Battlezone Universe

Battlezone Universe => Archive Vault => 1.3 Public Beta 5: Tech Alpha 5 => Topic started by: General_Hoohah on June 20, 2009, 07:01:46 PM

Title: Map Request
Post by: General_Hoohah on June 20, 2009, 07:01:46 PM
I have an idea for a map I know everyone would love, but I can't do it by my self. A Total Annihilation Core Prime Cash Map. A cash map is when there are lots of resources, TONS, often in your own base. There are cash maps for every stratagy game I've seen... except this one. I can make the textures... and design the map, but getting the AI to work with it... that I have no clue and I'm busy with other stuff. So if anyone would help me out, then I'd love to get started on it some time. :)
Title: Re: Map Request
Post by: cheesepuffly on June 20, 2009, 07:44:49 PM
Scrap pit 2 is basically what your talking about.
Title: Re: Map Request
Post by: General_Hoohah on June 20, 2009, 07:49:13 PM
I doubt it works with the new AI though, and its probably not Core Prime Themed.
Title: Re: Map Request
Post by: ScarleTomato on June 20, 2009, 08:14:16 PM
just take any old map (FE's junkyard map looks kinda like TA's metal map) and put an instantly respawning scrap piece on it. :-P
Title: Re: Map Request
Post by: cheesepuffly on June 20, 2009, 08:34:33 PM
Quote from: General_Hoohah on June 20, 2009, 07:49:13 PM
I doubt it works with the new AI though, and its probably not Core Prime Themed.

No, and no.

But its in stock 1.3
Title: Re: Map Request
Post by: Red Spot on June 20, 2009, 09:13:57 PM
The way I'm setting up my mod you can have it on every map, as it has settings for basepools, fieldpools, scrapfields and other resource related settings. Basicly allowing you set up a game where scrap is hard to come by to where you get drowned in scrap ...
(I'm pretty much trying to get just about any option you can think of in the shell and have it supported by the dll)

It will be a while before anything gets released though, and it will only have 3 maps .. at least in a first release, but shouldnt take too much work to update maps at a later stage. When things are up and running I will be more than happy to take suggestions for some extra maps though ;)
Title: Re: Map Request
Post by: Nielk1 on June 21, 2009, 12:30:22 AM
No tricks are needed here.
Make a map with a lot of loose.
Make a good number of pools in each base.
Walla.

Or use my No-Extractor or No-Resource MRVP variant (not in ta5 yet) and collect mountains of loose scrap with its hoverscavs and let you in base Rec. Breeder pile in the rest.