http://stu.cbu.edu/~myarbrou/daywzhill.zip
made for 1.3ta5
mainly i just wanted to practice texturing. Turned out well enough i think. :-)
My god. That map is great. We played for over 3 hours when I finally quit to eat something. They come from all sides, there's 24 pools. They hit the pools over and over, then your base. Enemy never sits for very long. I needed more than just Windy and I. Attacking their base is whacked out with statues on the mountains and one in their base. Very cool.
Went to join and it was passworded... :|
Nice map. :)
ooo... will DL when i get the chance
it was good to look at but the view distance made things a bit.. annoying. ranges of weapons and things looked too short etc, and my FPS was around 40 for a machine thats usually in the 300's.
Draw the view distance back to something reasonable and the fog distance as well. say...650/750?
Is this extracted to root folder :?
Needs more D and more pools.
yes it is wraith
We did good last night, was at their door with a super huge army at about one hour. But I had experimented with making the unit limit at zero (infinite) and around 110-120 units our fps was getting real bad, then around 135 units we just froze up and didn't get to attack their base. Maybe third time is a a charm. :-)
135 units? dang! That probably would have killed me already. I've actually had problems before with setting the unit limit at zero. My comp usually freezes up about 30-40 minutes in. So i usually just set it to 100.
@TheJamsh I'm pretty sure visibilityrange is no more than 800 as my computers have never been able to go higher without skimping on some of the terrain tiles. I played with ranges anywhere from 400-800 but finally ended up near the higher end which, yeah now that you mention it that probably would start maxing out some old PCs. I do like being able to see the megas before they can shoot you though :-P and it makes flying around much prettier IMO
That and I can watch steeveeo nukes detonate from a good distance :-P
lol yeh there is that...
Quote from: Red Devil on June 12, 2009, 01:56:14 AM
Went to join and it was passworded... :|
Ditto.
Nice map though.
Since TA5, I can set visibilityRange to 1500 with no FPS drop on this map.
QuoteSince TA5, I can set visibilityRange to 1500 with no FPS drop on this map.
You may be able to, others will not be able to, extending the visibilityrange too far will really drop the performance of a map. On many pc's 1500 will simply make that map unusable. I notice a serious degradation of performance and terrain rendering with settings over 700 on my 3ghz pc.
I believe in 1.3, users can drop map visibility to values under what the mapmaker set, but they cannot increase it.
-- GSH
Tried to do it via console, but to no avail.
Oh BTW ScaleTomato, would you be cool with adding this to the TA5 Addon Pack?
If we did though, it might be worth dropping the view distance a bit, to let lower spec machines cope... up to you though its youre map!
yeah thats cool with me, if you do change the range you might want to rename it slightly so it wont get confused with this one.
Yeh thats probably a good idea.
You'll get full credit obviously...
I like the view range personally.
I want to know the permissions on that slingshot building. :wink:
Red Devil should know. I had asked him to make it accessible in the 1.3FE.
Anyone is more than welcome to use it. Just credit it is all I ask :-)