Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Nielk1 on May 14, 2009, 02:11:42 AM

Title: Nielk1's Idea Dumping Ground
Post by: Nielk1 on May 14, 2009, 02:11:42 AM
I get lots of ideas, and I plan to make them all! Feel free to suggest insane ideas yourself, they might get done somehow.

The ideas so far, be sure to follow links! (http://www.bzcomplex.com/wiki/index.php?title=Factions_Concept_Sheet)



(http://www.bzcomplex.com/gallery/albums/userpics/10002/normal_canada_tank.png) (http://www.bzcomplex.com/gallery/albums/userpics/10002/canada_tank.png)
The standard light tank of the Forces spatiale canadienne, it comes equip with two cannons. The large armored pontoons house heating coils to ensure 100% performance in moderate to freezing temperatures. This ensures this unit works in all Earth bound conditions.


(http://www.bzcomplex.com/gallery/albums/userpics/10002/normal_c_snowmachine.png) (http://www.bzcomplex.com/gallery/albums/userpics/10002/c_snowmachine.png)
A special utility device of the Forces spatiale canadienne, the Snow Machine is capable of dropping the local temperature giving a distinct advantage to units adapted or created for such conditions. It is also capable of directing cooling at enemy craft via the small turreted nozzle on top.


Title: Re: Nielk1's Idea Dumping Ground
Post by: General BlackDragon on May 14, 2009, 02:15:25 AM
I thought the canadian's only had a rowboat with 1 paddle for their navy?  :lol:
Title: Re: Nielk1's Idea Dumping Ground
Post by: Nielk1 on May 14, 2009, 05:17:00 AM
Added Snow Machine.
Title: Re: Nielk1's Idea Dumping Ground
Post by: Arbystrider on May 14, 2009, 07:45:31 AM
Quote from: General BlackDragon on May 14, 2009, 02:15:25 AM
I thought the canadian's only had a rowboat with 1 paddle for their navy?  :lol:

Um, I don't think they used fries for it. And a battleship with 1 paddle could mean 1 minigun. Insufficient compared to what I'm probably going to release in my mod.
Title: Re: Nielk1's Idea Dumping Ground
Post by: Red Spot on May 14, 2009, 07:53:33 AM
The top ship looks cool imo, would probably also make for a nice hover variant of the isdf Atank. (possibly even an upgrade of it if it keeps the dual barrels)
Title: Re: Nielk1's Idea Dumping Ground
Post by: Avatar on May 14, 2009, 09:22:57 PM
"Forces spatiale canadienne"  ????

Seriously?  Canadian Space Force??  I mean, are you going to create them as a race for real?

Forgive me, but the "Snow Machine" bit makes me wonder if there's more than a touch of humor here...

:)

-Av-
Title: Re: Nielk1's Idea Dumping Ground
Post by: TheJamsh on May 14, 2009, 09:41:24 PM
Yeh not so sure about the snow cannon :)

looks awesome though. Maybe it could be a suicide turret, or a flame turret?
Title: Re: Nielk1's Idea Dumping Ground
Post by: Nielk1 on May 14, 2009, 10:41:22 PM
Quote from: Avatar on May 14, 2009, 09:22:57 PM
Forgive me, but the "Snow Machine" bit makes me wonder if there's more than a touch of humor here...

It will lower the temperature in a given area. As per the link, I plan to track things like Gravity, Temperature, Radiation, and Atmosphere in idea dump of a mod. Its been on my list a while, I randomly make things for it when I am bored. Its been messed with since October of last year.

The now machine is called that for lack of a better name. It cools the area making units made specifically for cold more effective. It will also be able to cool things that need cooling, and might be made able to directly attempt to freeze and enemy instead of cooling just the air.

This little ambitious project will likely have things in the ODFs like:
StandardTemp = 22.3 // normal inner temp
TempVariation = 0.421
HullTempDamp = "-2xx" // x = StandardTemp - CurrentTemp, this equation + 1.0 is damage multi for self
DamageTempDamp = "-(x/5)" // , this equation + 1.0 is damage multi for those shot, might put it in weps
addAmmoTemp = "-2x" // negatives ignored, alternate entry for cold damage?
addHullTemp =  "-2x" // negatives ignored, alternate entry for cold damage?
Title: Re: Nielk1's Idea Dumping Ground
Post by: Avatar on May 18, 2009, 01:07:39 AM
So, like lava damage, only on snow?  Specially equipped ships won't be damaged, but everyone else will?

We've already had a lot of ships on very cold worlds like Bane and Europa, and biometal seems to handle it well.  I'd think the only real effect would be on speed, turning, friction, that sort of thing.

