I don't understand why everyone always wants to make alien mods? I mean no offence, but the whole alien thing has gotten a little dry in my opinion. Why doesn't anyone make a mod that deals with earth factions and politics, with a deeper story line. Warring nations like North Korea could start a war with the US and its allies and brings it into space against the ISDF, Russia decides to go back to their old tricks again, or maybe members of the ISDF disagree with the way the ISDF on something and decide to break off and form their own faction of the ISDF.
Stories like that are always a lot more intriguing than the same old alien bad guys coming to get us routine. Avatar is doing some great work, but sometimes I think other modders are running out of ideas... like using a tug as a new ship or just going back to the whole alien thing. Tell me I'm wrong, agree with me, as long as this sparks some conversation. :)
My mod will have humans disguised as aliens XD.
LOL! Do you get to play as Scooby Do?
People are more easily offended by political things than an alien race bent on destroying us.
For some reason not many people have problems or issues with fighting against an enemy about to destroy us, but if you make a game with political issues and include countries on this planet... you're bound to get a few people upset.
Tell them to get over themself. Its just a game. :roll:
Besides, if someone has nothing better to do than get upset over a video game, then they need to go get a life. Really... someone like that is just looking for trouble. It doesn't matter if its you or someone else, as long as they can troll around for a fight. Just ignore people like that.
I'm a mature person, and I can laugh at my self and my own country. I know my country is full of tools, right wing nut jobs, assholes, and corrupt politicians. I know we like to stick our nose where it doesn't belong sometimes. I can laugh at comedians who make fun of America and understand why a game would make America the bad guy. To be honest, I hate most americans. I think they're mostly a bunch of stuck up pricks and tool sheds. Nearly all of the nice people I meet (who aren't freaks) are from other countries, I don't even find out until they say where they're from.
Quote from: General_Hoohah on June 16, 2009, 03:00:01 PM
LOL! Do you get to play as Scooby Do?
You are the humans disguised as aliens.
I do, not a believer much in politics or caring about it.
Was merely saying what I assume is the reason companies won't put those things in video games as often as they could. Just guessed mod makers also were the same way and following the companies.
BZ1 seemed to have a much better story than BZ2. BZ2's story seemed to dull after Snow Blind or so for me for some reason.
Thats because the game really makes you feel like the hero, and the game has a darker more desolate feeling. You feel like you're out there in space, alone, no one to help you and the russians are comming for you. Thats what made it a great game.
There was also a sense of revenge. You saw the the russians did and you want to take the fight back to them. In BZ2.... you're told to chase enemies you don't even know anything about, and it turns out they're the good guys. Laaame.
The beginning of a good war story gives you an enemy you can HATE. It makes you want to play, and gives you an enemy you want to fight.
To be honest, if someone does make a mod with aliens. I want them to be a horrible dispicable, horrifying enemy, responsible for wiping out other alien races just for fun. An alien race made up of murderers and theives with no honor, who torture their victims, rip their bodies apart, and decorate their tanks with the blood, bodies, and skulls of your own men. Maybe even include how distraught your own men are after seeing an enemy tank driving around with one of your men chained to it, screaming.
NOW THAT'S AN ENEMY.
That be Lizard's Swarm my friend.
Only creatures brought into the BZUniverse which destroy worlds for sustainance.
Vast numbers able to be formed from the decayed carcasses of their enemies, ever evolving and ever hungry.
Only reason we get throw into the mix is because they strike one of our outpost planets.
(and according to the Fleshstorm Mod, they kill planets with relative quickness. It was once Earth-like and is a dead Dustbowl when you get there)
Eh... I didn't care for flesh much. I'd like to see industrial enemies with biometal machines like we have. Also those little spider things get into everything and the AI doesn't kill them, and its nearly a full time job cleaning them up, which takes a lot away from enjoying the game. The last time I played it a year ago, no one finished it.
I'd love to see an enemy with non-sleak fearsome looking tanks decorated with bodies, blood, skulls, and chains, made of biometal and driven by aliens. The kind with two legs and two arms, but large and muscular with a large boney jaw, jagged teeth, and cold black eyes, who carry LARGE heavy plasma guns. Tough pilots who would rather die than retreat after loosing a vehicle. They'd attack with their plasma guns and reak havoc.
