Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: CivBase on May 15, 2009, 09:10:25 PM

Title: 2v2
Post by: CivBase on May 15, 2009, 09:10:25 PM
How hard would it be to take a four player map, or a bigger two player map, and somehow make it a two verse two?  Is it possible?  I'm talking two bases against two bases, not just a pilot and a commander on each team.

I really think this is needed...

How hard would it be to create an alliance system?  If it's not that hard... would anyone be interested?  I'd do it myself, but I can't mod.

Or maybe there's already some maps out there that are 2v2?
Title: Re: 2v2
Post by: xSSx Grizzly on May 15, 2009, 09:12:26 PM
This is in 1.3ta 5 and 1.3pb4 already isn't it, you just go on extra option and make it 1+2 vs 3+4 or vice versa.
Title: Re: 2v2
Post by: CivBase on May 15, 2009, 09:33:21 PM
Really?  I never noticed that...
Title: Re: 2v2
Post by: General BlackDragon on May 15, 2009, 09:37:39 PM
yeah. Alliance in FFA :D
Title: Re: 2v2
Post by: xSSx Grizzly on May 16, 2009, 08:30:29 AM
Quote from: CivBase on May 15, 2009, 09:33:21 PM
Really?  I never noticed that...
Yup go on a 4 commander map, click extra options, go to page 2, there you can chage recycler variants etc and under that you can choose what teams you have  :-)
Title: Re: 2v2
Post by: TheJamsh on May 16, 2009, 10:17:27 AM
anyone managed to get more than 4 players in an FFA game?
Title: Re: 2v2
Post by: Steeveeo on May 16, 2009, 06:39:34 PM
The alliance code has been in since the PB3 days, or earlier, but I never tried pb2 or pb1.

@TJ: I heard talk of 8-way FFA, but I also heard issues with the alliance code. TO do it it may need some tweaking to the code and shell.
Title: Re: 2v2
Post by: TheJamsh on May 16, 2009, 07:47:22 PM
Ah thats a shame, wanted to get massive alliances and twin bases on the go...
Title: Re: 2v2
Post by: squirrelof09 on May 16, 2009, 09:50:54 PM
Quote from: Steeveeo on May 16, 2009, 06:39:34 PM
The alliance code has been in since the PB3 days, or earlier, but I never tried pb2 or pb1.

@TJ: I heard talk of 8-way FFA, but I also heard issues with the alliance code. TO do it it may need some tweaking to the code and shell.

I believe it was around in pb1 :P
Title: Re: 2v2
Post by: Machine on May 17, 2009, 07:08:36 AM
It's much fun. It existed already in pb1.

It would be more interesting if commanders could have human player pilots too. 2 cmds + 2 h. pilots vs 2 cmds + 2 h.pilots. Too bad that the game can't still handle more than 7 or 8 players. 9th gets quicked instantly.

It would be easier to setup allied ST games if lobby would show teams.
Title: Re: 2v2
Post by: King Gladiator on May 26, 2009, 03:27:54 PM
Quote from: TheJamsh on May 16, 2009, 10:17:27 AM
anyone managed to get more than 4 players in an FFA game?
Yeah i got more than 4 players in a game although it wasnt ffa it was a 2v2 map i think the river with chessepuffly and a couple other people anyway a fifth person joined and his recycler, scout, and three turrets spawned right inside my base and started tearing it up
Title: Re: 2v2
Post by: Mr X on May 27, 2009, 08:37:52 AM
Quote from: TheJamsh on May 16, 2009, 10:17:27 AM
anyone managed to get more than 4 players in an FFA game?

Thanks to a mistake by the host I actually discovered that this can be done on ta5 on the maps we already have (the ones designed for 4 players)

The only problem (and this is quite a big one) is that some of the spawn points will have two players landing on them and promptly having to engage each other for control. :P It gives the players who have a base completely to themselves from the start a rather large advantage.
Title: Re: 2v2
Post by: CivBase on May 27, 2009, 02:17:23 PM
I think an 8-way FFA would be epic ^^

I might just get off my lazy butt and make that a map for that...

Maybe even 16 players :P (jk)
Title: Re: 2v2
Post by: Mr X on May 27, 2009, 04:12:56 PM
Quote from: CivBase on May 27, 2009, 02:17:23 PM
Maybe even 16 players :P (jk)

I can just imagine the epic slowness caused by the sheer amount of units. :P
Title: Re: 2v2
Post by: CivBase on May 27, 2009, 08:59:35 PM
It'd have to be a ten-unit limit at most lol
Title: Re: 2v2
Post by: OvermindDL1 on May 28, 2009, 05:58:38 AM
A ten unit limit would actually be smart, would force players to make (temporary) alliances to be able to wipe out others.  I like that thought.  :)
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Title: Re: 2v2
Post by: TheJamsh on May 28, 2009, 08:42:07 PM
interesting...
Title: Re: 2v2
Post by: Mr X on May 29, 2009, 11:13:50 AM
Quote from: OvermindDL1 on May 28, 2009, 05:58:38 AM
A ten unit limit would actually be smart, would force players to make (temporary) alliances to be able to wipe out others.  I like that thought.  :)
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Or build a f***load of gun spires by the enemy base :P




I've just had an awesome idea, how about a type of game where the your unit limit gradually increases throughout the game until it reaches 100
Title: Re: 2v2
Post by: Zero Angel on May 29, 2009, 11:30:10 AM
Quote from: OvermindDL1 on May 28, 2009, 05:58:38 AM
A ten unit limit would actually be smart, would force players to make (temporary) alliances to be able to wipe out others.  I like that thought.  :)
A 10-unit limit would be neat in a certain way. If that was the case you would rely more on field tactics than simply fortifying your pools and sending out a big army. The units would have to be carefully chosen. Though i'm not a fan of FFA alliances. It is typically the case in FFA alliances where one player will get eliminated and then the two remaining players will pick on an arbitrary player, making him unable to win regardless of his skill level. Contrast this to a pre-set alliances game where a good player can cover a weaker ally by helping him out. Thus ensuring mutual survival and victory.
Title: Re: 2v2
Post by: CivBase on May 29, 2009, 12:38:37 PM
Quote from: OvermindDL1 on May 28, 2009, 05:58:38 AM
A ten unit limit would actually be smart, would force players to make (temporary) alliances to be able to wipe out others.  I like that thought.
*scratches chin*

4v4, but with only fifteen units a piece... that'd be a sweet game.
Title: Re: 2v2
Post by: CivBase on May 30, 2009, 02:49:31 AM
Dang... I forgot how long it took to make a map on bz2...

I got about one base area done after an hour of work... then I gave up.  I'll have to work on it a bit at a time...
Title: Re: 2v2
Post by: TheJamsh on June 01, 2009, 07:33:38 PM
Do it the way i did

If its symetrical, import it into Overminddl1's winter utility, and export the heightmap as a PNG. Edit the PNG and copy the terrain youve created onto other parts of the map. It gets things done much faster.

Import it back into winter when done and export the .trn file. Jobs a good 'un!