Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on April 28, 2009, 08:08:23 PM

Title: sim_spray???
Post by: TheJamsh on April 28, 2009, 08:08:23 PM
Anyone ever used the simulate base "sim_spray" for anything? discovered it in the changelog but ive never seen it used anywhere... wonder if it has any fancy settings at all that might be useful?
Title: Re: sim_spray???
Post by: Steeveeo on April 28, 2009, 08:12:40 PM
/me would also like to know.

A new ODF toy would be fun. :)
Title: Re: sim_spray???
Post by: AHadley on April 28, 2009, 08:37:45 PM
Ooh yes.
Title: Re: sim_spray???
Post by: TheJamsh on April 28, 2009, 08:44:39 PM
aww i thought steeveeo of all people would know :P
Title: Re: sim_spray???
Post by: General BlackDragon on April 28, 2009, 09:08:52 PM
Ahem...

:P Even I'm not sure what that is for.
Title: Re: sim_spray???
Post by: TheJamsh on April 28, 2009, 09:15:48 PM
doesn't even look like FE used/knew of it...

ooo there could be so much more that GSH isnt telling us :P
Title: Re: sim_spray???
Post by: Red Devil on April 29, 2009, 12:26:27 AM
Only place I've seen it used is in ZTV.
Title: Re: sim_spray???
Post by: GSH on May 01, 2009, 06:43:04 PM
It exists in the code. Reads no parameters. If it works for you, great. If not, pretend you didn't hear about it, and it's the same as before.

-- GSH
Title: Re: sim_spray???
Post by: TheJamsh on May 01, 2009, 06:54:11 PM
So essentially... it does... nothing?

ive always wondered what the difference between sim_chunk and sim_ember was. i was under the impression that sim_chunks would expire when they hit the ground but they dont, and seem therefore no different to sim_ember. strange it is.
Title: Re: sim_spray???
Post by: GSH on May 01, 2009, 06:59:19 PM
It looks like it does stuff, according to the code. Just that it's not tuneable via ODFs.

-- GSH
Title: Re: sim_spray???
Post by: General BlackDragon on May 01, 2009, 07:00:05 PM
Meaning, you cant even set the texture it uses??
Title: Re: sim_spray???
Post by: TheJamsh on May 01, 2009, 07:02:25 PM
I guess i will have to try and toy with it. I wonder if it has similarities to ember simulations...
Title: Re: sim_spray???
Post by: GSH on May 01, 2009, 08:30:28 PM
The base parameters for a particle simulator (lifetime, startdelay, maxcount, simulatesoundeffect) are still read. There's nothing additional read for sim_spray. Looking at the code, it moves them around, bounces them off the ground. Also looking at the code, I think the only real difference between chunk & ember is that chunks can spin. Spray bounces off the ground slightly differently than ember.

-- GSH
Title: Re: sim_spray???
Post by: TheJamsh on May 02, 2009, 06:24:16 AM
Interesting... Could find a use for it. i will test.

I wonder if sim_spray relates to a realistic(ish) water bounce. Could prove useful for watery effects. I will looksee...