Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: AHadley on May 12, 2009, 08:27:43 PM

Title: Multiplayer Gamemodes
Post by: AHadley on May 12, 2009, 08:27:43 PM
If you guys could have ANY gamemode at all in BZ2, what would you have? Don't think about if it's possible or not, the DLL wizards will surely drop by and tell us. feel free to include gamemodes inspired by other games and mods.

Here is my list:

Pilot deathmatch
Working race
Duel (one player against another in Deathmatch, with other players as spectators waiting for their turn)
Three-way duel (two-on-one)
Co-operative singleplayer
Title: Re: Multiplayer Gamemodes
Post by: GSH on May 12, 2009, 08:30:36 PM
What's this fascination w/ race mode? I doubt anyone had played it in years. Then, it was found to be broken in ta5, and suddenly it's a huge emergency.

-- GSH
Title: Re: Multiplayer Gamemodes
Post by: Nielk1 on May 12, 2009, 08:32:42 PM
Reactor Wars - Almost done...

I don't know what the fascination is.
Title: Re: Multiplayer Gamemodes
Post by: AHadley on May 12, 2009, 08:33:59 PM
I didn't realise it worked before, that's interesting.

I'm not sure what it is with everybody else, but I like things to work properly... I have been in a race mode before, which is when I discovered it was broken, but I'd never played it before that.

Working race would be nice, I think Red Spot is working with Jamsh and I on it.

Reactor Wars?
Title: Re: Multiplayer Gamemodes
Post by: GSH on May 12, 2009, 08:37:29 PM
Race mode was added -- by myself-- to the 1.2 patch. And got promptly ignored, as far as I can tell.

-- GSH
Title: Re: Multiplayer Gamemodes
Post by: Nielk1 on May 12, 2009, 08:44:37 PM
I still raced sometimes :D
Title: Re: Multiplayer Gamemodes
Post by: Steeveeo on May 12, 2009, 08:49:46 PM
I never got racemode working at all in any version...

Anyway, my DME (Deathmatch Enhanced) plans are going to be something like a First Person "World in Conflict" gametype.
Title: Re: Multiplayer Gamemodes
Post by: technoid on May 12, 2009, 08:51:44 PM
I was the first guy who noticed Race mode in 1.3 was also broken back around 2003-2004 when I first joined the private beta.  Red Devil and I promptly helped fix it back to a working/playable state (with better instructions too).  I didn't know it was broken again in TA5.  If someone can mod the Race mode to use, say, racing scavengers (with guns!) or any other tracked (or wheeled) vehicles, then that might be more fun than just hovercraft.  This includes adding models of real race cars and perhaps maps of real/fictional race tracks (i.e. roads/streets), etc. 
Title: Re: Multiplayer Gamemodes
Post by: TheJamsh on May 12, 2009, 09:12:06 PM
I think i might add a little fun to the race mode, scavengers with guns sounds interesting...

Other potential things to add:

Thunderbolt
Drone
Nielk1's ATV
Speeder Bike (ISDF & Scion Versions)
QF's Picaroon could be quite cool with its big bouncing beachball wheels :P
Various 'threeded' modified vehicles with boosters applied :P

If someones prepared to make ridiculous models for it, id be happy to add them. I DEFINATELY want to expand the maps a bit. Pluto isnt a brilliant race map anyway, its very DM orientated to prevent cheating.

Its a shame race mode isnt played too much. Its SOO fun. Toss some ideas around, i wanted to expand it in enhancement pack anyway...
Title: Re: Multiplayer Gamemodes
Post by: TheJamsh on May 12, 2009, 09:14:24 PM
Oh yeh, theres a new dogfight mode in TA5 EP as well, should you not know. I have plenty more for S'Mod as well.

Im such a thread hi-jacker :P