Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: ScarleTomato on June 11, 2009, 08:59:53 PM

Title: Warzone Hills for 1.3
Post by: ScarleTomato on June 11, 2009, 08:59:53 PM
http://stu.cbu.edu/~myarbrou/daywzhill.zip

made for 1.3ta5

mainly i just wanted to practice texturing. Turned out well enough i think. :-)
Title: Re: Warzone Hills for 1.3
Post by: Axeminister on June 12, 2009, 01:53:45 AM
My god. That map is great. We played for over 3 hours when I finally quit to eat something. They come from all sides, there's 24 pools. They hit the pools over and over, then your base. Enemy never sits for very long. I needed more than just Windy and I. Attacking their base is whacked out with statues on the mountains and one in their base. Very cool.
Title: Re: Warzone Hills for 1.3
Post by: Red Devil on June 12, 2009, 01:56:14 AM
Went to join and it was passworded...   :|
Title: Re: Warzone Hills for 1.3
Post by: bigbadbogie on June 12, 2009, 02:46:44 AM
Nice map. :)
Title: Re: Warzone Hills for 1.3
Post by: TheJamsh on June 12, 2009, 02:07:06 PM
ooo... will DL when i get the chance
Title: Re: Warzone Hills for 1.3
Post by: TheJamsh on June 12, 2009, 07:02:39 PM
it was good to look at but the view distance made things a bit.. annoying. ranges of weapons and things looked too short etc, and my FPS was around 40 for a machine thats usually in the 300's.

Draw the view distance back to something reasonable and the fog distance as well. say...650/750?
Title: Re: Warzone Hills for 1.3
Post by: Wraith on June 12, 2009, 08:04:43 PM
Is this extracted to root folder :?
Title: Re: Warzone Hills for 1.3
Post by: Red Devil on June 12, 2009, 08:38:29 PM
Needs more D and more pools.
Title: Re: Warzone Hills for 1.3
Post by: TheJamsh on June 12, 2009, 10:38:10 PM
yes it is wraith
Title: Re: Warzone Hills for 1.3
Post by: bigbadbogie on June 12, 2009, 10:55:19 PM
Quote from: Red Devil on June 12, 2009, 08:38:29 PM
Needs more D and more pools.

And more hills.  :-P
Title: Re: Warzone Hills for 1.3
Post by: Axeminister on June 13, 2009, 11:49:48 AM
We did good last night, was at their door with a super huge army at about one hour. But I had experimented with making the unit limit at zero (infinite) and around 110-120 units our fps was getting real bad, then around 135 units we just froze up and didn't get to attack their base. Maybe third time is a a charm. :-)
Title: Re: Warzone Hills for 1.3
Post by: ScarleTomato on June 13, 2009, 03:22:24 PM
135 units? dang! That probably would have killed me already. I've actually had problems before with setting the unit limit at zero. My comp usually freezes up about 30-40 minutes in. So i usually just set it to 100.

@TheJamsh I'm pretty sure visibilityrange is no more than 800 as my computers have never been able to go higher without skimping on some of the terrain tiles. I played with ranges anywhere from 400-800 but finally ended up near the higher end which, yeah now that you mention it that probably would start maxing out some old PCs. I do like being able to see the megas before they can shoot you though :-P and it makes flying around much prettier IMO

That and I can watch steeveeo nukes detonate from a good distance :-P
Title: Re: Warzone Hills for 1.3
Post by: TheJamsh on June 13, 2009, 06:16:01 PM
lol yeh there is that...
Title: Re: Warzone Hills for 1.3
Post by: cheesepuffly on June 13, 2009, 06:45:10 PM
Quote from: Red Devil on June 12, 2009, 01:56:14 AM
Went to join and it was passworded...   :|

Ditto.

Nice map though.
Title: Re: Warzone Hills for 1.3
Post by: bigbadbogie on June 13, 2009, 10:13:27 PM
Since TA5, I can set visibilityRange to 1500 with no FPS drop on this map.
Title: Re: Warzone Hills for 1.3
Post by: mrtwosheds on June 14, 2009, 04:00:20 PM
QuoteSince TA5, I can set visibilityRange to 1500 with no FPS drop on this map.
You may be able to, others will not be able to, extending the visibilityrange too far will really drop the performance of a map. On many pc's 1500 will simply make that map unusable. I notice a serious degradation of performance and terrain rendering with settings over 700 on my 3ghz pc.
Title: Re: Warzone Hills for 1.3
Post by: GSH on June 14, 2009, 04:45:32 PM
I believe in 1.3, users can drop map visibility to values under what the mapmaker set, but they cannot increase it.

-- GSH
Title: Re: Warzone Hills for 1.3
Post by: TheJamsh on June 14, 2009, 05:56:51 PM
Tried to do it via console, but to no avail.
Title: Re: Warzone Hills for 1.3
Post by: TheJamsh on June 14, 2009, 08:55:27 PM
Oh BTW ScaleTomato, would you be cool with adding this to the TA5 Addon Pack?

If we did though, it might be worth dropping the view distance a bit, to let lower spec machines cope... up to you though its youre map!
Title: Re: Warzone Hills for 1.3
Post by: ScarleTomato on June 14, 2009, 09:24:56 PM
yeah thats cool with me, if you do change the range you might want to rename it slightly so it wont get confused with this one.
Title: Re: Warzone Hills for 1.3
Post by: TheJamsh on June 14, 2009, 09:31:30 PM
Yeh thats probably a good idea.

You'll get full credit obviously...
Title: Re: Warzone Hills for 1.3
Post by: Nielk1 on June 14, 2009, 10:36:36 PM
I like the view range personally.

I want to know the permissions on that slingshot building. :wink:
Title: Re: Warzone Hills for 1.3
Post by: Axeminister on June 14, 2009, 11:46:32 PM
Red Devil should know. I had asked him to make it accessible in the 1.3FE.
Title: Re: Warzone Hills for 1.3
Post by: ScarleTomato on June 15, 2009, 12:57:06 AM
Anyone is more than welcome to use it. Just credit it is all I ask :-)