Start a game in normal TA5. Go into the console and type:
iam.gsutty
Wierd :)
That's been there since 1.0. George Sutty did a lot of the BZ2 graphics code.
-- GSH
ah... is that the tradition you meantioned in the changelog?
That's partly what I referenced. There's another reference to a programmer's kid in 1.0, too.
-- GSH
Do i win any prizes for getting this far :P
Ill dig it out somewhere... with enough toying and probably screwing with the console a little.
You'll find reference #2 in the data.pak in bewes01.tga and bewes01.wav. I shall not reveal the file's location though just for the hell of it though. :P
Anyone try iam.nmates yet? :P
Apart from the iam.gsutty and the image in the .pak, there is also apparently a singing tree in the mission where you rescue Shabayev.
and the other line is something else, i think it's been removed in 1.3 ???? Wonder why??? it was something about the kid falling and breaking something :(
I remember hearing a soundbyte in the pak file.
"John fell in the hole, the mission's over..."
Quote from: Steeveeo on May 08, 2009, 10:40:42 PM
I remember hearing a soundbyte in the pak file.
"John fell in the hole, the mission's over..."
I remember that. Not an egg that I know of.
Quote from: AHadley on May 08, 2009, 06:44:02 PM
there is also apparently a singing tree in the mission where you rescue Shabayev.
Info from Datanti, can't trust it till someone FINDS IT.
Quote from: Nielk1 on May 09, 2009, 04:36:56 AM
Info from Datanti, can't trust it till someone FINDS IT.
I recall the singing tree has been mentioned before long ago ... dont know if that was fact at the time though ...