I've actually had some really good ideas for mods, genuine good ideas after playing games for 20 years. But no one ever takes me seriously enough to listen to my ideas. :(
Yo do realize that of the released and 100% WILL BE RELEASED mods (BZC, if it DIES someone else will do it) there are already more human races than alien. Scions are humans anyway.
I might have something for ya :P
Serenesis' storyline divides humanity up into smaller groups. Separatist groups formed by travelling convicts and just general naughty greedy buggers break away during the colonisation acts. A considerable amount of the storyline is spent fighting against some of these (but its not just AAN kicking ass, its a little more twisty than that, but i dont wanna say to much).
Nevertheless, 'Aliens' are still the main threat. Just whatever you do... don't let them catch you saying they are easy... wouldnt want to cross any of them...
TheJamsh, I sent you a PM. :D
I think I can help you. I thought you wanted me to design the typical alien ship that looks all modern and wierd. I'm not good at that kinda thing. I can help you with what you want, especially if you want some new ISDF ships. :D
I too have plans for a) a terrifying race similiar to that which you described, and b) a rift in the ISDF. The new race are incredibly destructive and are actually feeding off the Cerberi as much as the Cerberi are feeding from them, and as for the ISDF... thats secret for now :P
Quote from: General_Hoohah on June 16, 2009, 04:04:10 PM
To be honest, if someone does make a mod with aliens. I want them to be a horrible dispicable, horrifying enemy, responsible for wiping out other alien races just for fun. An alien race made up of murderers and theives with no honor, who torture their victims, rip their bodies apart, and decorate their tanks with the blood, bodies, and skulls of your own men. Maybe even include how distraught your own men are after seeing an enemy tank driving around with one of your men chained to it, screaming.
NOW THAT'S AN ENEMY.
Cerberi?
Not Cerberi.
When I fight an enemy, I want them to be 110% evil.
QuoteTo be honest, if someone does make a mod with aliens. I want them to be a horrible dispicable, horrifying enemy, responsible for wiping out other alien races just for fun. An alien race made up of murderers and theives with no honor, who torture their victims, rip their bodies apart, and decorate their tanks with the blood, bodies, and skulls of your own men. Maybe even include how distraught your own men are after seeing an enemy tank driving around with one of your men chained to it, screaming.
NOW THAT'S AN ENEMY.
Humans are an inferior species and must be exterminated! But there is no way Daleks are going to soil their perfect form with degenerate human tissue! Mass Murder, torture, and gratuitous experimentation yes, but not decoration.
lmao... shame we won't get to play with the Daleks for ages...
I seem to remember HC pilots in FE seriously harassing my bases after they ejected out of their newly destroyed ships. They kept using that jetpack and avoiding fire as best as possible. It would take them a good 15 seconds to come back down; time I'd rather be building or doing other things than having to come back and look for them. Then as soon as they get low enough, they fire 1 or 2 rockets, and its jetpack time again. I even had one destroy my bomber in my bomber bay on one map.
Quote from: General_Hoohah on June 16, 2009, 06:52:17 PM
TheJamsh, I sent you a PM. :D
I think I can help you. I thought you wanted me to design the typical alien ship that looks all modern and wierd. I'm not good at that kinda thing. I can help you with what you want, especially if you want some new ISDF ships. :D
ISDF ships I bet you can help with. The aliens are rather unique in their design. Only with Jamsh's permission will I show you one un-textured structure I have done for them so far. VERY unorthodox.
yeh im happy with that NK :)
QF Mod is about a group of human criminals who fight the EDF...
i think humans are the most evil thing your going to run into. A race itself will not be evil only idividuals or companys in the race. I don't think a race can be ENTIRELY evil but can be mostly good or mostly evil with exceptions. In most mods the player is not fighting against an entire race but a specific group, cult, or company in that race.
But are they truly EVIL? I think not... :)
What he's talking about are REAVERS, from Firefly. Chain their victims (the ones they don't eat) to their ships and let the heat of reentry char the remaining flesh from their bones. Terrifying, to face humans who are no longer human... and want to EAT you...
