A patch has been put together for the MAD 0.1 and 0.2 beta versions: http://www.orderlymayhem.com/downloads/mad_beta_0.21_patch.zip (http://www.orderlymayhem.com/downloads/mad_beta_0.21_patch.zip)
This patch must be extracted to the MAD game folder that contains folders mad_win, media and mad_config.
Changes:
* Pressing R toggles mini-map mode.
* Pressing Ctrl and R invokes maxi-map command mode.
* Press R to exit maxi-map command mode.
* While in maxi-map mode, click, hold and drag to pan around.
* While in maxi-map mode, use the mouse wheel (or - and =) to zoom out and in.
* While in maxi-map mode, Press Ctrl and R to restore the default view.
* Editor has UNDO and REDO. Press Ctrl Z to UNDO, and Ctrl Y to REDO.
* Terrain has fine detail texturing (optional).
Many more changes and advancements have been made to MAD, but won't be readily noticeable in the beta demo.
If you don't have either beta and you'd like to download it, grab the 0.2 beta at:
http://www.orderlymayhem.com/downloads/mad_beta0.2.exe (http://www.orderlymayhem.com/downloads/mad_beta0.2.exe), and then patch that installation.
The patch doesn't include the higher-res textures of the 0.2 beta. If you have the 0.1 beta and you feel you need the higher-res textures, you would need to download the 0.2 beta.
Enjoy!
There was a small problem with the patch, which disrupted the Might As Well Jump mission. If you grabbed the patch after this post, or that mission doesn't crash, you should be fine. Otherwise you should grab the patch again and re-apply.
Bah that's what I get when I'm rushed. One more small fix. The patch has been updated to fix a few more small glitches (size=6,434,972 bytes). This one should be correct!
Just noticed this. Gittin' it now.
I clicked on Apply in the OGL graphics options and my rig rebooted twice, but that's happened in other games, too, when I've done that.
I installed the vs2005 redist at the prompt and was able to use DX, but i already have the vs2008 redist installed for BZ2, so i'm not sure why it didn't recognize that.
I like the maxi-map system...
Hey bob, what is the pc operating system requirements?
XP or above i think. not much point developing for older systems now.
The vehicle control system doesn't feel intuitive for me. Maybe it's just a bias from BZ2, but pressing the C, A, and D keys confuse me.
I like the graphics and the sounds, but a big turbo dragster engine sound would be cool. Wheelies, too. :-)
Shouldn't crates be picked up automatically instead of having to press the C key?
The default of the 2 key for Boost is a little awkward. E or 4 feels better.
Maxi-map is nice.
Good job. :-)
i quite like the crate pickup button
What the heck is M.A.D Google shows nothing.
Because there have been other games with the M.A.D. initials, as well as it is a common word. Maybe better to google for the full name?
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
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ah...
EDIT: Eh, I can see that you have a topic to a patch, but i can find no download that i can install so i can make use of this patch..
Argh, I made a fool of myself, I have to signup/request to be a tester, how silly.
Wow, Im even more of an idiot, I just noticed in the post a link to download the open beta
I am friggn stupid..
Somebody mark my first fail, Chalk on the board, please.
There's a link to the beta in the first post.
Sometimes I'll get some Exception error about needing my DX9c patched to the latest rev, but I've already done that. I used Directx, March 2009, v9.26.1590. Seems to have gone now. It's a beta after all.
Strange that you sometimes get the exception error. let me know if it continues, and if you notice any common coincidences.
Another crash as been spotted. The Endless Mayhem mission crashes when beta 0.2 is patched (but apparently not beta 0.1). To fix it. You can re-download the patch at:
http://www.orderlymayhem.com/downloads/mad_beta_0.21_patch.zip (http://www.orderlymayhem.com/downloads/mad_beta_0.21_patch.zip)
and apply it.
Or simply grab:
http://www.orderlymayhem.com/downloads/Endless Mayhem.mad (http://www.orderlymayhem.com/downloads/Endless%20Mayhem.mad) and put it in the media\instant folder in the game folder, replacing the previous file.
The OpenGL rendering solution doesnt render terrain.