This is the av message i get when i load up a map i just made. :-(
the map is called Odd lands it is a DM but the only way i know to get to Dm maps and edit them is run an IA and hit load
to be honest w/ you i have no clue what this is saying
any ideas? :?
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| ifvar:41 |15:59:02|153175 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1269 |15:59:02|153177 |Expanded game UI file of 'bzgame_weapon_640x480.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG| MissionHandler:1269 |15:59:02|153182 |Expanded game UI file of 'bzgame_team_640x480.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG| MissionHandler:1269 |15:59:02|153255 |Expanded game UI file of 'bzgame_keys_640x480.cfg' not found. Using default of 'bzgame_keys.cfg'
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 37892BFBh
Message : Exception
Error occurred at 5/18/2009 15:59:08.
C:\Program Files\Battlezone II\TA5\BZ2Edit.exe, run by joseph.
C:\Program Files\Battlezone II\TA5\BZ2Edit.exe, run by joseph.
CPU: 1 processor(s), Intel(R) Pentium(R) III CPU 1200MHz
x86 Family 6 Model 11 Stepping 1
Process Memory : 1530 MB free out of 2048 MB total
Physical memory: 107 MB free out of 256 MB total
Page(swap) file: 197 MB free out of 618 MB total
This exe is using 33 MB, peak use 111 MB
Fault address: 00535DDF 01:00134DDF C:\Program Files\Battlezone II\TA5\BZ2Edit.exe
Registers:
EAX:04D6F9CC
EBX:00000003
ECX:00000013
EDX:08EA9DB8
ESI:09A36564
EDI:37892BF7
CS:EIP:001B:00535DDF
SS:ESP:0023:0206F620 EBP:0206F68C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010206
Call stack:
Address Return Function SourceFile
00535DDF 00000000 00535EC6 AddTunnel+0x000001AF
00535EC6 00000000 00530403 DeleteTunnel+0x0000006F
00530403 00000000 0053063D AvoidZone::Load+0x00000E7E
0053063D 00000000 00473180 DelPathing+0x00000071
00473180 00000000 004F393D Building::Cleanup+0x00000020
004F393D 00000000 0048BC34 ENTITY::Remove+0x0000000B
0048BC34 00000000 004730D2 GameObject::Remove+0x000000E1
004730D2 00000000 0049322B Building::Init+0x00000252
0049322B 00000000 0048D890 GameObjectClass::Build+0x0000004D
0048D890 00000000 005090E4 GameObject::LoadAll+0x000004D5
005090E4 00000000 00508DC6 LoadGame+0x000002C5
00508DC6 00000000 004616F4 LoadGame+0x00000236
004616F4 00000000 00576510 InitHandler::Process+0x000003FD
00576510 00000000 00575F68 RunCodes::Process+0x0000019E
00575F68 00000000 00449D60 Main::MessagePump+0x00000051
00449D60 00000000 00449A4F HandledMain+0x0000043B
00449A4F 00000000 004470E2 HandledMain+0x0000012A
004470E2 00000000 005BAED7 WinMain+0x00000059
005BAED7 00000000 7C816FE7 memcmp+0x00000191
7C816FE7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Moved to TA5 forum where it is more relevant... Actually it's best place is probably in the TA5 AVs topic...
Looks like a pathing AV. Did you change the classlabel of an object or make any significant changes to it outside of the editor? Did the map work in an earlier version of 1.3? Are you missing any assets for it? Probably some good questions to ask yourself.
Also the map should be placed in addon/missions/multiplayer/MAPNAME
Just for future notice, you can EASILY edit maps without changing to instant mode.
Place a sortcut on youre desktop pointing to bz2edit as you normally would. right click and select 'properties'. in the dialog box add the following to te command line.
mymap.bzn /noscript
e.g.:
C:\Program Files\Battlezone II\BZ2Edit.exe mymap.bzn /noscript
easy.