Daleks are also truly evil in a cold, reptilian way. I find them fascinating, in their little wheelchairs-turned-tanks... :) They kill too cleanly, though, with their disintegration rays. They should want to EAT you mammals...
There is nothing new under the sun, as American TV demonstrates with each 'new' season of drek... Even the Stargate Replicators or John Conner's Terminator enemies are simply Saberhagen's Berserkers in a smaller, more easily killed form. Read the Berserker series by Fred Saberhagen for a truly scary enemy... if even one ship gets away a whole fleet will return to coldly wipe out any trace of biological life.
I thought the Bugs in Starship Troopers were a great enemy also, although they weren't given the respect such an enemy deserves by the humans in that movie. Good starships, though, if no survival instinct and even less respect for life. Such an enemy would give us a run for our money, especially with a central intelligence guiding them. Imagine being dropped into a giant anthill with an M16, and eventually realizing that even 1 bullet for each giant Ant will leave thousands of them alive to rip you apart... and EAT you.
Alien is another good enemy, especially once they establish that they gain genetic traits of the host they plant their eggs in. Acid blood, chitinous armor, decent intelligence, and able to leave eggs lying around for who knows how many millennia... and the scariest thing is they WANT you but they don't want to EAT you... just lay eggs in you. brrrr...
***
Toni Chafin and I kicked around another sequel to BZ1 back in the day, that would have focused on bringing other countries into the biometal wars. You know, the Germans, Japanese, British, that sort of thing. The trick was to 'define' the race by their war machines. The Japanese would have all giant Walkers, the British would have any number of Treaded Tanks, Howitzers, and Transports (this was before BZ2 brought treads into the mix so it seemed cool at the time, very WW2), and the Germans would have all 'uber' units that dwarfed everyone else but had rivets... lol...
I think, in the end, that using aliens as your new race is a way of being creative, and presenting something that no human would be caught dead using or could have even thought up. It lets you do things that break the mold, since in the end every human race (even Scions) have pretty much the same thing as all the others. This is good for those that play only MP as it evens the playing field, but it's bad for those of us that crave the sci-fi SP side of things and want variety. Nothing beats cool alien tech for that...
-Av-
Great post Avatar. You know exactly what I'm talking about. I want to see a ruthless enemy with skulls decorating their bloody tanks, as if the legeons of hell are being let loose on you. And if you die, the death screen that loads should have one of them pulling your head off on top of a pile of bodies. I want their forces to nearly wipe us out, only to be saved by a convenient plot twist! LOL
I have a GREAT idea for a story if someone is interested.... and it actually works perfectly for BZ. I've watched a lot of sci-fi, played 20 years of games, I'm very creative and artistic, and was nearly an english major. I can write well, and I have a lot of good ideas. Its a shame no one listens to them. But I don't want to just blurt them out either so people don't steal them.
Write up a danged "novel"... that way any mods that use your ideas HAVE to say "Based off the works of General_Hoohah" :-D
Took me a long time to design even an alternate timeline story that fit into the pseudo-canon we now know and love.
But it's a good story, N1.
Okay, what the hell. I just posted a story idea. If you like it let me know in that thread. :D
I was always fascinated by a species of creatures I saw on some 3D animated film I saw as a child... orange wraiths, literally gaseous creatures, who could possess or kill anything simply by touching it or passing through it. I can't remember the film though :( Anybody?
EDIT: Got them. The Phantoms from Final Fantasy: The Spirits Within. God knows why I was watching that :lol:
Everyone would be like "OMG HAX" if we made an enemy that hard!
What about that old movie about that vampire chick who walks naked through a city turning everyone into zombies?
I can't quite imagine that in BZ2, I must admit :lol:
LOL
What about a band of "evil" scions, or hadeans, or something like that. If we use a race that we already know it would be almost like using humans. All we have to do is make a more evil, cruel, mean, or nasty partition of a race we already know and it could turn into a great storyline.
Serenesis divides the Hadean Empire into two, but thats at the beginning.
So does PF, but a large faction and a smaller one.
We should make one more mod and call it insidious. Then we would have serenisis, perfidious, and insidious. :lol:
What about Indigenous?
