from title^
I want to find out what texture it is that BZ2 uses for the explosion scorch it leaves behind. 1.3 adds a toggle for the scorch, but id like to change the texture used.
I think its just a color mark on the terrain level, which explains why you can see high-density battle areas on the minimap.
Ah i guess youre right... forgot about the mini-map part of it...
Never mind then!
God help Serenesis!!!
lol yeh i wanted to change it to a better sprite... like the one i made for the rest of the weapons... never mind! i guess ill have to leave a planar in every explosion on the ground now. easier anywhoo...
i had a sneaking suspision it couldnt be changed, never looked at it properly before though...
It's certainly a colour, you can remove it by painting over it in the editor. SRV managed to place a sprite over the top, though it was a little large and looked rather out-of-place.
the sprite is a draw_planar. thats easy to do, just has to be in all the explosion effects.