Battlezone Universe

Battlezone Universe => Archive Vault => 1.3 Public Beta 5: Tech Alpha 5 => Topic started by: cataclisto on June 10, 2009, 09:58:43 PM

Title: Pointing out flaws /// suggestions
Post by: cataclisto on June 10, 2009, 09:58:43 PM
(some of these might have been mentioned before but i like to post stuff all at once and dont like browsing)

well the first thing i decided to check in 1.3 was the cubes map... some of the units on it are still the strategy units... they leave scrap where as normal dm units don't leave scrap. not sure if there's a difference anymore, just pointing it out.

I used a scion gunship earlier today, it couldn't go over a hill no matter how high i was above it. (like the small hills on titan for a example with pods on, that size)

And when you press escape in game the score gets a black background... is there a way to change it back without leaving the game for it to be clear?

and in the tunnel map underworld or whatever its called the game crashed on me when i drove into a room that was already destroyed earlier... not sure what happened if it was a bug or not

And my suggestion's are...
in game options, (changing password in game, add/remove bots, on/off button for the score chart)
Title: Re: Pointing out flaws /// suggestions
Post by: Commando on June 10, 2009, 11:33:14 PM
If you hit Ctrl + Enter twice, that should fix the black background bug with the scores window.  Hitting ctrl + enter will hide the window then hitting it again will bring it back up with its original clear background.
Title: Re: Pointing out flaws /// suggestions
Post by: Axeminister on June 10, 2009, 11:44:24 PM
I have noticed that no matter how many times I try to set it as clear (not visible) it always somehow reappears down the road.
Title: Re: Pointing out flaws /// suggestions
Post by: Commando on June 10, 2009, 11:51:00 PM
It will occur if you hit the esc key or if you enter the recycler/factory panel.
Title: Re: Pointing out flaws /// suggestions
Post by: kmiller1610 on June 12, 2009, 11:55:06 AM
Being old and slow and looking for a playable upgrade to 1.2, I have been comparing 1.3 and the tech alpha release and frankly the difficulty adjustments don't go down far enough with techalpha.

The idea that it's fun to make the game easier by giving yourself 20 extra ships to manage is clearly like throwing a bone to an old dog.

And while I am hugely grateful that anyone is still working on this great game, I just wanted to say a word for the twitch deficient over 50 crowd.

Hey, I was playing the original battlezone when a lot of you were in diapers! :-D
Title: Re: Pointing out flaws /// suggestions
Post by: Axeminister on June 12, 2009, 12:15:30 PM
Try using the Greenheart variant in TA5. There are new ships and towers/spires to help you with this. Also if you play against the ISDF, you must have your teamates be on Bomber Alert because they come with it in like 9 minutes. They can't be out roaming for pools, but instead,  defending the current pools. When you start with the Greenheart variant you have access to the Heavy Sabre II on the startup list, you'll need it to clear defenses when you make your pool rush in the beginning.