Quote from: AHadley on June 17, 2009, 11:14:36 AM
I was always fascinated by a species of creatures I saw on some 3D animated film I saw as a child...
Waitaminute, that's not THAT old of a movie...
Sheesh... I feel old enough without this sort of thing.
:roll:
-Av-
indigenous sounds soft, and mild; and its meaning is also not that hostile. insidious sound hostile. but :lol:
Lol Av.
You are posting with a bunch of teenagers though...
Nope, I'm 30
Quote from: Avatar on June 18, 2009, 12:33:53 AM
Waitaminute, that's not THAT old of a movie...
Sheesh... I feel old enough without this sort of thing.
:roll:
-Av-
There is a chance it wasn't 3D and he thought it was.
I still LOVE the Scifi B movies that are so bad they are funny. Shaky Camera + Static CGI = win.
Definitely 3D, I watched it again on YouTube yesterday :P
how about an enemy that kills your ships and then sends out a unit that pieces it back together in some chop shop way for their side and uses it against you. that would be pretty fun. just an idea.
If we even thought Earthlings were considering geneering a species of Womble, we would be forced to supernova your sun!
Biometal is a living metal with memory. All you'd have to do is pick up the droplets from an exploded enemy, then scan its memory and add the designs to your own factory. Easy.
And you're right, that would actually be a great enemy. An enemy made up of the best units of every race it fights.... thats pretty scary actually.
Then it would be unbalanced. Thus not being a real enemy.
unless you made it so that since theyre getting the blueprints from already ruined ships, their copies arent quite as good as the originals. This could balance it out some.
Eh... I like my idea for the bloodthirsty aliens better. :D Thats an enemy I'd rather fight.
well for example in halo, i know not everyone is a halo fan but i dont care. the covenant take over a species and then add its tech to its own and such and theyre not unbalanced. what im imagining is like they piece back ships that resemble yours but arent like a saber with different looks and speed but they get more units for ones they kill. i actually got the idea from the flood on halo.
Quote from: General_Hoohah on June 20, 2009, 09:03:34 PM
Eh... I like my idea for the bloodthirsty aliens better. :D Thats an enemy I'd rather fight.
You wanna fight... bloodthirsty aliens?
Ooooooooooooooooooooooooooooooooooooooooooooooooooooook.
And, what about the Borg, King?
never watched much star trek only thing i know about the borg is they have a giant cube, theyre cyborgs and you dont want to piss them off
Theres a mod about the borg in BZ2 ya know.
The thing about reverse engineering is that you either get something better or something worse, you can never hit it exact.
There is also the problem of cost of resources to take into account. Not to mention warpped specs and damaged blueprints from a random piece of biometal.
I would think that having a physical example to work off of (i.e. a sniped unit or a larger, more intact biometal chunk) would give one more success.
Also i would think other races would agree with the Dalek Creed: "All other life is lesser and must be EXTERMINATED. WE WILL NOT TAINT OURSELVES WITH THEIR FILTH!!!"
The Borg have been done twice in BZ2. I want to do it a third time if anyone is interested. The hitch? I make the base DLL for special stuff never before done, and someone else makes the missions, story, and non MP required assets. (I like making races and DLLs, not full mods. Then again, that is what mod teams are for.)
Please don't actually call them the Borg again, I always found that name a little cheesy in the first place... ;)
Quote from: General_Hoohah on June 17, 2009, 02:08:36 PM
What about that old movie about that vampire chick who walks naked through a city turning everyone into zombies?
The movie is called "Lifeforce"
Quote from: King Gladiator on June 27, 2009, 03:55:22 AM
The movie is called "Lifeforce"
OOOOOOOOOOH THAT movie... Saw it... Vampire spaceship right?
uh huh. the ppl are looking at haleys comet and they find the spaceship and find all the dead people in it except for 3 ppl in cases who eat others lifeforce and then the people become zombies and all that
Quote from: King Gladiator on June 27, 2009, 04:20:27 AM
uh huh. the ppl are looking at haleys comet and they find the spaceship and find all the dead people in it except for 3 ppl in cases who eat others lifeforce and then the people become zombies and all that
Yep that's it.
