Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: BNG Da BZ Fool on June 20, 2009, 11:14:20 PM

Title: Will FE run under 1.3?
Post by: BNG Da BZ Fool on June 20, 2009, 11:14:20 PM
I know that runs under it's own exe rather then bzone.exe, but can it be installed under 1.3 or will that not work because of changes to 1.3?
Title: Re: Will FE run under 1.3?
Post by: VSMIT on June 20, 2009, 11:40:03 PM
RD patched it up for PB3, but I don't know how well it will work with TA5.
Title: Re: Will FE run under 1.3?
Post by: General BlackDragon on June 21, 2009, 04:25:03 PM
also, FE does not run on it's own EXE, that EXE is just a launcher, like MM5
Title: Re: Will FE run under 1.3?
Post by: AHadley on June 21, 2009, 05:13:30 PM
Is anybody going to write a tutorial on making a similar EXE, or shall we just use MM5?
Title: Re: Will FE run under 1.3?
Post by: Nielk1 on June 21, 2009, 09:33:33 PM
Quote from: AHadley on June 21, 2009, 05:13:30 PM
Is anybody going to write a tutorial on making a similar EXE, or shall we just use MM5?

1.3ta5 should no longer need MM5.

Make a shortcut to BZ2, then change its properties like so:
"C:\pro\bz2\bzone.exe" /config modconfig.cfg

MM5 has a command that suggests it does this but it does nothing. The best you can do in MM5 is swap the bzone.cfg and the alternate one.

You do not need to do any other file operations because it is now easy to ignore autoregs and such by not using the maps13 folder. IIRC you can even override DLLs if done correctly via an addon like system and since map data is mostly in the PAK, the BZN and INF changes to stock maps you would have to make could be made and put in an alternate maps folder your mod uses. Your mod would use your new BZN that either points to new DLLs or uses overridden ones (if that is possible) and uses the large terrain data in the pak.
Title: Re: Will FE run under 1.3?
Post by: AHadley on June 22, 2009, 06:34:23 AM
I keep forgetting I can use that even though I have a shortcut on my desktop... :lol: