Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: xSSx Grizzly on June 13, 2009, 05:19:10 PM

Title: MRVP
Post by: xSSx Grizzly on June 13, 2009, 05:19:10 PM
Where do I install it and extract too?
Title: Re: MRVP
Post by: TheJamsh on June 13, 2009, 06:14:54 PM
Extract to root directory. currently i believe it only works with PB4a, as TA5 isnt tested.

I do know however that nielk1 is working on it behind the scenes (amongst all the other projects hes got).
Title: Re: MRVP
Post by: Nielk1 on June 13, 2009, 06:20:45 PM
Well, it's not ready for ta5 yet, working on that now, so...

Lets see, it's been a while.
mrvp1_0.zip has the folder addon in it, so you would extract it inside your BZ2 folder. Though as I said this version is not for 1.3ta5 but for 1.3pb4a. Though, it should work in TA5 there are several fixes in TA5 from issues exposed by MRVP and others and as such rude hacks are used in MRVP 1.0 and some issues exist with the Recs themselves of my own errors.

MRVP 2.0 looks like it will be ready soon, I just need to get each Rec play tested for balance and one Rec still needs to be finished.

If you want to use MRVP 1.0, just extract it into the "Battlezone II" folder and let it overwrite addons. I will have to remember to make the installer for 2.0 detect and remove 1.0 if people use 1.0 on TA5.

If you are just putting it in PB4a, no worries.
Title: Re: MRVP
Post by: xSSx Grizzly on June 14, 2009, 09:51:33 AM
Works now just like to say it's brilliant!
No heavy sabres though but everything else makes up for that  :-D
Can't wait for 2.0
Title: Re: MRVP
Post by: Nielk1 on June 14, 2009, 07:35:10 PM
Being about slightly changing stock, none of the recs currently have such cool features as the heavy Sabre and such. Amalgamation recs might be made at some point that include some of the GH and Commando Rec features, but it is more likely a rec with my namesake will do what is wanted (NRV).
Title: Re: MRVP
Post by: Scav-Avenger on August 02, 2009, 06:48:45 AM
Quote from: Nielk1 on June 13, 2009, 06:20:45 PM
Well, it's not ready for ta5 yet, working on that now, so...

Lets see, it's been a while.
mrvp1_0.zip has the folder addon in it, so you would extract it inside your BZ2 folder. Though as I said this version is not for 1.3ta5 but for 1.3pb4a. Though, it should work in TA5 there are several fixes in TA5 from issues exposed by MRVP and others and as such rude hacks are used in MRVP 1.0 and some issues exist with the Recs themselves of my own errors.

MRVP 2.0 looks like it will be ready soon, I just need to get each Rec play tested for balance and one Rec still needs to be finished.

If you want to use MRVP 1.0, just extract it into the "Battlezone II" folder and let it overwrite addons. I will have to remember to make the installer for 2.0 detect and remove 1.0 if people use 1.0 on TA5.

If you are just putting it in PB4a, no worries.


I hope you fixed the only 1 service bay bug for the merger recycler. It must be fixed as the absence of some weapons makes it annoying eg: no gauss and plasma at same time.

New bug: Service pylons do not heal/reammo pilots.

You also made the scrap drill considered as a building so isdf can build base structures next to  scrap drills. Don't know if that was intentional.
Title: Re: MRVP
Post by: Nielk1 on August 02, 2009, 08:28:40 AM
Quote from: Scav-Avenger on August 02, 2009, 06:48:45 AM
New bug: Service pylons do not heal/reammo pilots.

That one might have still slipped though.
Title: Re: MRVP
Post by: Scav-Avenger on August 02, 2009, 08:34:42 AM
Quote from: Nielk1 on August 02, 2009, 08:28:40 AM
That one might have still slipped though.


Guess MRVP 3.0? or MRVP 2.1?
Title: Re: MRVP
Post by: Nielk1 on August 02, 2009, 08:50:02 AM
2.0 never did make it out. :roll:
Title: Re: MRVP
Post by: Scav-Avenger on August 02, 2009, 09:12:50 AM
Quote from: Nielk1 on August 02, 2009, 08:50:02 AM
2.0 never did make it out. :roll:


Meaning fix in 2.0. Sounds good to me.