I've developed a story line for a mod I intend to make, called the Seraghi mod, and will be posting it soon. Feel free to offer suggestions, tips, and anything you think might help (e.g. revisions to the story line, possible models, textures, ideas...).
When you develop the general concept and roughly what stuff should look like post your thoughts, and I'll help you construct the units/models, buildings, and other related mod props. I'll probably never make a mod of my own, but that doesn't mean I can't help others get their mod rolling along. BNG.
I would offer my services but I've spread myself thin. When I get some things I work on out, if you are still working on it, I will gladly help with models and textures.
I also offer my services. All I got going on is making concept models.
Sounds like the already started, but far from completion Serenisis but whateva
Yeh i was just about to say that lol...
Me too :lol:
You might wanna alter the name so that it doesn't sound too much like Serenesis. Just a different letter somewhere in the name will probably make it sound quite different.
Yeh like the 'S' :lol:
We've already gort Hidden Enemies and Hidden Defenders. i believe rocket is considering changing the name of his mod now should anything good come up... Might be worth doing the same so things don't get confused.
I renamed it Seraghi
lol not quite what i had in mind... but its up to you at the end of the day. What does seraghi mean anywhoo?
What does Serenesis mean anyhow? I've always wondered.
Just a name
QuoteWhat does seraghi mean anywhoo?
I was thinking that the textures would look kind of like the Hadean textures except paler and less arid if you know what I mean. I was thinking that the Seraghi (which is the name of the race) would be mountains dwellers so keep that in mind if you ever make a texture.
Serenesis is the name of a planet in the mod, and is a sort of spin off the word 'Genesis' (which most people would think of as creation or beginning). Anyway, this isnt the thread... post stuff like this on BZ2MD. The board looks bare at the moment...
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs035.snc1/3278_1136097611397_1496057532_350996_4685710_s.jpg)
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs035.snc1/3278_1136097651398_1496057532_350997_6962178_s.jpg)
(http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs035.snc1/3278_1136146532620_1496057532_351159_8256054_s.jpg)
Quote from: TheJamsh on May 05, 2009, 06:12:48 PM
Serenesis is the name of a planet in the mod, and is a sort of spin off the word 'Genesis' (which most people would think of as creation or beginning).
There is a planet called Genesis in Fleshstorm 2. :-P
Theres also this part of a book called the Bible named Genesis.
Woah!
It's usually located just after the book of contents :)
-- GSH
I have a friend named Genesis!
VSMIT.
here it is
Story Line
Shortly before the war with the Hadean Crown and the Cerberi the Scions received a short, seemingly insignificant radar blip from the nearby solar system, Selri-1, which was thought to be uninhabited. They sent a small scouting force to the solar system to investigate but, finding nothing of consequence, they all returned to Core except for a squad of scouts which were counted as a loss. The scions forgot all about it until several years after the Swarm incident, when a message was intercepted coming from Selri-1 clearly explaining that the Serani, a race unheard of by either human or cthonian, was planning on coming to Sol to inhabit it. Their objectives unknown, earth sent out a defensive brigade to protect Sol if need be. A large carrier ship was just spotted near Pluto when a missile shot out of nowhere and knocked it out of the sky. The ship fell toward Pluto releasing drop ships as it went. When the EDF landed on Pluto they found several strange forces already deployed. The Seraghi attacked them from all over and they had to flee to earth which soon sent out strong war forces to knock them off of Pluto. They met heavy resistance but eventually forced them off of the planet and back into Selri-1, pursuing them all the way, But when they got to Selri-1 the Seraghi had disappeared. They landed on the closest planet Shrike but were immediately driven back by an onslaught of the Seraghi, appearing out of nowhere. The EDF had to return to Pluto to keep from being wiped out.
A war with the Seraghi went on until 2031 when a peace mission was sent to Selri-1 to make peace and find out more about the Seraghi. Apparently The Seraghi where the descendants of the missing scion pilots and a tribe of nomadic aliens on Shrike which had evaded the scion eyes for years. The Shrikes had taken the pilots in and immersed them in their culture. After a while a new race immerged with the combined culture and instinct of the Shrikes and the Scion technology and knowledge of biometal. Strong, hybrid beings capable of destroying worlds, and capable of rebuilding them.
After Several years of peace with the Seraghi a cargo ship arrived on Earth with a load of biometal. The workers were unpacking it when the ship exploded blowing away half of the port. The EDF high command sent an investigation crew to check it out. After some investigation it was found that the bomb was Hadean in origen. This puzzled the EDF because they thought they had the Hadeans under control. They sent a force to Selri-1 to investigate. When they got to shrike the Seraghi completely wiped them out. The EDF again declared war on the Seraghi and sent a Force to Bonedain, a moon of Shrike, to set up a base of operations and a unit production facility.
