get basic shader support in OpenGL, all be it just pretending to be a fixed pipeline.

I can max out the settings at any res at get around 200-300FPS a high poly update pack would be great but forgive me if im wrong but wouldnt that effectively break network games, unless you had the same models etc?