Submissions or assets for the TA5 Enhancement Pack is Now Closed
No details on the release date yet. Theres a lot of content that needs proper testing. I take NO credit or abuse for submissions from other users.
- Feel free to continue to post ideas, requests etc for the add-on and they will be considered and looked into.
Active Members with Access:Myself
Nielk1
VSMIT
Warfreak
AHadley
Axeminister
BigBadBogie
GreenHeart
Wug
Cheesepuffly
To Be added: CM1, Datannti. (Once assets are in).
- If youre name appears in the list, you may download the current beta from BZComplex.com/mantis. You WILL need to register if you haven't before, and either myself or Nielk1 can give you access.
Those in the above list can continue to submit whenever they please.
I can make my one suggestion about this: Make sure it doesn't cause bad assets with stock or call it a mod.
Will you be able to choose the e-pack like you do Steeveeo's ships before you begin?
Windy would like a special weapon crate that gives an empty/extra slot on whatever ship and next weapon you pick up fills the slot.
I just would like another distance cannon for the Scions. Would also like a read-me describing the enhancements.
So far it is a set of fixes to actual broken things that are not MP safe and thus will be launched via their own shortcut like a mod. And a set of Recycler Variants and maps that will always be on.
Why arn't these "actual broken" things subitted to 1.3?
Quote from: General BlackDragon on June 14, 2009, 02:13:05 AM
Why arn't these "actual broken" things subitted to 1.3?
Who says they aren't? It's your own fault for NEVER TESTING ANYMORE if you don't know.
A lot of the fixes are mild things, spelling errors, fixing flickering pools or incorrectly coloured pools on some maps (due to lighting changes, not modifying things)
There are two new recycler variants of my own design (one defensive one not), the scions do have a couple of 'new' weapons and quite a few 'new' units for the scions. No long-range weapon at the moment though, i can add one if you like. got any examples? Essentially my RV is a very expanded and refined version of GreenHearts and Commando's, hopefully with more balancing fixes and a bit more expansion for the scions.
Unfortunately what windy wants isnt possible without extensive .dll work, and would only work in single player. sorry on that one!
Nielk1's Local Mod Manager tool is what launches the enhancement pack (similar idea to mod manager). it allows you to turn certain features on/off and optimize the game for either Single Player or Multi Player, you can play either, but single player will look different with all of the multiplayer fixes (team color skins), so these can be turned off for that.
TA5 e-pack is not a mod as such, its adding things and fixing things. A lot of the lighting problems are what i originally wanted to fix, but ive recently discovered i can't (TA5's current state does not allow it). Nevertheless there are a few tweaks to files and maps, fixing missing water tiles, texture problems etc.
Feel free to continue to post wants/ideas, just so long as i can start finalising everything by that date ill be happy.
Oh and axe, you have access to the beta version on the private 1.3 board, and you should have access to the mantis tracker on Nielk1's website as well, if not, just register there and i can add both you and windy so you can see whats going on.
In bzgame_stats.cfg at the bottom, make it look like this(seems a number of people find it annoying):
CreateControl("BackDrop", "WINDOW")
{
//ColorGroup("BACKGROUND");
Geometry("LEFT", "TOP");
Pos(10, 0);
Size(270, 120);
BevelSize(5);
BorderSize(5);
Style("TRANSPARENT", "INERT");
}
It gets rid of the dark "overlay"(its not a background) in the stats-screen. (Perhaps you can remove it alltogether but I'm not sure and this works just as well.)
I might be able to remove that actually, a LOT of people find it annoying.
It is possible to get rid of it by pressing CTRL+ENTER then pressing it again. whenever you come in from the escape screen, the black background appears. if it can be fixed this way i will do it. Thanks for pointing out the .cfg part for me.
Two things,
1: I assume this wont fix any of the lagout bugs right?
2: Ive been seeing quite a few TA5.1 games, will this either
A. Work with that out of the box
B. Wait for it to be released
TA5.1 is something totally different from this, so dont think of that as the addon-pack. The pack is for TA5 only, we'll cross any other bridges when we get there. Future releases depend on a number of things...
Also, the pack is not a code-change or a lagout fix (which have been fixed anyway). Its simply an asset add-on, so more maps, harder aips, new recycler variants etc.
Quote from: TheJamsh on June 14, 2009, 09:19:29 PM
TA5.1 is something totally different from this
/////////////////////////////////////////////////
Also, the pack is not a code-change or a lagout fix (which have been fixed anyway).
1. What is it then
2. No, not really.
Quote from: cheesepuffly on June 15, 2009, 12:16:16 AM
2. No, not really.
Yes, yes really. I see 8 player STRATs in 1.3 now without one lag out and MPIs with 5 humans that go for hours without one lag out.
You gotta be kidding me.
Ill admit its better, but no, i still lags almost as bad as PB4a.
Dont know what games you were in heheh.
Weren't you the 'golden host' who never lagged pb4a? What is this suddenly?
But yea, I was in a few games, but I mostly got reports from ppl afterward rather than first hand exp.
For the Scion long-range weapon, I have plenty accessible and working with TA5, most of which are taken from G66 and slightly modified. Take your pick.
GUNS
Neutron Gun Seen in Single-player, carried by a few sentries. Might be a good idea to make this accessible normally?
Quark Laser Like the ISDF Laser crossed with the Guass Gun, it's carried by the Core Sentries.
CANNONS
Starshower Taken from G66, it's a much more powerful version of the Quill with a near-constant fire assault more.
MISSILES
Kraken A very fast version of the swarmer, with a WASP assault mode.
Rocket Bomb Scion Rocket and Sonic Rocket from FE.
Scourge Longer range than the Kraken, slower moving. A good anti-air missile. I might have them confused.
MORTARS
Hypoxis Scion equivalent of the Splinter mortar.
SPECIALS/MINES
Arc Fury boltmine.
Jax Countermeasure.
PILOT
Positron Gun Assault rifle.
Quote from: Nielk1 on June 15, 2009, 12:36:05 AM
Weren't you the 'golden host' who never lagged pb4a? What is this suddenly?
But yea, I was in a few games, but I mostly got reports from ppl afterward rather than first hand exp.
Yes, i could hold 8 player games in PB4a for some odd reason. Not here though.
But then again, it seems when a certain person (dont know who it has to be) joins
it starts crapping up the place.
I think youre the only guy with lag problems then :lol:
Ive had a lagout here and there, but its NOwhere near as bad as pb4a. We did have 6 players though, and it was quite a viscous strat. (TwoSheds is a bit of a 'dark horse' commander, good but keeps quiet about it).
Ugh, man maybe it is me.
My big problem is that I'm a lousy shot...
On another note, i have a erm smaller project im working on besides RRV, its a mod of the messages that come up in game when certain things happen. Most of them being inflammatory to the player causing humor. Gotta tweak it a bit more to fit the shapes of certain boxes but im sure you will like it.
sounds good
only a few days until closing date. anyone else have anything.
it doesnt have to be complete remember, just testable.