Time Line
5.16.2007
Scions report small life signs coming from Selri-1
6.03.2007
Scions launch scouting force to Selri-1
6.21.2007
Scouting force return empty handed
6.23.2007
Missing pilots are counted as a loss
2009
War with Hadean Crown and Cerberi
2023
Swarm incident
7.12.2031
Message intercepted from Seraghi
8.04.2031
Defensive brigade sent to Pluto
8.05.2031
Seraghi shot down to Pluto
8.05.2031
EDF land on Pluto and are wiped out by Seraghi
8.15.2031
Fighting EDF forces sent to push Seraghi off Pluto
8.26.2031
Seraghi pushed off Pluto
8.28.2031
EDF give chase until they get to Selri-1
9.02.2031
EDF arrive and find nothing in Selri-1
9.06.2031
EDF land on Shrike
9.08.2031
EDF pushed off Shrike
9.09.2031-6.23.2032
War with Seraghi continues
6.25.2032
Fighting stops
7.17.2032
Peace treaty is signed with Seraghi
8.29.2032
Trade and communication open between Seraghi and Earth
3.11.2035
A Seraghi cargo ship arrives on earth
3.12.2035
As the ship is being unloaded it explodes wiping out the dock and half the port
3.19.2035
EDF high command investigate explosion and bomb is found to be of Hadean origen
4.10.2035
EDF sends investigation forces to Selri-1
4.16.2035
EDF arrive at Selri-1
4.18.2035
Seraghi attack EDF and wipe out the investigation crew
5.04.2035
EDF send a fighting force to Bonedain, a moon of Shrike, to set up a headquarters and a production facility
Quote
2019
War with Hadean Crown and Cerberi
2029
Swarm incident
The Hadean war actually started in late 2009 according to FE.
And the Swarm 'incident' happened in 2023 according to Fleshstorm 1.
Great story... its kinda like a cross between Hidden Enemies and the original BZ2 campaign...
Good luck with the mod mate.
yeh cool story, should get youre timelines worked out though :P
Im kind of... bending the timelines in mine, sort of stretching fleshstorm another ten years away to make it all fit in... you might be able to do the same thing?
i just read GSH's comment
HAH :P
Quote from: GSH on May 05, 2009, 09:53:42 PM
It's usually located just after the book of contents :)
-- GSH
Genesis aka introduction ? :D
Quote from: bigbadbogie on May 06, 2009, 02:05:38 AM
The Hadean war actually started in late 2009 according to FE.
And the Swarm 'incident' happened in 2023 according to Fleshstorm 1.
Great story... its kinda like a cross between Hidden Enemies and the original BZ2 campaign...
Good luck with the mod mate.
Thats odd. I thought I fixed that.
Good luck, sounds good. And remember, we're all here when you need us.
And you will.
Just some ideas for themes
(http://www.impworks.co.uk/works/jpeg/snowflake1.jpg)
(http://tbn3.google.com/images?q=tbn:7Dc_tSpNFIvsRM:http://2.bp.blogspot.com/_oH7YVmRWh-s/SQT0lU7-vwI/AAAAAAAACBg/ChtcOPPqQhQ/s400/Mountain%2Bpine%2Bp_mugo.JPG)
(http://tbn2.google.com/images?q=tbn:paNOKkP6OTaQRM:http://www.destination360.com/europe/france/images/s/france-french-alps.jpg)
(http://tbn1.google.com/images?q=tbn:SlQxHzBnUR0bMM:http://thehedge.files.wordpress.com/2009/02/fur-coat-full-length-2a-009-w298.jpg)
(http://tbn0.google.com/images?q=tbn:Fd0wnxTNcSBBrM:http://animals.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/animals/images/primary/red-fox-sleeping.jpg)
(http://tbn0.google.com/images?q=tbn:SAdgB3AVqOzx-M:http://www.blackfive.net/main/images/2007/09/28/angry_wolf.jpg)
(http://tbn2.google.com/images?q=tbn:XtFqcCRn8nzjuM:http://naturescrusaders.files.wordpress.com/2009/03/wolf-in-moon-light.jpg)
(http://images.google.com/imgres?imgurl=http://i26.photobucket.com/albums/c113/slayers112002/SNOW_FOX.jpg&imgrefurl=http://achik1990.multiply.com/video/item/24&usg=__NnMc9Zt0XjtFW7ducGaYGx2-dvg=&h=600&w=800&sz=63&hl=en&start=1&tbnid=iyz6UiqJuk3guM:&tbnh=107&tbnw=143&prev=/images%3Fq%3Dsnow%2Bfox%26imgtype%3Dphoto%26as_st%3Dy%26gbv%3D2%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26sa%3DG)
(http://images.google.com/imgres?imgurl=http://www.cala.cc/Pine.needles.JPEG&imgrefurl=http://www.cala.cc/safety.htm&usg=__naB9bLg-PuscODDMK1ly0PMhPxQ=&h=364&w=500&sz=34&hl=en&start=7&tbnid=TLMS-dSG7qRlaM:&tbnh=95&tbnw=130&prev=/images%3Fq%3Dpine%2Bneedles%26imgtype%3Dphoto%26as_st%3Dy%26gbv%3D2%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26sa%3DG)
Spikes, cold, fur and wolves?