OTOH there's never a need to go totally canon when doing a mod.  You could enhance both heat and cold effects via DLL for all ships, looking for special ODF entries and tracking ground conditions either through paths or placed items (like 'soundcube' for sounds you could have 'snowcube' for snow).  Then as buildings are built it would adjust things for all races.

I love the idea, but it'll probably turn out to be more work than it seems at first glance.  :)

-Av-
Title: Re: Nielk1's Idea Dumping Ground
Post by: Nielk1 on May 18, 2009, 01:19:04 AM
Oh, its tons and tons and tons of work. The idea is every little bit will be build in one of the 3 or so module styles I have and so generalized that any mode can grab them, throw them in their DLL, and use them. Right now it is just some ideas and some code I've done and had no place for. Like the recall mine.
Title: Re: Nielk1's Idea Dumping Ground
Post by: CivBase on May 18, 2009, 01:34:40 AM
Does it come with a snow-cone ray?
Title: Re: Nielk1's Idea Dumping Ground
Post by: Nielk1 on May 18, 2009, 01:37:35 AM
/me headdesk
Title: Re: Nielk1's Idea Dumping Ground
Post by: anomaly on May 18, 2009, 07:29:25 AM
How about a snow-man ray? Stops them in their tracks by burying them under snow shaped like a snowman.
(sandbag+snowman geometry for vehicle explosion effect)
Title: Re: Nielk1's Idea Dumping Ground
Post by: TheJamsh on May 18, 2009, 04:37:35 PM
lol would be kinda cool...
Title: Re: Nielk1's Idea Dumping Ground
Post by: Axeminister on May 18, 2009, 10:50:35 PM
Make a mine that does the opposite of the solar flare and instead freezes a ship partially as it drives over it, thereby reducing it's functionality. Another mine like the fountain that when dropped it changes the temperature with snow in proximity of the mine temporarily for use with your ships into areas that the snow machine has not been set up yet.
Title: Re: Nielk1's Idea Dumping Ground
Post by: bigbadbogie on May 18, 2009, 11:41:30 PM
Quote from: Axeminister on May 18, 2009, 10:50:35 PM
Make a mine that does the opposite of the solar flare and instead freezes a ship partially as it drives over it, thereby reducing it's functionality.

Easy without DLL. Just use a flaremine with an EMP Lockdown style weapon.
Title: Re: Nielk1's Idea Dumping Ground
Post by: Nielk1 on May 18, 2009, 11:46:23 PM
Quote from: Axeminister on May 18, 2009, 10:50:35 PM
Make a mine that does the opposite of the solar flare and instead freezes a ship partially as it drives over it, thereby reducing it's functionality. Another mine like the fountain that when dropped it changes the temperature with snow in proximity of the mine temporarily for use with your ships into areas that the snow machine has not been set up yet.

Actually the mine is a good idea. Right now most of this is ideas so go crazy! Discussions of how to do things are good too! Yes, BBB's way would work, and would likely be best in combination with a local temperature drop.

I've been looking into making a firestorm defense wall type object too.
Title: Re: Nielk1's Idea Dumping Ground
Post by: anomaly on May 19, 2009, 05:48:54 AM
Similar to that mine: a mine that emits a wide cold area effect, slowing vehicles to a crawl, serving a function similar to a mits mine.  I'm thinking of something with a wider area of effect than a flaremine, though
Title: Re: Nielk1's Idea Dumping Ground
Post by: TheJamsh on May 19, 2009, 07:09:27 AM
flaremine could still do it.

Shot radius of the ordnance its shooting just needs to be bigger, anchor rockets might do it better though.

Either that or a well-tuned up magnet shield.
Title: Re: Nielk1's Idea Dumping Ground
Post by: hosolon on June 06, 2009, 03:21:50 AM
Quote from: Avatar on May 18, 2009, 01:07:39 AM
  I'd think the only real effect would be on speed, turning, friction, that sort of thing.


so i could be like the scion emp make it into a wave as in the scion sonic wave. you see where i am going?

Title: Re: Nielk1's Idea Dumping Ground
Post by: Zero Angel on June 06, 2009, 04:09:54 AM
Quote from: Axeminister on May 18, 2009, 10:50:35 PM
Make a mine that does the opposite of the solar flare and instead freezes a ship partially as it drives over it, thereby reducing it's functionality. Another mine like the fountain that when dropped it changes the temperature with snow in proximity of the mine temporarily for use with your ships into areas that the snow machine has not been set up yet.
Oooh, like a long lasting spraymine which constantly fires emp-lockdown type weapons? Teamfiltered would let the canadian forces pass through the field but enemy teams would be slowed down by it.
Title: Re: Nielk1's Idea Dumping Ground
Post by: Nielk1 on June 06, 2009, 04:20:28 AM
That would be the non DLL way.

If the DLL made things it hit cooler, Canadian units could drop them and use them to enhance their ships firepower when sitting on top of them.