Battlezone Universe

Battlezone Universe => Archive Vault => 1.3 Public Beta 5: Tech Alpha 5 => Topic started by: lastmsg on April 29, 2009, 09:00:09 PM

Title: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: lastmsg on April 29, 2009, 09:00:09 PM
I have found a fix for the unresponsive Keys, Some people, like me are not able to use the CMD line or rotate buildings because they have software that uses this key " ~ " or " ` ", and does not share the keys with Battlezone II. So instead of trying to stop the software, there is another way. To use the CMD line, just extract this file (http://www.mediafire.com/download.php?jmn1nnnoedz) to your Battlezone II 1.3ta5 directory. This works by replacing the " ~ " or " ` " key with the "F11" key, instead of pressing "CTRL ~" you would press "CTRL F11"

NOTE: this replaces the "LocalPrefs" file located in "Battlezone II 1.3ta5\addon\config". If you have anything modified in this file, you must redo it in the new "LocalPrefs" file.

This only allows you to use the CMD line, it does not allow you to rotate buildings or split groups. To fix that problem, all you have to do is change something in the options, watch this video.

http://www.youtube.com/watch?v=WUIDkGBa3EU&fmt=22 (http://www.youtube.com/watch?v=WUIDkGBa3EU&fmt=22)

NOTE: this This fix may not work, depending on your software, if it doesn't, just email me at Dataanti@yahoo.ca and I will switch up the fix a bit.

I will be making the fix for versions for 1.3pb4a, 1.3pb3 and 1.2 and releasing them next Sunday.

FIX: GamePrefs is now LocalPrefs

ADDITION: 1.4pb4a version is pretty much the same, DL: http://www.mediafire.com/download.php?mtmodmvyjye (http://www.mediafire.com/download.php?mtmodmvyjye)
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: AHadley on April 29, 2009, 09:14:52 PM
Karma+ for trying, even though I didn't have the problem.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: VSMIT on April 29, 2009, 09:36:17 PM
And we're messing with GamePrefs because...

VSMIT.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Nielk1 on April 29, 2009, 09:38:57 PM
NO! this is NOT helpful.

NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER EDIT GAMEPREFS!!!!!

Put this line into your LOCAL PREFS FILE:
ToggleConsoleKey = 0x57
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: AHadley on April 29, 2009, 09:41:17 PM
At least he tried.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: lastmsg on April 29, 2009, 09:42:54 PM
why not gameprefs,it works to?
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: AHadley on April 29, 2009, 09:46:24 PM
Editing gameprefs causes bad assets. Localprefs doesn't.

I didn't actually notice you said gameprefs first time...
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: lastmsg on April 29, 2009, 09:47:27 PM
oooo ill do a quick change
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Nielk1 on April 29, 2009, 09:59:45 PM
Personally I don't mind if Dat edits his gameprefs, just don't have others do it too. :roll:
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: AHadley on April 29, 2009, 10:00:12 PM
Yeah.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: lastmsg on April 29, 2009, 10:04:05 PM
It's fixed, i was always told if you gonna make button changes, you can change them in the gameprefs. I never noticed the assets thing tho :/
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: VSMIT on April 29, 2009, 10:41:02 PM
If key-links caused bad assets, there's a strong likelihood that many people would get bad assets just from changing their controls.

VSMIT.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: lastmsg on April 29, 2009, 10:49:05 PM
no i just joined a game with the fix, there was no bad assets :) its safe

also the 1.3pb4a version is made :)

http://www.mediafire.com/download.php?mtmodmvyjye (http://www.mediafire.com/download.php?mtmodmvyjye)
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Nielk1 on April 29, 2009, 11:17:59 PM
Quote from: VSMIT on April 29, 2009, 10:41:02 PM
If key-links caused bad assets, there's a strong likelihood that many people would get bad assets just from changing their controls.

VSMIT.

It is the FILE VSMIT! The gameprefs.ini is asset checked.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: VSMIT on April 30, 2009, 05:57:44 AM
I KNOW!  I'M NOT STUPID!

VSMIT.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Nielk1 on April 30, 2009, 03:32:45 PM
Quote from: VSMIT on April 30, 2009, 05:57:44 AM
I KNOW!  I'M NOT STUPID!

VSMIT.

Sorry, I was wondering about the number of Zeros under that hood is all.... Looked unformatted...
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Purplehaze on April 30, 2009, 10:14:23 PM
Hmm, I edited my gameprefs.ini files and i don't have any badassets, I just put it back to read-only when im done :)
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Commando on April 30, 2009, 10:31:52 PM
Gameprefs is not checked by the asset checker.  It was at one time, but it no longer is.  I have my team colors modified in my gameprefs file and many people have been able to join my sessions without any issues.
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: bigbadbogie on April 30, 2009, 10:52:14 PM
YouWhaaa?

Thanks for telling us. :-P
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: GSH on April 30, 2009, 11:02:29 PM
Gameprefs is checked, but the results are thrown away before the client/server check is done. However, I do not like the idea of people overwriting the gameprefs file. Basically, it's not for users to mess with. If more items are added to gameprefs in a future patch (and I'm not promising that here), people replacing their gameprefs w/ a modified copy from ta5 will lose out on the documentation of new items.

I programmed in localprefs*.ini for this purpose-- so users can mess with settings. Use it. I mean it.

-- GSH
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Steeveeo on April 30, 2009, 11:32:39 PM
Listen to the almighty creator, or else! :evil:
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: General BlackDragon on May 01, 2009, 01:12:37 AM
:)
Title: Re: Unresponsive Keys Fix (TESTED ONLY FOR 1.3ta5)
Post by: Zero Angel on May 12, 2009, 05:42:44 PM
Quote from: VSMIT on April 30, 2009, 05:57:44 AM
I KNOW!  I'M NOT STUPID!

VSMIT.
he really isnt (http://www.albinoblacksheep.com/flash/strawberry)