Quote from: Nielk1 link=topic=9477.msg145843#msg145843 date=1246077120<br />/quote]
I do know what name of that movie.Its a lifeforce.Its bit bizzare and weird.
I have that movie. Some good stuff. Also some bad acting on the part of the detectives, but otherwise a good concept and storyline.
I have that movie, And Mathilda May is something rather special in it...
That 'taking your enemy and using them against themselves' bit has been done quite a bit... Replicators, Borg, the reddish enemy in Homeworld 2, the Flood, and I'm sure there's more as I'm very tired and can't think...
-Av-
Quote from: Avatar on July 02, 2009, 02:04:50 AM
the reddish enemy in Homeworld 2, the Flood, and I'm sure there's more as I'm very tired and can't think...
-Av-
I do remember hw 2 game.Are they still popular play online yet?
Properly talk you please.
Quote from: Avatar on July 02, 2009, 02:04:50 AM
That 'taking your enemy and using them against themselves' bit has been done quite a bit... Replicators, Borg, the reddish enemy in Homeworld 2, the Flood, and I'm sure there's more as I'm very tired and can't think...
-Av-
They were called the Vagr spelling is close but that was them.
how about this? a organism that is made or biometal or a bio metal based lifeform that acts like a ant or bee colony. The recycler would be the queen and like an ant colony creates ants with different roles, drones, soldiers, the queen can create organisms with different roles. It would also account for the biometal left behind when they die since they are made of it and you could use the false hovering that the constructors do to make it appear that they all have legs. hmm...i just realized that this is really similar to Aliens from the movies and games.
Maybe an enemy similar to the Zerg from Starcraft
You know what this sounds like? BZ1 furies. Or Cerberi.
The Swarm?
Yuh that sounds kinda like the swarm from Fleshstorm >.>...... However, I think it would be neat to have an enemy something like the Beast from Homeworld:Cataclysm. The beast isnt a race, it isnt a empire, it isnt even technically sentient. ITs a virus, a biological mass that can infect and take over virtually any flesh or metal construct. Once its on something, it completly encompases it, and takes over, in the homeworld game, usually makeing it much tougher, though slower by comparison to the origonal unit, and after "devouring" that infected unit, the primary "hive" could then build that same unit again on its own then. I think that would be an awesome enemy in BZ2, haveing the largest of its units able to fire a infection beam of some sort, much like in the homeworld game. Course, im shure it would be difficult, but still, seems like a neat idea if nothing else. Prolly would be hard to do....at least the infection beam. Most insidious thing would be to make them completly mobile, with no fixed base haha. But defenatly not something that could just roll into an enemys base and destroy it. Thats my idea at least.
I've had an idea like such. IF I remember correctly, simply having a unit under your control allows you to draw on it's provides.
The provide can then trigger the production of the new "strain" and so long as one exists with the provide, the plans cannot be lost. (Which is obviously the flaw)
Could "upgrade" the factory structure to then provide the provides, yet require that you have a certain amount of the units under your control. (Ex: Upgrades to have the provides of ALL scion hoverunits, yet you only NEED the warrior, sentry and scout.)
How about a completely invisible alien race? Then making the models for the mod would greatly be simplified as only hp's and other required BZII controlled parts would be needed to make the race complete. LOL, sorry too much caffeine not enough sleep....
Actually, I was was thinking of making a commemorative World War II mod complete with era specific models mostly tracked and simulated wheeled units. Hovercraft, would be limited to specialized units like watercraft, amphibious, etc. Any extra models graciously accepted to fill in any gaps from other interested modelers. I may also attempt some other variants as seen from ally perspectives. BNG, bites off a hunk and tries to keep from choking on the mere thought of such an endeavor.
My father fought in that nasty affair and pasted away in 2005. I know a lot of other peeps also had relatives that shared the same experience. I'd like to honor their service by making a special mod to help us all remember the horror's of a world at war. And come to appreciate the freedoms that we all seem take for granted nowadays to do things like make video games to play against imaginary alien races to save the universe from races like BNG Raider's; another mod I have floating around in my microscopically little brainiac.