I made a wonderful new Core Loot map, 1024X1024, but when I made a couple of tweaks in the TRN file it began to behave like a completely blank map - in other words, the map's boundaries moved into the centre so I just bounced around there. It's quite confusing, but if you use TV's FEDev editor to open a non-existant map, you'll see what I mean. The objects I placed are still there and don't move, but I can't move because the boundaries are stopping me.
Here is the TRN file:
[Size]
MetersPerGrid = 8.0
HeightGranularity = 0.1
MinX=-2048
MinZ=-2048
Width=1024
Depth=1024
Height=100
Tile=1
Color="10 32 69 255"
[NormalView]
FogColor="0 0 0 255" //"16 40 153 255"
FogStart=150
FogEnd=350
VisibilityRange=375
[World]
MusicTrack1=2
MusicTrack2=4
MusicTrack3=5
[Light]
SunPeriod = 24.0
SunAngle = 0.0
SunColor = "255 255 255 255"
AmbientColor = "255 255 255 255"
[Sky]
SkyType= 0
SkyHeight = 300
SkyTexture = darksky.tga
SkyColor = "0 5 17 255"
SunTexture = sun.0
SunColor = "0 0 0 0"
[Water]
WaterTexture1 = "water.tga"
BumpTexture1 = "bump.tga"
WaterDiffuse1 = "24 32 16 127"
BumpDiffuse1 = "127 127 127 127"
[Texture]
TileTexture1 = "dark2.tga"
TileTexture2 = "rend6.tga"
Anybody have any ideas?
Put the edge_path where it should be?
The edge_path should be 2 path points placed diagonally across the map to define the square area of play.
Correct MTS, it has no relevance to the TRN file.
doesnt HAVE to be two points though, just in case you map has a rough edge, it can be shaped.
"water" settings in vanilla maps:
[Water]
WaterTexture1 = "water256.tga"
WaterDiffuse1 = "13 39 71 220"
WaterBlend1 = "srcalpha invsrcalpha modulatealpha"
BumpTexture1 = "water256.tga"
BumpDiffuse1 = "13 39 71 220"
BumpBlend1 = "srcalpha invsrcalpha modulatealpha"
seems a bit different from how you set up your water .. thats all I can see that could be wrong by just looking at that .trn file.
edit: also I'm not sure but this is how I remember how I created maps ~8 years ago ...
I created the .trn with the basics and perhaps watersettings, checked in the editor if the .tga's used where the ones I wanted and after that I never edited the .trn file anymore .. iirc there are some settings that once changed you need to start from a scratch map or at least delete some files like the .wat and .sky files.
The map doesn't have any water, I just copied the settings from the Figure 8 DM map. The settings in the TRN up there are a combination of those from Loot and Fig8.