VSMIT.
Yeah, you see a trend?
Do the units retain their pseudo biological appearance (Scion)? What color are they?
Probably a light orangey red colour. Yes i want them to be pseudo biological. The scions, especially the sentry seem to be modeled off of insects, but I want these to be based on mammals, wolves and foxes in particular. Shrike is a mountainous planet temperate planet full of boreal forests and tundra.
The actual part that you play in the game starts at the end of the time line that I posted.
Where do you ppl (especially modders) suggest I start?
Probably with adding the new technology you want to the EDF and Scions, unless you can already model, in which case you should work on the new models.
Once you've sorted the EDF and Scions, create the Seraghi using existing models as a base... again, unless you can already model.
Where? As small as possible.
Even if you're extremely talented, it's going to be a LOT of work. New models. Textures. Maps. Effects. Other ODFs. Sound effects. Voiceovers. DLLs. AIPs. Installer. Probably a few other things I've forgotten. And then, debugging things to make sure they play well together will take the 'other' 90% of your time. Even after you can do each one of those things I mentioned above in your sleep, it'll still probably take 6-12 months to finish a project.
Remember this mantra: "do the smallest thing that could possibly work." Don't go off on grandiose plans. Learn to make one model and get it ingame. Don't start on all the categories above simultaneously. Master one. Then, start the next.
-- GSH (a cold hard splash of reality in the morning)
If you have no modding experience then make a recycler variant or something. Theres no easy place to start, just have to dig in and see where you get on. To begin with its about using youre initiative to find out what does what, how the game works etc.
EDIT: Saw GSH's post, and doing one thing at a time is definately the best way to go. Works for me. Might get a little boring after a while, but still...
I have the beginnings of it such as the ideas, names, storyline, and such.
Ideas? Hope I'm not the one to break this to you, but ideas are a dime a dozen. As Edison said, genius is 1% inspiration, 99% perspiration. Making a game is probably 0.1% ideas, 99.9% work. Hard work. And there's no shortcuts.
As before, be realistic about your skills (i.e. how fast you can work). Be honest. Plan for lots of WORK.
-- GSH
Not that we are trying to put you off or anything lol
Yeah, i know about the ideas thing. I've had millions of ideas that never came to be.
You have to be completely obsessed with making the mod if you ever want it to be finished.
I am completely obsessed with FS2 currently and before it I was obsessed with making QF1.
About 6 hours a day should be put aside for mod making if you are truly serious.
And one more tip: Never put something off. If you want to do something, do it RIGHT NOW!!
I'm gonna have to do it in the summer i have to go places at around three and get back around 7 5 days a week.
Quote from: GSH on May 07, 2009, 06:58:41 PM
genius is 1% inspiration, 99% inspiration.
Wouldn't it have been easier to say 100% inspiration? :P
Yeah but it makes less sense that way, quotes from famous people cant make sense, thats what makes them so great.
And thats why im starting with RRV, its simple, but shows me how to do a good amount.
Edited the Edison quote. Source: http://www.phrases.org.uk/meanings/146600.html (http://www.phrases.org.uk/meanings/146600.html) , http://thinkexist.com/quotation/genius_is-inspiration_and-perspiration/146542.html (http://thinkexist.com/quotation/genius_is-inspiration_and-perspiration/146542.html) .
I work in the professional games industry. Long days and LOTS of work are the norm. If there was a way to make games without lots of work, we'd love to learn how.
-- GSH
Quote from: GSH on May 08, 2009, 12:29:25 AM
I work in the professional games industry. Long days and LOTS of work are the norm. If there was a way to make games without lots of work, we'd love to learn how.
-- GSH
Its called 'making someone else do it'.
Okay i've come up with a basic set of units
Recycler = Mother
Constructer = Craftsman
Factory = Father
Power = Energy
Relay Bunker = Seer
Gun Tower= Protector
Service Bay = Aid
Service Truck = Mender
Training Facility = Cradle
Tech Center = Library
Shield Generator = Fortress
Turret = Gunman
Scout = GunFleet
Scavenger = Gatherer
Tug = Holder
Mortar Bike = Launcher (Flying)
Missle Scout = Arrowfleet
Tank = Cannonfleet
Rocket Tank = Boltman
Assault Tank = Breaker
Walker = Stalker
Heavy Turret = Cannonsman
Extractor = Supply
tech center = knowledge holder :lol:
How about Library? Librarian?
Great idea thnx i thought that sounded funny
Might I revive this topic for the Bz2cp?
NO!!!
*Smashes bin lid back down*
...
*10 minutes later BBB feels remorseful and decides to open bin*
*Clavin is sobbing inside it*
*BBB helps him out*
= Spamacide dose required.
Quote from: Clavin12 on August 03, 2009, 09:53:37 PM
Might I revive this topic for the Bz2cp?
If you want.
I actually wouldn't sob if you did that. I don't have much love for this story even if I think it is goodish.
And then he says goodish.
sounds like some sort of cult religion. 'Yes im goodish'